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Help Adding PBOMB (Parabombs)
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sunbinyuan
Vehicle Driver


Joined: 13 Dec 2008

PostPosted: Mon Mar 28, 2011 11:00 pm    Post subject:  Help Adding PBOMB (Parabombs) Reply with quote  Mark this post and the followings unread


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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Tue Mar 29, 2011 7:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

What are your exact problems?

I do agree it's a bit messed up, here's my bit cleared code, if interested. I dropped out the Napalm effect as well.

Code:
[PBOMB]
Name=Parabomb
UIName=Name:PBOMB
Primary=Parabomb
Civilian=yes
Category=Soldier
Nominal=yes
CanPassiveAquire=yes ; will attack on it's own.
CanRetaliate=yes ; self explanitory
Crushable=no
Insignificant=yes
AttackFriendlies=yes
OpportunityFire=yes ; yep..
GuardRange=90
RadarVisible=no
RadarInvisible=yes
Strength=50
Armor=SWArmor ;Ares, use special_2, whatever, this is just a 0% custom Armor
EMP.Threshold=no ;Ares
TechLevel=-1 ; dont want to enable construction do we ?
Sight=8
Speed=0
DeathAnims=TWLT100 ; give it a big explosion
DefaultToGuardArea=yes
HasStupidGuardMode=false
Selectable=no ; you could change this..but i dont recomend it.
ImmuneToPsionics=yes
ImmuneToRadiation=yes
ImmuneToPoison=yes
ImmuneToVeins=yes
Unnatural=yes ; not treated as normal infantry basically
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,Chinese,YuriCountry,YuriFalk,YuriGreen
Points=0
BerserkFriendly=yes
IsSelectableCombatant=no
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=InfantryDestroyer
ThreatPosed=1
Bombable=no
LegalTarget=no
Size=1
AllowedToStartInMultiplayer=no
Trainable=no
DontScore=yes
PreventAttackMove=yes
DieSound=GenVehicleDie
TypeImmune=yes
DeathWeapon=Parabomb
Parachute.Anim=SPARACH ;Ares

; instant attack apon landing weapon
[Parabomb]
ROF=15
Damage=100; I don't recommend going too high now..this is pushing it
Range=255
Projectile=PBombProj
Speed=100
Warhead=PBombWH
OmniFire=yes ; attack without turning
Suicide=yes
RevealOnFire=no


[PBombWH]
CellSpread=4.5
PercentAtMax=0.01
Wood=yes
Verses=200%,200%,200%,150%,150%,100%,50%,50%,50%,200%,100%
InfDeath=4
Sparky=no
Fire=no
ProneDamage=100%

; a non picky invisible projectile
[PBombProj]
Inviso=yes
Image=none
AA=no
AG=yes
AN=yes
AS=yes

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sunbinyuan
Vehicle Driver


Joined: 13 Dec 2008

PostPosted: Sun Apr 03, 2011 1:31 am    Post subject: Reply with quote  Mark this post and the followings unread

When I use it, there is only a parachute with no ammo. Plus, the PBomb doesn't do any damages..

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Sun Apr 03, 2011 3:15 am    Post subject: Reply with quote  Mark this post and the followings unread

Add Image=CANISTER to PBOMB, and your no damage is probably due to you not listing the PBombWH in the [Warhead] list.

_________________

The enemy shall be injected with toxic poison - Venom

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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Sun Apr 03, 2011 10:55 am    Post subject: Reply with quote  Mark this post and the followings unread

Does AS and AN even work ?

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Team Black wrote:
interesting seeing your voxel work. They're still better than Aro's!

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Sun Apr 03, 2011 3:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

Good question. Dunno.

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Sun Apr 03, 2011 4:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

yeah, they work.

_________________

The enemy shall be injected with toxic poison - Venom

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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Sun Apr 03, 2011 5:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

Really cranium? I never knew that. Thought they didn't work at all. Like the DrawBoltsAsLaser tag.

_________________
Team Black wrote:
interesting seeing your voxel work. They're still better than Aro's!

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sunbinyuan
Vehicle Driver


Joined: 13 Dec 2008

PostPosted: Sun Apr 03, 2011 6:10 pm    Post subject: Reply with quote  Mark this post and the followings unread


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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Sun Apr 03, 2011 6:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

Because that's basic.

Projectiles don't have a list, Warhead has. Although missing WH results with an IE.

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