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BigRig
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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Sat Dec 18, 2010 11:24 pm    Post subject:  BigRig
Subject description: Retextured to my liking
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Retextured the Generals BigRig to how it should have been donr in the first place Laughing



a443.png
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a443.png



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FurryQueen
General


Joined: 24 Jul 2010
Location: Liyue

PostPosted: Sun Dec 19, 2010 12:49 am    Post subject: Reply with quote  Mark this post and the followings unread

We're not prepping for a redneck mod are we? xD

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Atari2600
Cyborg Cannon


Joined: 05 Mar 2007
Location: Less than 10 minutes from the internet

PostPosted: Sun Dec 19, 2010 2:30 am    Post subject: Reply with quote  Mark this post and the followings unread

I would play that for the lulz actually...

On topic: Looks nice, Cranium!

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sun Dec 19, 2010 2:51 am    Post subject: Reply with quote  Mark this post and the followings unread

Budweiser is terrible. The truck, on the other hand, is just fine. Will this be being put in Generals, or converted to voxel, or converted to SHP?

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Sun Dec 19, 2010 3:10 am    Post subject: Reply with quote  Mark this post and the followings unread

Well, I dont have a suitable Max2w3d.dll for my versions of 3dsMax, so thats out of the question, unles someone else wants to convert it back to .w3d, 3ds2vxl is acting funny as well, wont import the textures correctly and only making one big Bright White Rig Confused So I guess the best thing from here would be to make it .shp
To bad there wasnt some sort of tractor/trailer logic Laughing It's going to look funny when it has to turn. Maybe just use it as some civi eyecandy or something.

And whats wrong with Budweiser! It's not one of the best beers but at least it tastes better than most other cheap beers Very Happy

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ViPr
Gauss Rifle Trooper


Joined: 30 Dec 2004

PostPosted: Sat Jan 01, 2011 1:11 am    Post subject: Reply with quote  Mark this post and the followings unread

what format is the texture file? 3ds2vxl supports many different picture formats but not all of them.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Thu Jan 06, 2011 2:09 am    Post subject: Reply with quote  Mark this post and the followings unread

Well I had 2 different types, set of .dds and set of .png, seems the prblem was having both sets in the same file together confused 3ds2vxl. I removed the .dds files and it converted textures correctly. Strange but true Confused

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Thu Jan 06, 2011 2:20 am    Post subject: Reply with quote  Mark this post and the followings unread

Hmmm, Generals does have trains...

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Thu Jan 06, 2011 2:35 am    Post subject: Reply with quote  Mark this post and the followings unread

hmmm, that gives me an idea too! Very Happy
Make the front tractor part the LOCOMOTIVE and the trailer a TRAINCAR. Code in some scripts, place some way points and it just might work.
Thanks DaFool Razz

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