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Editing rules for tougher AI
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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Thu Feb 10, 2011 10:34 pm    Post subject:  Editing rules for tougher AI
Subject description: other than the AI.ini
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These are some of the things I was told to edit in the rules to make tougher AI. Two questions on this: 1) is there anything I am missing? and 2) are these numbers within an exceptable range?

Now one thing I do know is with the last item by itself. They don't build items like sam sites or pillboxes, which I know is now turned off by saying no. With it saying yes my Hard AI is killer, but Easy & Medium they are a push over.

I remember a post some where with some info but I don't remember which site of 6 I visit I saw it and no clue how it was labeled.



BaseBias=15
BaseDefenseDelay=.25
CloseEnough=8
Stray=5
RelaxedStray=7
GuardModeStray=7
TeamDelays=30,20,10
AIHateDelays=10,10,10
AMultiplayerAICM=3500,2500,3000
MinimumAIDefensiveTeams=1,1,1
MaximumAIDefensiveTeams=3,3,3
TotalAITeamCap=200,200,200
DissolveUnfilledTeamDelay=50
AISafeDistance=20
AlliedBaseDefenseCounts=25,20,6
SovietBaseDefenseCounts=25,22,6
AIRestrictReplaceTime=200
ThreatPerOccupant=10
GuardAreaTargetingDelay=36
NormalTargetingDelay=27
AINavalYardAdjacency=30
MaximumBuildingPlacementFailures=5

UseMinDefenseRule=no

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ArvinCool
Tiberian Beast


Joined: 01 Jun 2008

PostPosted: Thu Feb 10, 2011 10:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

TeamDelays=0,0,0
AIHateDelays=5,25,52
MultiplayerAICM=50000,50000,30000
AIVirtualPurifiers=15,15,15

This would make the AI rich and aggresive as hell.
The best thing you can do is make AI have five war factory per side, so they can clone and build vehicles faster.

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Nikademis Von Hisson
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Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Thu Feb 10, 2011 11:06 pm    Post subject: ai Reply with quote  Mark this post and the followings unread

Oh, I was looking the rules for things that stuck out and must over looked those. My AI does normally builds 3 mcv which they are deployed and it does get crazy, but only on hard.

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ArvinCool
Tiberian Beast


Joined: 01 Jun 2008

PostPosted: Thu Feb 10, 2011 11:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

Multiple construction yards for AI is exaggerating imo. It doesnt make them any harder, it just make them build useless amounts of building, causing lag etc.
The only adjustment you need for buildings is war factory clones. I suggest five, some may think its to mutch becuse its maybie to hard? You should try it.

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iamn00b
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Joined: 23 Apr 2010
Location: indonesia, sticking at keyboard

PostPosted: Fri Feb 11, 2011 1:14 am    Post subject: Reply with quote  Mark this post and the followings unread

ArvinCool wrote:

The best thing you can do is make AI have five war factory per side, so they can clone and build vehicles faster.


how?

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wardeathfun
Commander


Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Fri Feb 11, 2011 1:38 am    Post subject: Reply with quote  Mark this post and the followings unread

iamn00b wrote:
ArvinCool wrote:

The best thing you can do is make AI have five war factory per side, so they can clone and build vehicles faster.


how?


copy existing warfactories, give them Image= whatever they are (like Image=NAWEAP for soviet warfactory). Then make TechLevel=-1 (or lower, but it do not matter as long as humans cant build it). Done. Well... ofcourse you need to add them to the building types list.

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FurryQueen
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Joined: 24 Jul 2010
Location: Liyue

PostPosted: Fri Feb 11, 2011 1:42 am    Post subject: Reply with quote  Mark this post and the followings unread

I'm pretty sure there's a tutorial on this already...

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Fri Feb 11, 2011 3:08 am    Post subject: AI Reply with quote  Mark this post and the followings unread

well, i just have the script that tells the AI to build more MCV, they deploy and they make alot more vehicles and units. I think I have that tut on the buildings, not sure, i have to look.

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