Posted: Sat Feb 05, 2011 10:13 am Post subject:
2 problems
Why won't my spectre gunship burst=5, it burst=2. I'm using tanya to the airstrike.
Tanya
Code:
[ATANY]
UIName=Name:ATANYA
Name=Airstrike Tanya
Category=Soldier
Prerequisite=GAPILE,GATECH
Image=ATANY
Primary=;APPistols ;Never mind that.
Secondary=Flare
OpenTransportWeapon=0;defaults to -1 (decide normally) What weapon should I use in a Battle Fortress
NavalTargeting=4
LeadershipRating=8
Assaulter=no ; I clear out UC buildings
CrushSound=InfantrySquish
Crushable=no
TiberiumProof=yes
Strength=200
Armor=flak
TechLevel=9
Pip=red
Sight=8
Speed=6
Owner=British,French,Germans,Americans,Alliance
RequiredHouses=Alliance
AllowedToStartInMultiplayer=no
Cost=1500
Soylent=750
Points=50
IsSelectableCombatant=yes
VoiceSelect=TanyaPrimeSelect
VoiceMove=TanyaPrimeMove
VoiceAttack=TanyaPrimeAttackCommand
VoiceFeedback=TanyaPrimeFear
VoiceSpecialAttack=TanyaPrimeAttackCommand
DieSound=TanyaPrimeDie
CreateSound=TanyaPrimeCreated
EnterWaterSound=TanyaEntersWater
LeaveWaterSound=TanyaLeavesWater
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
SpeedType=Amphibious
MovementZone=AmphibiousDestroyer ; I am the only one with this zone, because it is now tied with being an infantry (part of seal stuck on tree bug)
ThreatPosed=25 ; This value MUST be 0 for all building addons
SpecialThreatValue=1
ImmuneToVeins=yes
ImmuneToPsionics=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,SCATTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Size=1
;DetectDisguise=yes
ElitePrimary=;APPistolsE ;Never mind that as well.
EliteSecondary=Flare
IFVMode=4
BuildLimit=1
SelfHealing=yes
UseOwnName=true
;Airstrike stuff
;How many planes to call in
AirstrikeTeam=1;
EliteAirstrikeTeam=1;
;What type of planes to call in
AirstrikeTeamType=SPECTRE
EliteAirstrikeTeamType=SPECTRE
;How long after the planes either leave the map or are destroyed will the next team of planes be ready?
AirstrikeRechargeTime=300
EliteAirstrikeRechargeTime=150
[SPECTRE]
UIName=Name:SPECTRE
Name=Spectre Gunship
Image=SPECTRE
Strength=500
Category=AirLift
Armor=light
TechLevel=-1
Primary=SpectreGun
;Primary=ParaDropWeapon ; Doesn't really fire it; dummy weapon
Spawned=yes ; Created by another object and therefore not player controllable
LeadershipRating=10
Selectable=no
RadarInvisible=no
Sight=0
Landable=no
MoveToShroud=yes
PitchAngle=0 ; default is 20 degrees
Speed=16; 18
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Points=30
ROT=2
Crewed=yes
Ammo=1
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=2
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
ImmuneToPsionics=yes
CanPassiveAquire=no ; Won't try to pick up own targets
CanRetaliate=no; Won't fire back when hit
MoveSound=IntruderMoveLoop
DieSound=
VoiceCrashing=IntruderVoiceDie
CrashingSound=IntruderDie
ImpactLandSound=GenAircraftCrash
Fighter=yes
ElitePrimary=SpectreGunE
Trainable=no
DeathWeapon=SpectreGunE
Explodes=yes
DeathWeaponDamageModifier=.1;gs needs a death weapon or it will do one laser blast's worth of crash damage. This gives control
FlyBy=true ;GEF Don't slow down over your target
ImmuneTo=ElectroMag
VeteranImmuneTo=ElectroMag
EliteImmuneTo=ElectroMag
On the first problem, I am not sure, but try changing Ammo to 5 on SPECTRE and/or change SpectreGun's ROF to something lower, like 10, and see if it will fire more.
About the second problem, its becuse your warhead [SA] already damage buildings, so secondary weapon wont be used. Edit SA warhead and make it 0% vs buildings. If that dont work, set Flare weapon as primary. _________________ "I'll be staying strapped cuse my mac-eleven make my nuts bigger" QUICK_EDIT
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