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save game
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Navy SEAL
Energy Commando


Joined: 01 Dec 2005
Location: Estland

PostPosted: Wed Jan 05, 2011 9:45 am    Post subject:  save game Reply with quote  Mark this post and the followings unread

My problem is that every time I want to load my savegame this stupid IE error appears and I checked SMIFFIGs save game bug tutorial but still it doesnt work. Guys Help!



rules.ini
 Description:

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 Filename:  rules.ini
 Filesize:  247.81 KB
 Downloaded:  37 Time(s)


except.txt
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 Filename:  except.txt
 Filesize:  20.67 KB
 Downloaded:  41 Time(s)


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Welcome to the unit, I´ll see you around.
Tiberian Sun 2.05:
https://www.moddb.com/mods/tiberian-sun-205

Last edited by Navy SEAL on Wed Jan 05, 2011 10:51 am; edited 1 time in total

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed Jan 05, 2011 10:14 am    Post subject: Reply with quote  Mark this post and the followings unread

You completely fucked up your Animations list.
The numbers are unimportant, but not the order of the animations. Since you reordered them, the game is unable to find certain animations.

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SHP Artist of Twisted Insurrection:  Nod buildings

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Navy SEAL
Energy Commando


Joined: 01 Dec 2005
Location: Estland

PostPosted: Wed Jan 05, 2011 10:50 am    Post subject: Reply with quote  Mark this post and the followings unread

this error appeared before and after when I changed animations list and now Im using old animations list and no success.

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Welcome to the unit, I´ll see you around.
Tiberian Sun 2.05:
https://www.moddb.com/mods/tiberian-sun-205

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed Jan 05, 2011 3:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

-Does E21 has a correct art.ini entry with a correct infantrysequence?

-Where are the NodHunterSeeker= and GDIHunterSeeker= keys? Why do you've deleted them?

-Where is the BGGYWHEEL debris defined? It has no entry, thus no art, thus will most probably cause an IE when spawned.

-In front of the ******* Building Type List ******* text is the comment semicolon missing

-the buildingtypes list is reordered, thus the AI is surely messed up/ broken.

-the Animations list is messed up because you simply inserted your new anims into it. First add all firestorm animations from firestrm.ini at the end of the list after 707=INVISO (you can/have to give them new numbers). Then add your new animations after the firestorm anims. This should fix your savegame bug. Though all the other bugs surely make your mod unstable anyway.

-the key Spy=yes (used on CHAMSPY) doesn't exist. You can't simply invent new keys. Wink

I stop here checking your code as it's sloppy written and obviously messed up with simple bugs that can be easyly avoided with paying a bit more attention while changing the code. Read the newbie guide in modding and take especially this advice to heart.
Lin Kuei Ominae wrote:
2. Changing the inis
[...]

The second rule is, never make so much changes at once that you can't trace back what you have done, or you get serious problems if you once get an IE (Internal Error) because you made a mistake and the game crashes.

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SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

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Navy SEAL
Energy Commando


Joined: 01 Dec 2005
Location: Estland

PostPosted: Thu Jan 06, 2011 8:54 am    Post subject: Reply with quote  Mark this post and the followings unread

I got it, the real reason was Disguise=E1,E21 , there cant be more than E1. Anyway thanks Lin

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Tiberian Sun 2.05:
https://www.moddb.com/mods/tiberian-sun-205

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