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Black Swamp (2-4)
Moderators: Aro, Crimsonum, ErastusMercy, Lin Kuei Ominae, ^Rampastein
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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Wed Dec 22, 2010 1:38 pm    Post subject:  Black Swamp (2-4) Reply with quote  Mark this post and the followings unread



Black Swamp: No background information as of yet...


(Click image to view map in actual size)

Map made by Crimsonum!

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Lord Unforgiven
Rocket Infantry


Joined: 23 Apr 2009
Location: Belgium

PostPosted: Wed Dec 22, 2010 2:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

Great concept, looks very playable. But something feels... missing. I'm not sure what. It's a bit too empty I think. More eye-candy on this one?

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exalted40000
Medic


Joined: 09 Dec 2010
Location: Lake and forest filled Finland

PostPosted: Wed Dec 22, 2010 2:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice. being a swamp, it looks perfect, and lol for the Crimsonum sign #Tongue

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Wed Dec 22, 2010 2:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lord Unforgiven wrote:
Great concept, looks very playable. But something feels... missing. I'm not sure what. It's a bit too empty I think. More eye-candy on this one?


Oh, I wouldn't call 1000+ trees a lack of eye-candy #Tongue

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Volgin
Commander


Joined: 07 Mar 2009

PostPosted: Wed Dec 22, 2010 5:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

They actually have to put up signs to keep people out of the gator park?

Look at L4D2's swamp fever and throw some eye candy in like they did on the swamp. Crash a vehicle, sprinkle some cars around, and throw in some Kieth stories.

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Victory!

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Wed Dec 22, 2010 6:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

don't follow the lights!

nice theme

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Tiberian Odyssey mapping department. Discord
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ChronoSeth
Sergeant


Joined: 13 Mar 2010
Location: Canada

PostPosted: Wed Dec 22, 2010 7:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

I like this. A lot. Surprised

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Atari2600
Cyborg Cannon


Joined: 05 Mar 2007
Location: Less than 10 minutes from the internet

PostPosted: Thu Dec 23, 2010 1:14 am    Post subject: Reply with quote  Mark this post and the followings unread

Looks pretty boss-tastic. Now I wanna try it for myself, can't wait!

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Lord Unforgiven
Rocket Infantry


Joined: 23 Apr 2009
Location: Belgium

PostPosted: Thu Dec 23, 2010 9:54 am    Post subject: Reply with quote  Mark this post and the followings unread

Crimsonum wrote:
Lord Unforgiven wrote:
Great concept, looks very playable. But something feels... missing. I'm not sure what. It's a bit too empty I think. More eye-candy on this one?


Oh, I wouldn't call 1000+ trees a lack of eye-candy #Tongue


Oh but the trees are great. It's as Volgin said: besides the trees there's not much else. It's a swamp: things should go missing there Tongue

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GameMaster0000
Missile Trooper


Joined: 23 Mar 2006
Location: Thailand

PostPosted: Thu Dec 23, 2010 1:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm not sure but at 4 start points. Do they too small to build base?

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Thu Dec 23, 2010 5:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

You can easily clear the forest with a few Hammerheads or Scatterpacks for additional buildspace.

EDIT: I added a bunch of debris, crashed planes and what not. I'll see if I get to update the megamap.

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