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Creating Objective Texts
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ruptioner
Disk Thrower


Joined: 25 Nov 2005
Location: wales

PostPosted: Tue Jan 25, 2011 8:26 pm    Post subject:  Creating Objective Texts Reply with quote  Mark this post and the followings unread

*EDIT; I have found the location of the tutorial texts used in missions, the file is called tutorial.ini, how can I create new ones, should I add to the list but save file into a new .mix file? what type of mix file should it be? Ecachexx? or Expandxx?

How can I make this work in multi-player? Ive added the line [Tutorial]and 248=new text here, but didn't work.

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ChronoSeth
Sergeant


Joined: 13 Mar 2010
Location: Canada

PostPosted: Tue Jan 25, 2011 10:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

Just put the file into ExpandXX.mix. You can create new ones simply by following the syntax of the existing ones. (just make sure not to overwrite the originals unless you're making a TC). I reccomend starting at a high number, like 500 or something (make sure there aren't any conflicts)

I'm not sure if custom objective texts (or even the default ones) can be used in multi player.

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[TiberianFuture]
Scrin Overlord


Joined: 30 Apr 2009
Location: The Mothership

PostPosted: Thu Jan 27, 2011 11:01 am    Post subject: Reply with quote  Mark this post and the followings unread

The tutorial.ini will work fine in the game folder, no need of putting it into mix.

It works well in both single/multiplayer, just make a text trigger like usual.
(If you don't know how to do one: go triggers -> new trigger -> actions -> text trigger, and select the line number of your text + add event for the trigger Wink )

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Thu Jan 27, 2011 1:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

You can add whatever you want to the tutorial.ini file but bear in mind, always make a dummy last entry as the last entry in the tutorial file never shows, ie:

245=LOL Tanks
246=Kanes on his way
247=XXXXXX

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ruptioner
Disk Thrower


Joined: 25 Nov 2005
Location: wales

PostPosted: Mon Feb 21, 2011 2:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sorry for not replying to this! Cheers for the help, I'm now able to make my own tutorial texts Smile, the good thing about this is that when you create new texts, it doesn't effect online game play, tiberiansun remains fully compatible with others.

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