you try adding CanPassiveAquire=yes? and you might want to give it a bit more GuardRange= _________________
The enemy shall be injected with toxic poison - Venom QUICK_EDIT
CanPassiveAquire= is default to "yes", I added it anyway and it didnt change anything. Increasing GuardRange isn´t necessary becuse its already highter than the weapon range. QUICK_EDIT
Add Suicide=yes to weapon, also add areafire, otherwise land mine wont explode, which I'm assuming your doing. If you want hunter seeker logic, then you want to use parasite logic aka limbo launch.
Set StatorKiller as death weapon on unit as well.
Whats with this tag a typo? EVerses=100%,0% ??????
Yeah sure there is new ares logic which allows new [Warhead]►Versus.magic=150% type logic. But this is clearly not ares modding, are you using a patch?
Also your warhead has no animation, not to mention it has no cellspread so it will default to 0, making this weapon,even if it does go off useless.
What exactly did you set out to accomplish, and theirs are lots of working tutorials on the site you could have found for land mind trucks or limbo launch tutorials etc on the site.
Also note that such units are often awesome but are very hard to balance in game, good luck with that! _________________ Grab my Map Logic Expansion Pack 5.2 here!
Adds random weather patterns into maps.
More disabled navalyards.
Preplaced Neutral buildings.
Additional new features.
Add Suicide=yes to weapon, also add areafire, otherwise land mine wont explode, which I'm assuming your doing. If you want hunter seeker logic, then you want to use parasite logic aka limbo launch.
AreaFire didnt work Suicide is not needed, becuse its not a suicide weapon
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Whats with this tag a typo? EVerses=100%,0% ??????
Yeah sure there is new ares logic which allows new [Warhead]►Versus.magic=150% type logic. But this is clearly not ares modding, are you using a patch?
I am using NPatch
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Also your warhead has no animation, not to mention it has no cellspread so it will default to 0, making this weapon,even if it does go off useless.
No cellspread means it damage the unit it target. So it isnt really "0".
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What exactly did you set out to accomplish, and theirs are lots of working tutorials on the site you could have found for land mind trucks or limbo launch tutorials etc on the site.
Well, its a energy, that just stand there and fire its weapon on anything that gets close. This energy is immune to all weapons and cannot be killed.
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Also note that such units are often awesome but are very hard to balance in game, good luck with that!
Hopefully, BuilLimit=-1 will balance ethis QUICK_EDIT
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