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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Wed Jan 19, 2011 2:27 am    Post subject: Reply with quote  Mark this post and the followings unread

Symphonic wrote:
It'll be done by summer.

It's midsummer over here and I don't see a release Mad

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Dasfonia
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Joined: 17 Apr 2010
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PostPosted: Wed Jan 19, 2011 3:38 am    Post subject: Reply with quote  Mark this post and the followings unread



NEW FOOTAGE NEVER SEEEN at 30 seconds you can see the under ground battle lab!

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ArvinCool
Tiberian Beast


Joined: 01 Jun 2008

PostPosted: Wed Jan 19, 2011 10:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Cool video. PreRa2 had mutch better sound effects(explosions).
It also looks like DestroyAnim did remap in that video, wonder why they took it out....

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Orac
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PostPosted: Wed Jan 19, 2011 10:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

ArvinCool wrote:
It also looks like DestroyAnim did remap in that video, wonder why they took it out....

Maybe it's just another case of Westwood faking it for the previews #Tongue

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Cranium
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Joined: 05 Dec 2009
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PostPosted: Wed Jan 19, 2011 10:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

if you look closely, you can see the walls were remappable as well. Soviets had some red in thiers and allieds had blue Confused

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Dasfonia
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PostPosted: Wed Jan 19, 2011 10:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

Cranium that's common knowledge.

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OmegaBolt
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Joined: 21 Mar 2005
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PostPosted: Wed Jan 19, 2011 11:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

Could well be faked, or they took out the remap and broke the logic by accident afterwards.

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Volgin
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Joined: 07 Mar 2009

PostPosted: Wed Jan 19, 2011 11:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

Given that this is Westwood, I'd say breaking it during the removal process.

Which boggles the mind, really. Why remove this feature when implemented? It seems like a waste to remove it, considering many of the buildings (Allied, at least) were relatively unchanged.

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Dasfonia
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PostPosted: Wed Jan 19, 2011 11:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

OmegaBolt wrote:
Could well be faked, or they took out the remap and broke the logic by accident afterwards.
Quiet possible!

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Cranium
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PostPosted: Thu Jan 20, 2011 1:09 am    Post subject: Reply with quote  Mark this post and the followings unread

Dasfonia wrote:
Cranium that's common knowledge.


No, it's common knowledge that remapple walls dont work. not properly anyway. Only the person Hosting the game gains the remappable walls. Everyone elses walls will remap to the hosts color.

"unless you use ares, then they work now."

Other than that, I'm looking forward to this being done. Would ya hurry up already Very Happy

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Symphonic
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PostPosted: Thu Jan 20, 2011 4:53 am    Post subject: Reply with quote  Mark this post and the followings unread

Cranium wrote:
Dasfonia wrote:
Cranium that's common knowledge.


No, it's common knowledge that remapple walls dont work. not properly anyway. Only the person Hosting the game gains the remappable walls. Everyone elses walls will remap to the hosts color.

"unless you use ares, then they work now."

Other than that, I'm looking forward to this being done. Would ya hurry up already Very Happy


Summer 2011. Wink

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Comr4de
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PostPosted: Thu Jan 20, 2011 2:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Symphonic wrote:
Cranium wrote:
Dasfonia wrote:
Cranium that's common knowledge.


No, it's common knowledge that remapple walls dont work. not properly anyway. Only the person Hosting the game gains the remappable walls. Everyone elses walls will remap to the hosts color.

"unless you use ares, then they work now."

Other than that, I'm looking forward to this being done. Would ya hurry up already Very Happy


Summer 2011. Wink


Thats said, summer 2011. It's pretty close btw #Tongue

@ Others,

It could be possible to fake it, if the host is Allied and housecolor is blue, you can create Soviet Walls who have 'unremapable' red color. Then you blue walls for the Allied and red for the Soviets. IMO, it is real until I am proven wrong.

EDIT: Wait, thats exactly the same if you add blue colors to the Allied Wall >.>

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Dasfonia
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PostPosted: Thu Jan 20, 2011 2:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

@Comr4de
If you notice some of the Soviet Walls are missing the remap, meaning that they forgot to make those owned by the Soviets and were a civilian house, they were real. Also there is truly no OFF red color that is in the unittemp palette. (The Soviets are/were an off colored red) Thus it was not faked, The End.

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Volgin
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PostPosted: Thu Jan 20, 2011 3:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

One day during trek to beet fields for daily labor I overhear two comrades arguing about glorious Soviet military.

"Comrade, these walls once colored with comrade unit colors."

"Nyet, army is feigning color like capitalist pigs. Glorious logic can not be used in current times, why did it work then?"

Glorious commissar of village is nearby, overhears disgusting debate. Both are beaten like dogs before being sent to Siberia to plant corn in summer. Ground is only partially frozen.

Soviet army is all capable. There is no debating what army can or can not do! Army can do as please!

Such is life in Mother Russia.

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Dasfonia
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PostPosted: Thu Jan 20, 2011 5:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Da comrade.

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OmegaBolt
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PostPosted: Thu Jan 20, 2011 6:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dasfonia wrote:
Also there is truly no OFF red color that is in the unittemp palette. (The Soviets are/were an off colored red) Thus it was not faked, The End.
Huh? There are red colours in the palette besides remap and the Soviet brick.

But anyway, like I said I think they broke the logic by accident, similar to Laser Fences in YR 1.001 etc...

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Dasfonia
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PostPosted: Thu Jan 20, 2011 6:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yes there are other reds, but not reds close to the color of the Soviet's off red house color.

Edit: Yesterday I found some great quality screen shots of the beta. http://www.4players.de/4players.php/screenshot_list/PC-CDROM/351/Screenshots/0/0/Alarmstufe_Rot_2.html

Edit 2: Also some leaked never seen beta screenshots. http://www.gamestar.de/spiele/command-conquer-alarmstufe-rot-2/test/cc_alarmstufe_rot_2,36824,1330014.html (Hint on the slide show thing there are some words that say Originalgröße anzeigen, click those to view the picture at 800x600)

Last edited by Dasfonia on Thu Jan 20, 2011 11:55 pm; edited 2 times in total

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Symphonic
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PostPosted: Thu Jan 20, 2011 10:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Why are your discoveries spamming up my progress thread? xD This is for OUR work.

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OmegaBolt
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PostPosted: Thu Jan 20, 2011 11:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

I spot a sweet Aegis cameo on one of those. #Tongue Also a War Miner one I haven't seen before.

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Dasfonia
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PostPosted: Thu Jan 20, 2011 11:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah I fixed up the Aegis Cameo, and will try to do it with the War Miner one too.

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Symphonic
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PostPosted: Fri Jan 21, 2011 2:18 am    Post subject: Reply with quote  Mark this post and the followings unread

Here's my latest work. It's by no means done. Still need to correct some lighting on the sensor, and shrink/recolor the tube on the cloning vats.

Full buildups soon.



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Dasfonia
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PostPosted: Thu Jan 27, 2011 10:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

I just found... the best... EVER footage... Like it can't get ANY better. It was all screen captured not hand camera'd.


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Nyerguds
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PostPosted: Fri Jan 28, 2011 3:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ooh, different radar dishes on the Soviet radar, cool Smile

And Ivans with a remote-detonate deploy function? Awesome! That's the kind of thing to put in Ares #Tongue
(though they should draw Yuri-like connection lines between an Ivan and his bombs so you know exactly what would detonate for which Ivan)

And the differently-oriented buildings enter cursor... odd #Tongue

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Graion Dilach
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PostPosted: Fri Jan 28, 2011 4:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

Seeing the RA1 C4 cursor as an IvanBomb, that's odd.

Especially after that I did the same... without knowing this.

Open a request on the tracker, Nyerguds and we'll see.

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Cranium
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PostPosted: Fri Jan 28, 2011 4:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

I like the flying, spinning debris and the chrono anims. Seems to me that the prerelease was much better than the released version. What the hell happened?

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Dasfonia
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PostPosted: Fri Jan 28, 2011 9:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

@Cranium EA rushed Westwood and crap went down the toilet. And Symphonic "dislikes" the chrono animation and he won't let me make it and put it in.

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FurryQueen
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PostPosted: Fri Jan 28, 2011 9:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

Make the chrono animations anyway and release them. It will be for great justice.

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Symphonic
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PostPosted: Sat Jan 29, 2011 1:56 am    Post subject: Reply with quote  Mark this post and the followings unread

Why the hell did nobody comment on my cloning vats or radar?! D:

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Graion Dilach
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PostPosted: Sat Jan 29, 2011 9:25 am    Post subject: Reply with quote  Mark this post and the followings unread

They lack animation.

Besides that, they're good.

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Comr4de
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PostPosted: Sun Jan 30, 2011 1:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

What comes to my attention, Dasfonia, is that they are all uploaded in either 2010 or 2011, thats when I smell something is not right. I still think they are real, but I dont trust the situation, anyone with a bit knowledge of video editing could easily edit this vid, like it came from 2000. An example is the Giant Squid, in an earlier video you see that the Giant Squid uses a different animation, it is still under water and just using his tentacles, in the latest video he uses the normal animation, get it? No, just look at the video.
Anyway, cool to see those video's, it gives me motivation to map xD

@ Symphonic, they look good, although I couldn't find the difference from the Cloning Vats the first time, but Graion Dilach is right, we want to see more.
And when are you going to inform me about the maps I have to create?

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Orac
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PostPosted: Sun Jan 30, 2011 8:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

I dunno.. it was only a few months ago that Nyerguds found another piece of concept art from TD (a concept harvester with all the hallmarks of the flametank), and TD is even further ago than RA2.

That, and we've got the old video of the same thing which was just recorded from a camera rather than screen captured, which I think is a pretty compelling reason to consider this the real deal.

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Symphonic
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PostPosted: Mon Jan 31, 2011 2:37 am    Post subject: Reply with quote  Mark this post and the followings unread

Comr4de wrote:
What comes to my attention, Dasfonia, is that they are all uploaded in either 2010 or 2011, thats when I smell something is not right. I still think they are real, but I dont trust the situation, anyone with a bit knowledge of video editing could easily edit this vid, like it came from 2000. An example is the Giant Squid, in an earlier video you see that the Giant Squid uses a different animation, it is still under water and just using his tentacles, in the latest video he uses the normal animation, get it? No, just look at the video.
Anyway, cool to see those video's, it gives me motivation to map xD

@ Symphonic, they look good, although I couldn't find the difference from the Cloning Vats the first time, but Graion Dilach is right, we want to see more.
And when are you going to inform me about the maps I have to create?


I'll contact you very soon, I'm still trying to figure out what exactly I want for the first one. Sorry for the delay.

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Comr4de
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PostPosted: Mon Jan 31, 2011 3:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

Orac wrote:
I dunno.. it was only a few months ago that Nyerguds found another piece of concept art from TD (a concept harvester with all the hallmarks of the flametank), and TD is even further ago than RA2.

That, and we've got the old video of the same thing which was just recorded from a camera rather than screen captured, which I think is a pretty compelling reason to consider this the real deal.


Yeah, I agree, but I still don't understand why now? Why not in 2010,2009 or 2008. I mean, you know you have the footage otherwise BrianPrime would have found it a while ago when he did research. I love the fact that they are popping up, but thats the one thing that is on my head (?) right now.

@Symphonic, I don't care if there is a delay, if I know that you are still thinking about it then its ok, but do contact me Very Happy

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Nyerguds
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PostPosted: Mon Jan 31, 2011 8:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

In my case, it's actually related to me getting donations for my C&C95 patching project, using that money to buy rare C&C and Westwood related stuff on ebay, and finding neat treasures inside those #Tongue

I don't see why rare videos and stuff couldn't turn up for RA2 just as well.

And tbh, I don't see how or why anyone would fake this.

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Dasfonia
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PostPosted: Mon Jan 31, 2011 8:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

I search for videos n' stuff NOT Prime. I actually have tried many ways to find this stuff. For example these videos they ALL just were recently uploaded. I WOULD have found them before had they been uploaded earlier because I have searched many of times on YouTube for "Red Alert 2 E3" or "Red Alert 2 beta" and etc. I try every thing. Even searching in German on Google/Images by typing in "Alarmstufe Rot 2". Doing so can get you some pretty interesting results. For example those nice quality beta screen shots I found the other week.

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Dasfonia
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PostPosted: Thu Feb 03, 2011 1:23 am    Post subject: Reply with quote  Mark this post and the followings unread

The Soviet Construction Yard mostly ingame.



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Deformat
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PostPosted: Thu Feb 03, 2011 8:20 am    Post subject: Reply with quote  Mark this post and the followings unread

I see some blue lines, I think you forgot to erase something...

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Dasfonia
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PostPosted: Thu Feb 03, 2011 1:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

I fixed that 10 minutes after I posted it.
Also, if Symphonic is on today we will post a gif of the fixed build up once I finish repositioning the SHP, and I have been working about 3 weeks on and off on this thing fixing MANY errors.

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OmegaBolt
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PostPosted: Thu Feb 03, 2011 6:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

Still looks like the crane shadows hasnt been done TBH. Also you see the big pipes on the right? Shoudn't there possibly be shadow (of the pipes) on the wall behind?

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Dasfonia
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PostPosted: Thu Feb 03, 2011 10:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

Crane shadow is too much work. I have mixed feelings about doing it, it might not turn out as nice. I don't what ever I'm just rambling on. But that's about 29 frames in all of custom drawing the crane shadow. (That includes the crane animation and the end of the build up) Also the actual shadow frames are not done yet.

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Dasfonia
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PostPosted: Sun Feb 06, 2011 5:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sorry for the Double post again. Also there is still another error that I just noticed. D:



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Symphonic
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PostPosted: Sun Feb 13, 2011 3:07 am    Post subject: Reply with quote  Mark this post and the followings unread

Why is all this unrelated shit in this thread? Haha.

Anyways, latest progress... Base frames are done, still working on that buildup...



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Nyerguds
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PostPosted: Sun Feb 13, 2011 11:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hehe, that's looking really nice Smile

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Orac
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PostPosted: Mon Feb 14, 2011 3:35 am    Post subject: Reply with quote  Mark this post and the followings unread

It'd look better with the old prerelease grey onion domes, imo.
Great looking either way.

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Speeder
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PostPosted: Mon Feb 14, 2011 10:56 am    Post subject: Reply with quote  Mark this post and the followings unread

Looks good although I still wonder why is there a single pipe in that building.

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FurryQueen
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PostPosted: Mon Feb 14, 2011 3:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

Perhaps decoration? The builders forgot to move it?

Does it matter? #Tongue

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raminator
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PostPosted: Mon Feb 14, 2011 5:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dasfonia wrote:
Yes there are other reds, but not reds close to the color of the Soviet's off red house color.

Edit: Yesterday I found some great quality screen shots of the beta. http://www.4players.de/4players.php/screenshot_list/PC-CDROM/351/Screenshots/0/0/Alarmstufe_Rot_2.html

Edit 2: Also some leaked never seen beta screenshots. http://www.gamestar.de/spiele/command-conquer-alarmstufe-rot-2/test/cc_alarmstufe_rot_2,36824,1330014.html (Hint on the slide show thing there are some words that say Originalgröße anzeigen, click those to view the picture at 800x600)


pretty old stuff...saw it back in these days

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Dasfonia
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PostPosted: Mon Feb 14, 2011 9:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
pretty old stuff...saw it back in these days

I know that you have seen those screen shots everyone has, but they are nearly perfect PNG quality pictures, which are nearly impossible to come across.

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Last edited by Dasfonia on Tue Feb 22, 2011 9:28 pm; edited 1 time in total

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Lee
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PostPosted: Mon Feb 14, 2011 11:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice work Prime. Good to see you back in the community with some very nice assets to show off and of course, behaving yourself this time #Tongue

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Symphonic
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PostPosted: Fri May 06, 2011 2:44 am    Post subject: Reply with quote  Mark this post and the followings unread

Lee wrote:
Nice work Prime. Good to see you back in the community with some very nice assets to show off and of course, behaving yourself this time #Tongue


Thanks man!

I NEED to finish this damn thing, I keep forgetting! Argh!

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