Joined: 18 Feb 2005 Location: Star Kingdom of Manticore
Posted: Thu Dec 23, 2010 10:25 am Post subject:
my random toying around
This is my "I'm bored and made random stuff" thread.. I made quite a lot of it for mods, but ended up never completing them.
Toying with Mental Ray (reflections). Probably gonna do a few of these for Sim City 4.
Messing around with Gangster's released Exodus files. Added some of my own pizazz into it.
Random TI building. Never saw completion.
Playing with terrain for TI. Again, never saw completion.
Game Menu for TI. They ended up wanting something else, so this also never saw the light of day.
Power core and Conyard for a Mass Effect TC for YR private mod I'm working on.
REALLY shiny GDI power plants. Sitting in my "Random Shit" folder..
I really don't know what these are or why they were created. Hence the filename "wtf.png". Also note that the war factory is one of Gangster's base designs.
Trying to see what a modular GDI would look like.
I'll upload more later as i come across them. _________________ "Reality is a lovely place, but I wouldn't want to live there." -Adam Young QUICK_EDIT
Posted: Thu Dec 23, 2010 11:33 am Post subject:
toy
Those buildings look great _________________ I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder
Joined: 18 Feb 2005 Location: Star Kingdom of Manticore
Posted: Fri Dec 24, 2010 12:40 pm Post subject:
Re: my random toying around
Deformat wrote:
Untrue wrote:
daTS wrote:
Messing around with Gangster's released Exodus files. Added some of my own pizazz into it.
[PICTURE]
They look perfect in Ra2! Can I have those in SHP form?
Er, no. Its just a fuckload of work to do to make them SHPs...
You can't buddy. Not without gangster's permission anyways.
also, anything here is made by me/their respective owners. Don't start using any of it without permission _________________ "Reality is a lovely place, but I wouldn't want to live there." -Adam Young QUICK_EDIT
Why didn't you show me those before? That's exactly what I pictured for GDI cause it has a GloboTech-like vibe to it, but at the same time, it's heavy, rusty and industrial. Nice job on everything here by the way. QUICK_EDIT
Joined: 18 Feb 2005 Location: Star Kingdom of Manticore
Posted: Sun Dec 26, 2010 12:13 am Post subject:
Aro wrote:
Quote:
Trying to see what a modular GDI would look like.
Why didn't you show me those before? That's exactly what I pictured for GDI cause it has a GloboTech-like vibe to it, but at the same time, it's heavy, rusty and industrial. Nice job on everything here by the way.
I still have the models if you want me to expand on it. _________________ "Reality is a lovely place, but I wouldn't want to live there." -Adam Young QUICK_EDIT
Joined: 18 Feb 2005 Location: Star Kingdom of Manticore
Posted: Thu Jan 06, 2011 8:55 pm Post subject:
I have plans for them, I'm sorry. none of the artwork here is for public use. _________________ "Reality is a lovely place, but I wouldn't want to live there." -Adam Young QUICK_EDIT
Posted: Thu Jan 06, 2011 10:46 pm Post subject:
Re: my random toying around
How could you!?!
daTS wrote:
Game Menu for TI. They ended up wanting something else, so this also never saw the light of day.
[/img]
It's too bad, it looks really polished, though I suppose they were looking for a more neutral loading screen, not a Nod one.
It would be THE perfect menu screen if the banners were waving, the CABAL images were animated, and the hologram was animated to a way it was more electronical. Hypothetically now, I know that would be wayyy too much work for a loading screen that won't see implimentation at all, and because I'm pretty sure you can't have an animated menu anyways.
I have plans for them, I'm sorry. none of the artwork here is for public use.
What kind of planes? Like what mod and game?
I just hope you give them to someone who can finish a mod, and not some random guy that mod for half year then go away. QUICK_EDIT
I'd be totally down for helping out with a Mass Effect TC for YR. I love Mass Effect's universe, and I'm worried Bioware might hurt Mass Effect 3... QUICK_EDIT
Joined: 18 Feb 2005 Location: Star Kingdom of Manticore
Posted: Thu Apr 28, 2011 8:40 am Post subject:
Mass Effect TC (private mod).
A picture? I have a standard generator, a Conyard, and... a something I'm not sure what it is. I'm thinking I'll make that into either the Barracks or Eezo Research Center.
ppanim.gif
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_________________ "Reality is a lovely place, but I wouldn't want to live there." -Adam Young QUICK_EDIT
Joined: 18 Feb 2005 Location: Star Kingdom of Manticore
Posted: Thu Apr 28, 2011 8:48 am Post subject:
well, this is set in the ME Universe, but altered situations. This is strictly a human vs human war. The Alliance and Ceberus are at war, and the council races don't want to get too involved. I may eventually expand it to other races, but just council and main-player races (Asari, Salarian, Turian, Geth, and possibly Batarian. The Protheans will serve a purpose, but since they are an "extinct" people, only artifacts are useful) _________________ "Reality is a lovely place, but I wouldn't want to live there." -Adam Young QUICK_EDIT
Joined: 18 Feb 2005 Location: Star Kingdom of Manticore
Posted: Sat Apr 30, 2011 9:11 am Post subject:
haha, well compared to yours, Robo, it is. But I'm workin on it _________________ "Reality is a lovely place, but I wouldn't want to live there." -Adam Young QUICK_EDIT
Joined: 18 Feb 2005 Location: Star Kingdom of Manticore
Posted: Sun May 15, 2011 8:27 am Post subject:
I'm working on a new ship, the New Dallas. You can see the Archangel in the background. (see Archangel thread here) The I'm actually going to redesign the other two featured in that thread. This design will replace the Hera Class battleship. Obviously, it's still a WIP.
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_________________ "Reality is a lovely place, but I wouldn't want to live there." -Adam Young QUICK_EDIT
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