Getting a mech model would be difficult, they're not the most used units in mods, if if they're used they're not likely to be community property.
Animation code for mechs is what i think same as tanks, but with transitionstates and more code.
The way i'd make a mech is by dividing the mech in several parts: upperlegs, lowerlesg, feet, cause mechs get a robotic feeling by this, and using a w3d skin is a lot more work.
As for animating mechs there's some tricks:
1- before starting on your 3d model focus on drawing it think how it'll look like, in this stage think of it's movements.
2- after you've made your model and figgured out some ideas for its animation we prep the parts by aligning their pivot. try to align the pivot so the animating will be as simple as possible. you might ask DaFool if he can sent you a prepped model from IC.
3- now we make the animation, start slowly, and do one full part at a time, like doing the entire right leg, rather than just doing it's feet.
I hope this helps you a bit on your way.
If it doesn't work at all, just make your model and i'll see if i can animate it for you, however i am rather busy outside the summer vacations. QUICK_EDIT
Could I add you on msn? I already have the model made, the problem I have is with Gmax and how to add bones and make it work as a W3D in the game. QUICK_EDIT
I don't use any bones besides the ones I would normally use for a tank, I directly animate the moving parts. _________________ Please, read the signature rules of the forum. QUICK_EDIT
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