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Mapping limit Question.
Moderators: Generals Moderators, Global Moderators
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L()KI
Tiberian Beast


Joined: 04 Mar 2006
Location: Skylab

PostPosted: Sun Jan 30, 2011 8:17 am    Post subject:  Mapping limit Question.
Subject description: possibilities, possibilities.
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I was thinking...

Would it be possible to create very large, realistic cities in generals? Meaning can the engine handle it and would it be viable to play without needing a super computer?

When I mean realistc I mean the entire map being filled with buildings, 100's of cars, walls, sign boards, trees,lights civilians etc etc.... and then the faction units too.

Also this is assuming the models are made of slightly more polies and higher res textures (slightly).

You think it's worth it?

Last edited by L()KI on Sun Jan 30, 2011 9:07 pm; edited 1 time in total

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sun Jan 30, 2011 9:10 am    Post subject: Reply with quote  Mark this post and the followings unread

I'd say no to both parts of the question.
Considering the fact that Gens seems to lag a bit when there are too many fences on the map, then adding in all the buildings, cars, trees, signage, lights, and civilians... and then the faction units, and then considering the textures, it's a pretty big ask from most computers, afaik.

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L()KI
Tiberian Beast


Joined: 04 Mar 2006
Location: Skylab

PostPosted: Sun Jan 30, 2011 9:36 am    Post subject: Reply with quote  Mark this post and the followings unread

Hmmm, but can't the average comp these days play games like Supreme commander with no fuss?

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sun Jan 30, 2011 9:44 am    Post subject: Reply with quote  Mark this post and the followings unread

Hmm...
Well, think about the average fence in Generals. At minimum, it's got about 6-10 tris. Now, think about how many of these 6-10 tri objects you've got on a realistic city map.
I remember a mapping topic which touched on this a little ways back:
http://ppmsite.com/forum/viewtopic.php?t=21889
Apparently the fences lag things because they use transparency, and (though I haven't actually tested it myself) there's mention of an internal object limit.

I'm going here off my own personal mapping and the tidbits of info in that thread, so don't consider me a reliable source as I've only got my 3 year old PC to base my findings on.

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Ju-Jin
Cyborg Firebomber


Joined: 23 Mar 2009
Location: Germany

PostPosted: Sun Jan 30, 2011 10:52 am    Post subject: Reply with quote  Mark this post and the followings unread

It's not about the graphics part, that would be fine. The engine has problems with keeping up with a high object count. And as SAGE isn't optimized to use anything of a Multi Core like SupCom so it won't work.

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L()KI
Tiberian Beast


Joined: 04 Mar 2006
Location: Skylab

PostPosted: Sun Jan 30, 2011 11:08 am    Post subject: Reply with quote  Mark this post and the followings unread

Bugger!!! Do you think it's possible to modify the engine to be able to cope with massive amounts of stuff?

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Ju-Jin
Cyborg Firebomber


Joined: 23 Mar 2009
Location: Germany

PostPosted: Sun Jan 30, 2011 6:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quick answer would be: no.

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L()KI
Tiberian Beast


Joined: 04 Mar 2006
Location: Skylab

PostPosted: Sun Jan 30, 2011 6:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Theres word a guy called QSN on moddb has modified the engine to cope with his extreamly high poly units.

http://www.moddb.com/mods/modern-wars

I read somewhere in the comments he did something, because he had massive lag issues. Also his comp wasn't too high end.

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Sun Jan 30, 2011 8:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Then learn how to hack the engine, no one will be able to tell you how. Also, label your goddamn topics so the Generals forum isn't filled "Another question" topics. Take the effort to name the thread 'Question in regards to object limit on map".

Why don't you just keep adding stuff until it crashes? experimenting will give you the best results. The biggest problem I find with a ton of objects is the ai controlling them, as pathfinding in generals is horrible moving alot of objects causes epic lag. But non moving buildings? shouldn't be too bad. Take a look at the campaign maps also, as they are more intricately designed than the MP maps.

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L()KI
Tiberian Beast


Joined: 04 Mar 2006
Location: Skylab

PostPosted: Sun Jan 30, 2011 9:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ok ok dam I'll change the title ok....

In the process of testing.

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gufu
Defense Minister


Joined: 22 Dec 2004
Location: Tiberium Research Center N27

PostPosted: Mon Jan 31, 2011 3:38 am    Post subject: Reply with quote  Mark this post and the followings unread


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DUNK!

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L()KI
Tiberian Beast


Joined: 04 Mar 2006
Location: Skylab

PostPosted: Mon Jan 31, 2011 4:59 am    Post subject: Reply with quote  Mark this post and the followings unread

Lol yeah that guy did take it a bit too far IMHO. Still awsome though...

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m7
Commander


Joined: 17 Apr 2009

PostPosted: Mon Jan 31, 2011 5:22 am    Post subject: Reply with quote  Mark this post and the followings unread

If you look hard enough he's just using ZH models in the CnC3 engine.

Quote:
You can switch the perspective of CNC3 Classic Camera anglesTHE MOD FReatures

From the ModDB page.

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Mon Jan 31, 2011 5:34 am    Post subject: Reply with quote  Mark this post and the followings unread

Hmm.. But it says:
"Modern Warfare
C&C Generals: Zero Hour mod | TBD"
..Eh, can't be bothered checking further. It looks pretty run-of-the-mill.

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Ju-Jin
Cyborg Firebomber


Joined: 23 Mar 2009
Location: Germany

PostPosted: Mon Jan 31, 2011 10:45 am    Post subject: Reply with quote  Mark this post and the followings unread

It is Generals, seems to abuse partially implemented calls to run his own stuff. The Command Bar is bloomed because he applies the bloom after its rendered on the scene not before - the remade water looks nice tho, even its also just abusing whats already there and rewriting some bits. All that could also be accomplished by dll injection.

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iNs0MNiaC
Medic


Joined: 23 Jan 2011

PostPosted: Mon Jan 31, 2011 8:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

L()KI wrote:
Hmmm, but can't the average comp these days play games like Supreme commander with no fuss?


Mine does play SUPCOM without a fuss, but when it goes to generals it lags slightly and goes apes**t at the game occasionaly.

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L()KI
Tiberian Beast


Joined: 04 Mar 2006
Location: Skylab

PostPosted: Tue Feb 01, 2011 4:01 am    Post subject: Reply with quote  Mark this post and the followings unread

Dam man, thats wierd...

@Ju-Jin
Dll injection is possible in Generals? So that means sometime soon someone might make a Ares type thing for Generals?

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Ju-Jin
Cyborg Firebomber


Joined: 23 Mar 2009
Location: Germany

PostPosted: Tue Feb 01, 2011 10:58 am    Post subject: Reply with quote  Mark this post and the followings unread

You can use dll injection with any piece of software.

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L()KI
Tiberian Beast


Joined: 04 Mar 2006
Location: Skylab

PostPosted: Tue Feb 01, 2011 11:23 am    Post subject: Reply with quote  Mark this post and the followings unread

Thats good to hear.

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Wed Feb 02, 2011 9:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

The mod you mentioned seems to have used this tutorial. At least, tutorial is a big word from what I see, but it might be useful.

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L()KI
Tiberian Beast


Joined: 04 Mar 2006
Location: Skylab

PostPosted: Wed Feb 02, 2011 9:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

OOh thanks Dutchy.

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L()KI
Tiberian Beast


Joined: 04 Mar 2006
Location: Skylab

PostPosted: Wed Feb 02, 2011 9:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

My main goal is to have smooth gameplay with the polies I make my units with now, which are on the limit of the amount rexcomended. Also some higher res textures and the higher number of stuff in-game.

So yeah... Not anything drastic like that modern warfare mod.

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