Posted: Thu Feb 10, 2011 10:34 pm Post subject:
Editing rules for tougher AI
Subject description: other than the AI.ini
These are some of the things I was told to edit in the rules to make tougher AI. Two questions on this: 1) is there anything I am missing? and 2) are these numbers within an exceptable range?
Now one thing I do know is with the last item by itself. They don't build items like sam sites or pillboxes, which I know is now turned off by saying no. With it saying yes my Hard AI is killer, but Easy & Medium they are a push over.
I remember a post some where with some info but I don't remember which site of 6 I visit I saw it and no clue how it was labeled.
UseMinDefenseRule=no _________________ I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder
This would make the AI rich and aggresive as hell.
The best thing you can do is make AI have five war factory per side, so they can clone and build vehicles faster. _________________ "I'll be staying strapped cuse my mac-eleven make my nuts bigger" QUICK_EDIT
Posted: Thu Feb 10, 2011 11:06 pm Post subject:
ai
Oh, I was looking the rules for things that stuck out and must over looked those. My AI does normally builds 3 mcv which they are deployed and it does get crazy, but only on hard. _________________ I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder
Multiple construction yards for AI is exaggerating imo. It doesnt make them any harder, it just make them build useless amounts of building, causing lag etc.
The only adjustment you need for buildings is war factory clones. I suggest five, some may think its to mutch becuse its maybie to hard? You should try it. _________________ "I'll be staying strapped cuse my mac-eleven make my nuts bigger" QUICK_EDIT
Joined: 01 Feb 2007 Location: Las Vegas, Nevada, USA
Posted: Fri Feb 11, 2011 1:38 am Post subject:
iamn00b wrote:
ArvinCool wrote:
The best thing you can do is make AI have five war factory per side, so they can clone and build vehicles faster.
how?
copy existing warfactories, give them Image= whatever they are (like Image=NAWEAP for soviet warfactory). Then make TechLevel=-1 (or lower, but it do not matter as long as humans cant build it). Done. Well... ofcourse you need to add them to the building types list. QUICK_EDIT
well, i just have the script that tells the AI to build more MCV, they deploy and they make alot more vehicles and units. I think I have that tut on the buildings, not sure, i have to look. _________________ I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder
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