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Any way creating voxel anims?
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secondwtq
Light Infantry


Joined: 26 Jun 2010
Location: China

PostPosted: Thu Feb 17, 2011 7:37 am    Post subject:  Any way creating voxel anims? Reply with quote  Mark this post and the followings unread

It seemed that an Animation can spawn SHP debris, but can it spawn VXL anims like tire?

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Thu Feb 17, 2011 8:29 am    Post subject: Reply with quote  Mark this post and the followings unread

Which game?
In TS this is afaik not possible.
In RA2 there might be an art.ini key, but i'm not sure.

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ApolloTD
Commander


Joined: 19 Nov 2003

PostPosted: Thu Feb 17, 2011 8:32 am    Post subject: Reply with quote  Mark this post and the followings unread

I'm afraid there is no art.ini key to do this or none that i know of.

You can use DebrisTypes on a warhead/unit directly however to spawn voxel anims in RA2 YR. YR mainly for the warhead. Granted haven't tried using DebrisTypes (remember also state debrismaximums etc) key into art anim but likely scenario is it won't work.

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secondwtq
Light Infantry


Joined: 26 Jun 2010
Location: China

PostPosted: Thu Feb 17, 2011 11:10 am    Post subject: Reply with quote  Mark this post and the followings unread

@LKO: Certainly YR(Ares).

@ApolloTD: Thanks, I will try it.

Edit: Tested, It seems that

MinDebris=3
MaxDebris=5
DebrisTypes=TIRE
DebrisMaximums=4

Each of these tags doesn't work at Anims at all...

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LH_Mouse
Cyborg Firebomber


Joined: 10 Jan 2010
Location: The Great PRC

PostPosted: Fri Feb 18, 2011 6:31 am    Post subject: Reply with quote  Mark this post and the followings unread

They're simply two different type of objects.

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