Posted: Sat Mar 19, 2011 5:17 am Post subject:
Unit (Big and little) groups selection and moving
Subject description: Question
When we select a group of units and move them somewhere - they are moving close to each other and when they reach their destination point, they are standing on a neighboring cells, if they have small size -it's ok, but if they are big (for example big shp vehicles) - their images can intersect while they moving and when they reach their destination.
So maybe it's possible somehow to make some kind of "foundation" parameter for big units? Or make them move and stop at some distance? _________________ QUICK_EDIT
I've decided to use shapes istead of voxels, thats why resizing is not the way (because I also decided to keep real scale in game and infantry scale is a basic scale for everything, and resized shape loosing his beaty).
How exactly to hack exe file? _________________ QUICK_EDIT
Don't even try unless you're dedicated to learning C++, ASM and you'll actually learn it. _________________ KGR | AT
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Discord: theastronomer1836
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Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Sat Mar 19, 2011 10:58 am Post subject:
It's also important to know your limits.
Seriously. I know that unit overlapping exists, but honestly I never cared about that. The usual decisions are to keep the unit scale, and resize infantry, or don't care about realistic scaling.
These are the two ways. Unit overlapping exists since the first C&C and it's a drawback of the cell-based map structure. I'm not a genius, but I don't think leptons can be used effectively in this engine for size and pathfinding options. And there is no other thing, only leptons, the infantry subcell positions and cells. Even if you'd know what you're want to doing, you would still mess up at least one of these, or possibly the whole engine.
I agree with Orac. Don't. Live with that. Modding have limits. In this game, there are. It's already a huge advantage that the community found out most of these limits. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
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Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
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WeiDU mods: Random Graion Tweaks | Graion's Soundsets
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Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
Seriously though in stock game units overlap by default (Kirov being a obvious example). Its not a big deal and no one cares for such a trivial feature.
Might as well mod Generals. _________________ QUICK_EDIT
Intersect? Who cares! Even C&C Generals have those! Modding have limits... Because of limits we keep creating new ideas to improve it... But when it comes to this problem... I mean, not because I wanna criticize you but come'on man! Does anyone care about a minor problem like this? (Unless someone wants to make a mod picture perfect.) The best thing you can do now is to ignore it or... you still wanna make it picture perfect, learn to code it or C it. Or even luckier, a person will give you the code or help insert the code in either Ares, Rockpatch, NPatch, Gear Zero etc... (And don't ask me how because I don't know as well.)
Off Topic: Is this comment too long or what? _________________
Last edited by IamInnocent on Sat Mar 19, 2011 1:19 pm; edited 1 time in total QUICK_EDIT
Intersect? Who cares! Even C&C Generals have those! Modding have limits... Because of limits we keep creating new ideas to improve it... But when it comes to this problem... I mean, not because I wanna criticize you but come'on man! Does anyone care about a minor problem like this? (Unless someone wants to make a mod picture perfect.) The best thing you can do now is to ignore it or... you still wanna make it picture perfect, learn to code it or C it. Or even luckier, a person will give you the code or help insert the code in either Ares, Rockpatch, NPatch, Gear Zero etc... (And don't ask me how because I don't know as well.)
I suggest you mod the only game which is entirely realistic.
Reality.
Although there are a number of RA2-style logics that you won't be able to include, and animating infantry can be a bitch. Also, unfortunately, with the increasing popularity of computer and console games, not to mention work, you may not be able to find many active players.
Also, the up front cost of the tools involved in modding reality can be a major turn-off for would be developers in many countries. You might need to contact your local government and ask whether they'd be interested in helping you with a TC. QUICK_EDIT
overlap is problem in all C&C games. Including newest, sage engine just doesn't do anything about it so pack of overlord tanks for example overlap nicely in generals and C&C3/RA3 etc it all can happen too. QUICK_EDIT
It's an issue that you either have to deal with or compensate through smaller scale graphics. _________________ KGR | AT
AZUR
Discord: theastronomer1836
Steam QUICK_EDIT
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