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Satellite imaging practice
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Roaches
Cyborg Commando


Joined: 16 Dec 2007
Location: Modding other games.

PostPosted: Thu Dec 02, 2010 1:18 am    Post subject:  Satellite imaging practice
Subject description: Photoshop Cartography vs Satellite imaging >_>
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I recently started on some Satellite style map images for an upcomming TC mod project with Aro. But I'm not really confident about hows results going so I decided to ask for some critique and advices from those who have experience in this cartography stuff in photoshop. Mainly advices on making more natural looking mountains fractals and hills, etc.

I started over many times testing gradient color height maps, but this looks fine for me so far. Oh and don't mind the ocean detail. I only intend to work on landmass for now.



fractals.PNG
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fractals.PNG



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Cranium
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Joined: 05 Dec 2009
Location: USA

PostPosted: Thu Dec 02, 2010 1:21 am    Post subject: Reply with quote  Mark this post and the followings unread

Looks pretty damn good so far to me Cool

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Thu Dec 02, 2010 1:51 am    Post subject: Reply with quote  Mark this post and the followings unread

Not bad yaknow.

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Roaches
Cyborg Commando


Joined: 16 Dec 2007
Location: Modding other games.

PostPosted: Thu Dec 02, 2010 4:29 am    Post subject: Reply with quote  Mark this post and the followings unread

Current progress so far...



NorthWest.png
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NorthWest.png



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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Thu Dec 02, 2010 7:18 am    Post subject: Reply with quote  Mark this post and the followings unread

REALLY good, but it lacks rivers and their corresponding terrain.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Thu Dec 02, 2010 8:00 am    Post subject: Reply with quote  Mark this post and the followings unread

Hah, so Aro has resumed work with this project once again #Tongue

It's looking good, it's got this clean and "happy" sort of style. There doesn't seem to be any deserts, though?

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Thu Dec 02, 2010 10:48 am    Post subject: Reply with quote  Mark this post and the followings unread

I think the small star shaped lines/hills going away from the big mountains look too artificial.
Maybe this picture helps you to give it a more realistic look.

Imo the best mountain area is the one on the small island in the southwest on the last picture. There the star shaped lines aren't that much present and also alternated with some alluvial hills which aren't looking they are made out of pure rocks. I also like the small, slightly brighter lake that fits well into this area.

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Thu Dec 02, 2010 1:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

Crimsonum wrote:
There doesn't seem to be any deserts, though?


Evolution is a big world.

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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Thu Dec 02, 2010 2:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice! I think that if you add much more rivers and small lakes it'd make it look much better. Smile

Keep it up!

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Roaches
Cyborg Commando


Joined: 16 Dec 2007
Location: Modding other games.

PostPosted: Thu Dec 02, 2010 6:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:
I think the small star shaped lines/hills going away from the big mountains look too artificial.
Maybe this picture helps you to give it a more realistic look.

Imo the best mountain area is the one on the small island in the southwest on the last picture. There the star shaped lines aren't that much present and also alternated with some alluvial hills which aren't looking they are made out of pure rocks. I also like the small, slightly brighter lake that fits well into this area.


Ah just what I needed Smile. I do agree that the SW islands geography look more natural from the rest. I mostly did the large continents by abusing the use of a larger brush size to save time. Thanks LKO, for your critique. I'll try improve on that, but I somewhat find it nearly impossible to emulate such natural looking mountain fractals by hand.

@Everyone else: Thanks but river planning comes next after I'm done with the map's general landmass. This is my first large scale attempt on making a satellite map. Very Happy

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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Thu Dec 02, 2010 6:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, there are a couple of stuff to correct:
1. Water should have as well relief.
2. The relief "effect" you use is kinda repetitive. Try making some patterns using...erm, Google is your friend.
3. There isn't enough darkness/brightness effects, it all looks like its plastic.
4. The lakes look a bit odd.

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Untrue
Jumpjet Infantry


Joined: 16 Sep 2010

PostPosted: Fri Dec 03, 2010 10:21 am    Post subject: Reply with quote  Mark this post and the followings unread

Awesome!!! What part of the globe are those in the pictures?

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Fri Dec 03, 2010 10:34 am    Post subject: Reply with quote  Mark this post and the followings unread

I'm not sure if it's possible, but do you've thought about using Terragen?

Most generated landscape pictures are made from a ground based camera view, but maybe you can set the camera to satellite view and this way let Terragen generate random environment pieces. Then you could try to merge different generated areas (mountains, valleys, rivers, lakes etc) into your final big satellite image.

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Roaches
Cyborg Commando


Joined: 16 Dec 2007
Location: Modding other games.

PostPosted: Fri Mar 18, 2011 9:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, its been a while since I last updated this. LKO, I got similar results with mountain ridges using Incise Flow Erosional effects using Wilbur instead of Terragen. I haven't generated a river layer yet since I'm focusing mainly towards landscape.

I haven't added precipitation erosion effects yet but I'm liking whats coming out so far. I'll update more later with pictures of other continents.



test.png
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mountain ridges came out good so far but it feels somewhat too smooth and needs more variations. then again, I don't want to add too much detail.
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test.png



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+=Marvin=+
Cyborg Soldier


Joined: 24 Sep 2009
Location: Originally from Philipines. Currently on NZ. Hacker Type: Game Hacker

PostPosted: Sat Mar 19, 2011 2:37 am    Post subject: Reply with quote  Mark this post and the followings unread

The land looks bright, and the oceans do not match because it only has one color. Maybe adding a little depth to it and some islands.

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Volgin
Commander


Joined: 07 Mar 2009

PostPosted: Sat Mar 19, 2011 6:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

Relief maps shouldn't show desert or savannahs or anything. Color is relative to height of terrain, which, I believe this is a relief map, no?

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sat Mar 19, 2011 10:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

The thing I found easiest in this kind of cartography was painting it all up manually in greyscale and then mapping it to a suitably created colour gradient. Black being very high up and white being very far down.

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