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Nod mission 3 stuck after destroying enemy base
Moderators: Aro, Crimsonum, ErastusMercy, Lin Kuei Ominae, ^Rampastein
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k212
Flamethrower


Joined: 20 May 2006
Location: Spain

PostPosted: Mon Jan 17, 2011 1:27 pm    Post subject:  Nod mission 3 stuck after destroying enemy base Reply with quote  Mark this post and the followings unread

I must say, you guys have done a very good job with this mod, love it Very Happy

I've played through all GDI missions, and started to play the Nod campaign,
however, in mission 3, after have destroyed the enemy base and having taken care of all enemies on the map, I'm just 'stuck'. Nothing happens, I've scouted the whole map, no more enemies are left, so I dunno what else to do. Maybe it's some kind of trigger that got messed up ...

I also played a random map, and it was so dark, I could barely see my buildings (and it stayed dark even after a while), so it would be nice if u were able to build some kind of light post (don't have to be so intense as the TS ones though)

The mission were a lot of fun to play, and I'm looking forward to your next release.

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Mon Jan 17, 2011 1:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
however, in mission 3, after have destroyed the enemy base and having taken care of all enemies on the map, I'm just 'stuck'. Nothing happens, I've scouted the whole map, no more enemies are left, so I dunno what else to do. Maybe it's some kind of trigger that got messed up ...


That's new to me, the Win and Lose triggers both work perfectly fine as far as I know and can remember (Granted, a lot of people have trouble defeating Nod Mission 3 due-to it's difficulty). I'll double-check the map though just in-case, though you've probably just overlooked something accidentally.

Quote:
I also played a random map, and it was so dark, I could barely see my buildings (and it stayed dark even after a while), so it would be nice if u were able to build some kind of light post (don't have to be so intense as the TS ones though)


Which map was that? If you can remember of course. Rather than having to clog the sidebar up with additional structures, I'd rather just edit a map.

Thanks for the comments and feedback, it's all appreciated.

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k212
Flamethrower


Joined: 20 May 2006
Location: Spain

PostPosted: Mon Jan 17, 2011 2:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

If you want, I can upload the saved game, if it's any help to you.

The mapname is : ABoreus Abyss, and starting position : left
(see screenshot)



map.PNG
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map.PNG



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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Mon Jan 17, 2011 2:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

Send the saved game file to me VIA PM, that would be helpful.

I guess I could brighten up Aboreus Abyss a touch, but I personally don't think it's too dark, but I have a generally bright display.

Edit: Topic issue resolved, k212 missed some GDI units on the map.

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Alex06
Commander


Joined: 21 Sep 2003
Location: Montreal, Canada

PostPosted: Mon Jan 17, 2011 11:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

I don't find it's that dark either.
Lighten up your monitor, that's what's too dark.

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k212
Flamethrower


Joined: 20 May 2006
Location: Spain

PostPosted: Tue Jan 18, 2011 11:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

@Aro : thx, passed the mission now and the following missions too.

I must say, I really liked it a lot, and it gave me a different feel than TS, but in a good way, so job good done.

Just some more input ;

nod mission 3; I agree it's possible to pass the mission, it is kind of annoying to have to deal with hordes of infantry, specially the grenadiers. However, if 1 or 2 flame tanks were given with the reinforcements, that would probably even the odds ^^ (no must, but would be nice)

nod mission 5;
It would be nice to have a sat-uplink in the beginning of this mission (mini-map available), just to have a better idea of where you are at and where your troops are.
If the GloboTech depot and forces were destroyed before the defences, it makes it kind of silly that the reinforcements show up with no one there to kill.
Another thing I've noticed, as that after I captured the gdi conyard, the hall of faith cameo showed up on the side-bar but I was unable to build it (and I received the "new-units" available notification everytime I built sth, which was quite annoying).


The unit voices were also very nicely done btw, keep up the good work.

@Alex06, that's an option, however, all the mission maps are bright enough, haven't had any problems with them though..

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