Posted: Fri Feb 25, 2011 10:53 pm Post subject:
Preventing a vehicle from being picked up by a caryall
How do you make a vehicle not have the ability to be picked up by a carryall?, this vehicle does need to be on my side. _________________ If you don't eat, you don't poo, if you don't poo, you die. QUICK_EDIT
No. NonVehicle only prevents it from being repaired by a repairvehicle.
It can still be carried by a carryall. _________________ SHP Artist of Twisted Insurrection: Nod buildings
Nonvehicle also stops hijackers from capturing it. ModEnc seems to have it wrong: This was used in Tiberian Sun to prevent such units being repaired on a Service Depot and Carryall=yes units from picking them up (such units were VehicleTypes but considered as being infantry). I recall testing it, and NonVehicles can be repaired on service depots. But they can't be repaired by the Nod repair vehicle? _________________ QUICK_EDIT
Really?
Time to check, I guess.
I know that they can't be picked up, since I remember reporting that bug specifically. Since they could before and they can't now, you must have done something QUICK_EDIT
I recall testing it, and NonVehicles can be repaired on service depots. But they can't be repaired by the Nod repair vehicle?
Yep NonVehicle can be repaired on a repair bay.
@Morpher: please enlighten us. How do you prevented vehicletypes from being picked up? _________________ SHP Artist of Twisted Insurrection: Nod buildings
It's not useful without an exe hack but I used CoreDefender tag, but I used it on ships to use a larger foundation box mainly and if I remember right, it prevents carryalls from picking it up which is also beneficial for me. _________________ QUICK_EDIT
The cordefender tag? so "Coredefender=yes" the cordefender in tibsun can be picked up by a carryall, looks rather odd but it works. so which tag should I use? Nonvehicle=yes?. The caryall tag yes or no doesn't prevent a vehicle from being picked up, and Id rather not make my core defender airbourne haha _________________ If you don't eat, you don't poo, if you don't poo, you die. Last edited by ruptioner on Sat Feb 26, 2011 5:54 pm; edited 1 time in total QUICK_EDIT
It's still not working, I want a specific unit, (the core defender) to not be able to be picked up by a carryall, however other units still are able to be picked up by the carryall.
I don't wan't to remove the carryall's function itself, as this will affect all the vehicles too.
If I did turn it into an aircraft type, how can it prevent it from flying, just ground movement, hence a dodo _________________ If you don't eat, you don't poo, if you don't poo, you die. QUICK_EDIT
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