Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Fri Apr 19, 2024 8:52 pm
All times are UTC + 0
Another set of question... about possibilities
Moderators: Generals Moderators, Global Moderators
Post new topic   Reply to topic Page 1 of 1 [10 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
L()KI
Tiberian Beast


Joined: 04 Mar 2006
Location: Skylab

PostPosted: Sun Dec 26, 2010 9:43 am    Post subject:  Another set of question... about possibilities
Subject description: I'd be eternaly greatfull for your answers. There are a lot this time.
Reply with quote  Mark this post and the followings unread

Yo

1: this might be too far fetched but do you think it will be possible to carry over specific units from mission to mission? So you build up your army and its experience points through the single player campaign.

2: more realistc idea: I heard that the RA style interface with it being on the side instead of the bottom is possible? Is it?

3: Can the civilian faction be powered? Like can they have buildings dependant on power. Say like a sign post with vedio or lights or something. So if you blow up the power plants the sign post would switch off?

4: Can there be blood for units. It should be possible just add blood splatter to their death animation right? Asking just incase I try in vain.

5: Can the length of dead units bodies/chassis that stay after death be increased or to a point where they have be shot at again to be destroyed? Also If I get this right I wonder if when an infantry unit dies and a body is left will that body block other infantry or vehicles. hmmm

6: How fast is the max speed of units in the game? I can remember in TS it was 100 or something. It would be cool to make strike jets that you call from offmap to fly by extreamly fast. I wonder if they would even attack at that speed. Would be cool though...

7: Lastly how many veterancy levels can you get, and can the points needed to get to each rank be changed?

Back to top
View user's profile Send private message
Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sun Dec 26, 2010 9:57 am    Post subject: Reply with quote  Mark this post and the followings unread

1: Really not sure
2: Yes, entirely possible. Although, you have to remember that the game doesn't draw the spot where the command bar usually is unless it has been minimized using that big arrow.
3: Again, I have no experience, but I'd say that the civilian buildings should be able to work in the same way as any other faction - though it'd be a guess based on sensibleness.
4: Not a problem, you can add blood anywhere.
5: It can, but it'll add unnecessary polys to a battlefield and may eventually slow things down

6: Absolutely no idea
7: Also, no idea.

Back to top
View user's profile Send private message
Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Sun Dec 26, 2010 11:42 am    Post subject: Re: Another set of question... about possibilities Reply with quote  Mark this post and the followings unread

L()KI wrote:
Yo

1: this might be too far fetched but do you think it will be possible to carry over specific units from mission to mission? So you build up your army and its experience points through the single player campaign.
Can't be done iirc.

2: more realistc idea: I heard that the RA style interface with it being on the side instead of the bottom is possible? Is it?
Very well possible, but it has some small bugs iirc.

3: Can the civilian faction be powered? Like can they have buildings dependant on power. Say like a sign post with vedio or lights or something. So if you blow up the power plants the sign post would switch off?
Structures on low power become dark and display the 'low power' sign above it. The only thing that can be done is disable certain model animations.

4: Can there be blood for units. It should be possible just add blood splatter to their death animation right? Asking just incase I try in vain.
Very well possible.

5: Can the length of dead units bodies/chassis that stay after death be increased or to a point where they have be shot at again to be destroyed? Also If I get this right I wonder if when an infantry unit dies and a body is left will that body block other infantry or vehicles. hmmm
You can increase the length of dead units, but I doubt you can make them turn into obstacles. Maybe you can, but I doubt it would come to the good of pathfinding...

6: How fast is the max speed of units in the game? I can remember in TS it was 100 or something. It would be cool to make strike jets that you call from offmap to fly by extreamly fast. I wonder if they would even attack at that speed. Would be cool though...
Pff, good question. Well, I do know that you can make units so fast that they can hop from one part of the map to another in a sec. If there's a limit, I dunno.

7: Lastly how many veterancy levels can you get, and can the points needed to get to each rank be changed?
Dunno if possible.

Back to top
View user's profile Send private message Send e-mail Skype Account
DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Sun Dec 26, 2010 2:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

This controls experience levels:
Code:
  ExperienceValue     = 140 140 280 560   ; Experience point value at each level
  ExperienceRequired  = 0 420 700 1400   ; Experience points needed to gain each level
  IsTrainable         = Yes             ; Can gain experience

The levels are hardcoded (normal, veteran, elite, and heroic).

As for the unit retention thing, you could make a really big map, just make it one mission, and play with the borders

_________________
Please, read the signature rules of the forum.

Back to top
View user's profile Send private message
The-Light
Grenadier


Joined: 08 Aug 2009
Location: Netherlands

PostPosted: Thu Dec 30, 2010 12:08 pm    Post subject: Re: Another set of question... about possibilities Reply with quote  Mark this post and the followings unread

L()KI wrote:
Yo

1: this might be too far fetched but do you think it will be possible to carry over specific units from mission to mission? So you build up your army and its experience points through the single player campaign.

2: more realistc idea: I heard that the RA style interface with it being on the side instead of the bottom is possible? Is it?

3: Can the civilian faction be powered? Like can they have buildings dependant on power. Say like a sign post with vedio or lights or something. So if you blow up the power plants the sign post would switch off?

4: Can there be blood for units. It should be possible just add blood splatter to their death animation right? Asking just incase I try in vain.

5: Can the length of dead units bodies/chassis that stay after death be increased or to a point where they have be shot at again to be destroyed? Also If I get this right I wonder if when an infantry unit dies and a body is left will that body block other infantry or vehicles. hmmm

6: How fast is the max speed of units in the game? I can remember in TS it was 100 or something. It would be cool to make strike jets that you call from offmap to fly by extreamly fast. I wonder if they would even attack at that speed. Would be cool though...

7: Lastly how many veterancy levels can you get, and can the points needed to get to each rank be changed?


1: never seen before, but maybe the baikonur mission holds an answer: there's a railed transport there, and i believe it went from on map to another, not sure about this...

2: is possible, bug is that generals thinks it's still at the bottom, so ingame you'll have to tell the game to hide it.

3: try it, logicly thinking says yes, but i wouldn't know really.

4: yes, it can.

5: delete the delete module and they'll stay forever, two problems:
-these bodies tend to draw fire,
-units can run into them and push them away,
though i think both of the above can be sortof fixed.

6: dunno, but over 2000, that was my Aurora, that's actually about as fast as a visible unit can go. Still Shockwaves chrono orb goes 99999 or something like that, so you can go pretty fast.

7: see "expanded wars federation rising" they have about 10 ranks?, as for the points see rank.ini, and then change "SkillPointsNeeded". (that's player ranks) for unit ranks dunno about rank amout, for the experience needed= yes, see under the cost fields experience required and experiencevalue.

Back to top
View user's profile Send private message
L()KI
Tiberian Beast


Joined: 04 Mar 2006
Location: Skylab

PostPosted: Thu Dec 30, 2010 1:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

Cool guys thanks for the input.

Oh and what side is that Baikonur mission I am very interested to see...

Back to top
View user's profile Send private message
Frontlines
Missile Trooper


Joined: 23 Nov 2009
Location: Charleston, SC

PostPosted: Sat Jan 01, 2011 4:23 am    Post subject: Reply with quote  Mark this post and the followings unread

For your Command Bar/interface it's possible, i've done it before, and found a way to "work-around the bug"

you just make the "arrow" buttons click space, large enough to tkae up the whole screen [it's invisible] and with one click [at each start of a game] the black bar will disappear, cause the "button" would've been pushed.

I've made the interface's before, very simple tbh. at least, I find it simple. -not a master, I just know the basics to manipulate it how I want-

Back to top
View user's profile Send private message Send e-mail
The-Light
Grenadier


Joined: 08 Aug 2009
Location: Netherlands

PostPosted: Mon Jan 03, 2011 10:26 am    Post subject: Reply with quote  Mark this post and the followings unread

Baikonur is a usa mission, i believe mission 1

Back to top
View user's profile Send private message
Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Mon Jan 03, 2011 9:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Frontlines wrote:
you just make the "arrow" buttons click space, large enough to tkae up the whole screen [it's invisible] and with one click [at each start of a game] the black bar will disappear, cause the "button" would've been pushed.

That's exactly how I've done it, myself.

Back to top
View user's profile Send private message
Frontlines
Missile Trooper


Joined: 23 Nov 2009
Location: Charleston, SC

PostPosted: Thu Jan 06, 2011 8:26 am    Post subject: Reply with quote  Mark this post and the followings unread

Wow. Way to much Facebook.

When I saw your post Orac, I wanted to push the "Like" button.


-Tsk Tsk.
And Yea.. I learned of that technique from one of the RA Mods fo Generals, that's how the modder did it there, i just adapted the technique #Tongue

Back to top
View user's profile Send private message Send e-mail
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [10 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1932s ][ Queries: 11 (0.0088s) ][ Debug on ]