Posted: Sun Feb 27, 2011 10:16 pm Post subject:
Making a specific firing turret/Barrel anim?
I'm contructing a building to specifically fire out meteors, and was wondering if it's possible to make a recoil type anim kinda like the gtgcan uses except verticle, like in pic. Keep in mind this is for a SW that uses MultiMissle. I've cut out the anims and have them all coded in, using the gtgcan tags for turret and barrel, though mine are .shp anims compared to gtgcan which uses vxl.
Oh, forgot to mention, what I have tried so far hasnt worked. My codes are as follows.
To use a superweapon that use turret, you will need to EMPulse sw type, which dont exist in Ares(yet?).
But I dont understand why you want to use that. SuperAnimFour= will be played when the SW is launched, so put metanim_b.gif there. _________________ "I'll be staying strapped cuse my mac-eleven make my nuts bigger" QUICK_EDIT
Well, it dosent seem like something like this is possible for a SW building in Vanilla YR. However I did manage to find a way to get'er done using some Ares tags.
Thanks for the reply Arvin, but adding it to SuperAnimFour= didnt work. It was worth a shot though _________________
The enemy shall be injected with toxic poison - Venom QUICK_EDIT
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum