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RA2 Normals decoded!
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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Thu Apr 29, 2004 3:10 am    Post subject:  RA2 Normals decoded! Reply with quote  Mark this post and the followings unread

Bglman, at Sleipnir Stuff, has found a way to display the RA2 normals perfectly. The RA2 normals works like a perfect sphere, just like the tacitus #Tongue. He has done that for the voxel viewer he is working on. Anyway, here's some shots:

Normals in theory:


Normals in reality:



We hope to see high quality normals like this at both 3ds2vxl and VXLSE on the next months... For further info and comments, check this topic at Sleipnir Stuff.


Note: thanks for MadHQ for the tip.

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