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Nod Laser Mech
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Stealth Killer
Cyborg Soldier


Joined: 06 Nov 2009
Location: Planet Earth

PostPosted: Thu Mar 10, 2011 6:52 pm    Post subject:  Nod Laser Mech
Subject description: Remaped and updated version
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All right guys here we go. The updated version with remap cameo and in game screen shots. I think its final now. critics are welcomed.



Remaped In Game.png
 Description:
In game screen shot of Remaped Laser Mech :-)
 Filesize:  771.61 KB
 Viewed:  8315 Time(s)

Remaped In Game.png



In Game.png
 Description:
In Game screen shot of Laser Mech
 Filesize:  511.66 KB
 Viewed:  8315 Time(s)

In Game.png



Cameo.png
 Description:
Cameo for Laser Mech (included in zip)
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Cameo.png



Laser Mech.png
 Description:
Laser Mech Larger Photo if you want to build your own cameo you will need it.
 Filesize:  9.59 KB
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Laser Mech.png



nmech.zip
 Description:
I think you know what this file contains :-)

Download
 Filename:  nmech.zip
 Filesize:  53.07 KB
 Downloaded:  314 Time(s)


Last edited by Stealth Killer on Fri Mar 11, 2011 7:55 am; edited 1 time in total

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Thu Mar 10, 2011 9:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

.PNG preview ftw

Not blurry .JPG

Also any remap or is this just a straight resize?

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FurryQueen
General


Also Known As: Fen
Joined: 24 Jul 2010

PostPosted: Thu Mar 10, 2011 10:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Tiny core defender lolz.

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MT
General


Joined: 23 Jun 2008
Location: Wandering Time

PostPosted: Fri Mar 11, 2011 12:38 am    Post subject: Reply with quote  Mark this post and the followings unread

Lol, I almost expected a model or something for a bit.

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Fri Mar 11, 2011 1:10 am    Post subject: Reply with quote  Mark this post and the followings unread

Poorly resized Core Defender SHP which lacks any remap at all, not to mention a bad quality image. It takes no effort or skill at all to resize an SHP and release it as a different product, but at least your heart was in the right place.

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Stealth Killer
Cyborg Soldier


Joined: 06 Nov 2009
Location: Planet Earth

PostPosted: Fri Mar 11, 2011 3:22 am    Post subject: Reply with quote  Mark this post and the followings unread

Well you all may be right but its the very first release. I am working on remaps and they will be done soon.

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Fri Mar 11, 2011 3:57 am    Post subject: Reply with quote  Mark this post and the followings unread

I have to give you kudos, I've never seen anyone think of that before

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Stealth Killer
Cyborg Soldier


Joined: 06 Nov 2009
Location: Planet Earth

PostPosted: Fri Mar 11, 2011 8:00 am    Post subject: Reply with quote  Mark this post and the followings unread

Team Black wrote:
I have to give you kudos, I've never seen anyone think of that before


What is Kudos guy, can you tell me.

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Regulus
Commander


Joined: 16 Feb 2008
Location: The Lone Star State

PostPosted: Fri Mar 11, 2011 8:20 am    Post subject: Reply with quote  Mark this post and the followings unread

"Kudos to you" is a compliment. Its like saying "Well done."

Actually, its a variation on the Latin word for Glory. So in short, he said, glory to you.

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Fri Mar 11, 2011 8:59 am    Post subject: Reply with quote  Mark this post and the followings unread

There should be more remap. Otherwise it's fine, I think I'll use it for a RA2 infantry.

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+=Marvin=+
Cyborg Soldier


Joined: 24 Sep 2009
Location: Originally from Philipines. Currently on NZ. Hacker Type: Game Hacker

PostPosted: Fri Mar 11, 2011 9:54 am    Post subject: Reply with quote  Mark this post and the followings unread

Graion Dilach wrote:
There should be more remap. Otherwise it's fine, I think I'll use it for a RA2 infantry.

It looks weird though. Seeing a robot infantry with silly walking anims. Very Happy

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Fri Mar 11, 2011 10:24 am    Post subject: Reply with quote  Mark this post and the followings unread

Would have been more interesting if it was actual conversion from a vehicle to infantry sequence wise.

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Stealth Killer
Cyborg Soldier


Joined: 06 Nov 2009
Location: Planet Earth

PostPosted: Fri Mar 11, 2011 4:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

Allied General wrote:
Would have been more interesting if it was actual conversion from a vehicle to infantry sequence wise.


You mean all of the frames converted to infantry with animation sequence.

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Sat Mar 12, 2011 4:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yes, noting that infantry and vehicle frame order are different, IIRC, haven't checked out yet which frame order this follows.

Can I have it with more remap?

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"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Sun Mar 13, 2011 11:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

Sorry for DP, but I did that converting and created the sequence for this.

Probably I should integrate an explosion into this as a dieing anim, but I haven't added any additional frame - yet.

Currently I have problems with InfDeaths, but I guess I'll fix 'em with NewArmorTypes. Cool

Oh, I don't need credit. The shadow frames are still follow the vehicle frame order... yeah, crappy solution.



lmech.zip
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 Filename:  lmech.zip
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