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Stupid Crashes...
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Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Sat Apr 24, 2004 6:54 pm    Post subject:  Stupid Crashes... Reply with quote  Mark this post and the followings unread

Quick question, if the game crashes as soon as it hits the loading screen into the game, what's wrong? I've been doing some things to Savage War, every time you played as the Allies it would crash as soon as it finished loading, now for any side it will just crash as soon as you start a game. The only change that I did was add AllowedToStartInMultiplayer=yes on one unit and that was it. If anyone knows I'll be very happy, because otherwise I'll have to start again from scratch.

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shadowfx78
Cyborg Firebomber


Joined: 01 Jul 2003

PostPosted: Sun Apr 25, 2004 12:44 am    Post subject: Reply with quote  Mark this post and the followings unread

I had the same problem but cant remember what caused it for the life of me. Only thing i can think of is rulesmd.ini corruption

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun Apr 25, 2004 4:00 am    Post subject: Reply with quote  Mark this post and the followings unread

Try asking a tip for Ini Checker...

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Ickus
General


Joined: 25 Nov 2002
Location: @__@

PostPosted: Sun Apr 25, 2004 6:26 am    Post subject: Reply with quote  Mark this post and the followings unread

I had a similar problem, I replaced the GI with something else but forgot to list it, my guess is it crashes since it couldnt calculate what units to start with...*shrug*

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Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Sun Apr 25, 2004 3:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, it doesn't matter now. I got it fixed. Now I have another problem. I want to emulate the TS artillery, so it goes up really high then drops back down. I copied the code and it doesn't work properly, it just does a normal shot in an arc.

[Ballistic2]
Image=120MM
High=yes
Arcing=true
Inaccurate=yes
FlakScatter=yes
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no

I'm about to try with VeryHigh=yes, and it may work, however the artilelry doesn't have that line, I've always assumed that tag makes it go off the map.

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Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Sun Apr 25, 2004 5:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sorry for the double post here, but I fixed it. The problem was with the weapon itself. It needed the tag Lobbed=yes.

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shadowfx78
Cyborg Firebomber


Joined: 01 Jul 2003

PostPosted: Sun Apr 25, 2004 9:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yeah i was gonna say you need Lobbed=yes do you want the artillery sounds from ts Clazzy?

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Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Sun Apr 25, 2004 10:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

No, artillery is too heavy-duty for the weapon it is. The code is being used for a mortar.

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shadowfx78
Cyborg Firebomber


Joined: 01 Jul 2003

PostPosted: Sun Apr 25, 2004 11:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

ok what bout the rpg laucher sound do you want that?

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Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Mon Apr 26, 2004 7:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

No, I'm quite happy with what I've got so far, but thanks anyway.

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