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my random toying around
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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Thu Dec 23, 2010 10:25 am    Post subject:  my random toying around Reply with quote  Mark this post and the followings unread

This is my "I'm bored and made random stuff" thread.. I made quite a lot of it for mods, but ended up never completing them.


Toying with Mental Ray (reflections). Probably gonna do a few of these for Sim City 4.


Messing around with Gangster's released Exodus files. Added some of my own pizazz into it.


Random TI building. Never saw completion.


Playing with terrain for TI. Again, never saw completion.


Game Menu for TI. They ended up wanting something else, so this also never saw the light of day.


Power core and Conyard for a Mass Effect TC for YR private mod I'm working on.


REALLY shiny GDI power plants. Sitting in my "Random Shit" folder..


I really don't know what these are or why they were created. Hence the filename "wtf.png". Also note that the war factory is one of Gangster's base designs.


Trying to see what a modular GDI would look like.



I'll upload more later as i come across them.

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andrewmarley
Rocket Cyborg


Joined: 10 Oct 2010
Location: Russia

PostPosted: Thu Dec 23, 2010 10:46 am    Post subject: Reply with quote  Mark this post and the followings unread

Awesome)

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Thu Dec 23, 2010 11:33 am    Post subject: toy Reply with quote  Mark this post and the followings unread

Those buildings look great

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Untrue
Jumpjet Infantry


Joined: 16 Sep 2010

PostPosted: Thu Dec 23, 2010 2:11 pm    Post subject: Re: my random toying around Reply with quote  Mark this post and the followings unread

daTS wrote:
Messing around with Gangster's released Exodus files. Added some of my own pizazz into it.

They look perfect in Ra2! Can I have those in SHP form? #Tongue

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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Thu Dec 23, 2010 7:56 pm    Post subject: Re: my random toying around Reply with quote  Mark this post and the followings unread

Untrue wrote:
daTS wrote:
Messing around with Gangster's released Exodus files. Added some of my own pizazz into it.

They look perfect in Ra2! Can I have those in SHP form? #Tongue


Er, no. Its just a fuckload of work to do to make them SHPs...

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Yuri Legends
Disk Thrower


Joined: 26 Jun 2010
Location: Philippines

PostPosted: Fri Dec 24, 2010 8:18 am    Post subject: Reply with quote  Mark this post and the followings unread

Really! Not bad!

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Fri Dec 24, 2010 9:35 am    Post subject: Reply with quote  Mark this post and the followings unread

This makes me happy to belong to a species with eyes.

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Fri Dec 24, 2010 12:40 pm    Post subject: Re: my random toying around Reply with quote  Mark this post and the followings unread

Deformat wrote:
Untrue wrote:
daTS wrote:
Messing around with Gangster's released Exodus files. Added some of my own pizazz into it.
[PICTURE]

They look perfect in Ra2! Can I have those in SHP form? #Tongue


Er, no. Its just a fuckload of work to do to make them SHPs...


You can't buddy. Not without gangster's permission anyways.

also, anything here is made by me/their respective owners. Don't start using any of it without permission Smile

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Fri Dec 24, 2010 12:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
Trying to see what a modular GDI would look like.


Why didn't you show me those before? That's exactly what I pictured for GDI cause it has a GloboTech-like vibe to it, but at the same time, it's heavy, rusty and industrial. Nice job on everything here by the way.

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Sat Dec 25, 2010 9:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

good stuff. I still like that Nod menu better than the one currently in TI, despite that it's so Noddy #Tongue

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Sun Dec 26, 2010 12:13 am    Post subject: Reply with quote  Mark this post and the followings unread

Aro wrote:
Quote:
Trying to see what a modular GDI would look like.


Why didn't you show me those before? That's exactly what I pictured for GDI cause it has a GloboTech-like vibe to it, but at the same time, it's heavy, rusty and industrial. Nice job on everything here by the way.


I still have the models if you want me to expand on it.

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FistOfFire
Light Infantry


Joined: 01 Dec 2010

PostPosted: Thu Jan 06, 2011 8:28 pm    Post subject: Re: my random toying around Reply with quote  Mark this post and the followings unread

daTS wrote:
Messing around with Gangster's released Exodus files. Added some of my own pizazz into it.


o_0 Please render those to RA2 size! If you dont have mutch time, screw the buildup and snow frames(I make my own in photoshop)

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Thu Jan 06, 2011 8:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

I have plans for them, I'm sorry. none of the artwork here is for public use.

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Thu Jan 06, 2011 9:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

too late I stole it and put it all on 4chan

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Darkstorm
Commander


Joined: 20 Jan 2008
Location: Texas

PostPosted: Thu Jan 06, 2011 10:46 pm    Post subject: Re: my random toying around Reply with quote  Mark this post and the followings unread

Surprised How could you!?! Laughing

daTS wrote:

Game Menu for TI. They ended up wanting something else, so this also never saw the light of day.

[/img]

It's too bad, it looks really polished, though I suppose they were looking for a more neutral loading screen, not a Nod one.

It would be THE perfect menu screen if the banners were waving, the CABAL images were animated, and the hologram was animated to a way it was more electronical. Hypothetically now, I know that would be wayyy too much work for a loading screen that won't see implimentation at all, and because I'm pretty sure you can't have an animated menu anyways.

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FistOfFire
Light Infantry


Joined: 01 Dec 2010

PostPosted: Thu Jan 06, 2011 11:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

daTS wrote:
I have plans for them, I'm sorry. none of the artwork here is for public use.

Sad Sad Sad
What kind of planes? Like what mod and game?
I just hope you give them to someone who can finish a mod, and not some random guy that mod for half year then go away.

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Wed Apr 13, 2011 5:00 am    Post subject: Reply with quote  Mark this post and the followings unread

Got bored. Photo manip. Just thought I'd do it for the hell of it.



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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed Apr 13, 2011 8:31 am    Post subject: Reply with quote  Mark this post and the followings unread

Can't see anything unusual there. Looks like any ordinary airport. Tongue

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Wed Apr 13, 2011 11:55 am    Post subject: Reply with quote  Mark this post and the followings unread

correction: air/space port

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Edge
Grenadier


Joined: 26 Oct 2003

PostPosted: Wed Apr 13, 2011 5:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Didn't even notice it at first.

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Alex06
Commander


Joined: 21 Sep 2003
Location: Montreal, Canada

PostPosted: Wed Apr 13, 2011 5:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

Noticed it directly. Come on, how can you miss that? #Tongue

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Wed Apr 13, 2011 5:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

I spy Normandy from Mass Effect #Tongue

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Wed Apr 13, 2011 9:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Actually, it's the Normandy SR2, from ME2. #Tongue

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Thu Apr 14, 2011 2:28 am    Post subject: Reply with quote  Mark this post and the followings unread

Must be hell for Joker to get through all those corridors.

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m7
Commander


Joined: 17 Apr 2009

PostPosted: Thu Apr 14, 2011 5:41 am    Post subject: Reply with quote  Mark this post and the followings unread

I'd be totally down for helping out with a Mass Effect TC for YR. I love Mass Effect's universe, and I'm worried Bioware might hurt Mass Effect 3...

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Thu Apr 14, 2011 4:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

daTS wrote:
Actually, it's the Normandy SR2, from ME2. #Tongue

Still have to play that one #Tongue

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Thu Apr 28, 2011 8:40 am    Post subject: Reply with quote  Mark this post and the followings unread

Mass Effect TC (private mod).

A picture? I have a standard generator, a Conyard, and... a something I'm not sure what it is. I'm thinking I'll make that into either the Barracks or Eezo Research Center.



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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Thu Apr 28, 2011 8:45 am    Post subject: Reply with quote  Mark this post and the followings unread

Nice looking stuff there, although my Mass Effect knowledge is flakey at best.

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Thu Apr 28, 2011 8:48 am    Post subject: Reply with quote  Mark this post and the followings unread

well, this is set in the ME Universe, but altered situations. This is strictly a human vs human war. The Alliance and Ceberus are at war, and the council races don't want to get too involved. I may eventually expand it to other races, but just council and main-player races (Asari, Salarian, Turian, Geth, and possibly Batarian. The Protheans will serve a purpose, but since they are an "extinct" people, only artifacts are useful)

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206UE
Stealth Laser Trooper


Joined: 07 Jan 2010

PostPosted: Thu Apr 28, 2011 11:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Those buildings look amazing.

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Robopope99
Jumpjet Infantry


Joined: 05 Feb 2007

PostPosted: Sat Apr 30, 2011 1:36 am    Post subject: Reply with quote  Mark this post and the followings unread

what a bunch of poo

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Sat Apr 30, 2011 9:11 am    Post subject: Reply with quote  Mark this post and the followings unread

haha, well compared to yours, Robo, it is. Smile But I'm workin on it Smile

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sat Apr 30, 2011 1:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Kind reminds me of the 60's style lunar structures and designs.

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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Sun May 15, 2011 8:27 am    Post subject: Reply with quote  Mark this post and the followings unread

I'm working on a new ship, the New Dallas. You can see the Archangel in the background. (see Archangel thread here) The I'm actually going to redesign the other two featured in that thread. This design will replace the Hera Class battleship. Obviously, it's still a WIP.



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Roaches
Cyborg Commando


Joined: 16 Dec 2007
Location: Modding other games.

PostPosted: Sun May 15, 2011 9:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hey, daTS, have looked into modding Homeworld or Homeworld 2??
I think your Helos War models would fit it perfectly.

~ Roaches

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