Posted: Sun Apr 03, 2011 7:30 pm Post subject:
Old Units?
Baah, forums are dead
Time to reanimate them
Why are there only the Tiberian Dawn old units, like the M1A1 Abrams, M113 and Bradley?
There could be way more of them (depending how bored the voxel artists are, actually ), probably only as campaign unit/crate goodies...
Like the BTR-82, one of the Russian APC's, and the Leopard 2 A6 (or A7+ which is the near-future development and this will be in use from 2012 onwards), the European main battle tank, or whatever armored vehicle which could be still in use by 2019 you guys want to add QUICK_EDIT
Orac is right I've been making units that featured in Tiberian Dawn with the exception of the few Hummer variations and the Ratel 20 (new Twisted Dawn Nod APC). _________________
"And Cain went out from the presence of The Lord, and dwelt in the Land of Nod, east of Eden."
Well, I found Tiberian Dawn's units make a United States oriëntated game. The world is a bit bigger than that after all. I can't see any European, Chinese or Russian units in the game. QUICK_EDIT
Well, what you're asking is
"Why have you not added a whole bunch of unrelated vehicles into the line of units which is intended to directly parallel the units of TD."
Which when you think about it isn't a very perceptive question, since it answers itself. QUICK_EDIT
Also Known As: evanb90 Joined: 20 Feb 2005 Location: o kawaii koto
Posted: Tue Apr 05, 2011 4:25 am Post subject:
Not to turn this into a lore-war, but if you look at TD, GDI is overwhelmingly American.
Not much value in adding extra campaign/crate only units that dont have a unique purpose (what does the Leopard 2A6/7 do that the Abrams doesn't?). Unnecessary workload for little gain. _________________ YR modder/artist, DOOM mapper, aka evanb90
Project Lead Developer, New-Star Strike (2014-)
Former Project Lead DeveloperStar Strike (2005-2012), Z-Mod (2006-2007), RA1.5 (2008-2013), The Cold War (2006-2007) QUICK_EDIT
Leopard 2A7+ is a bit slower than the Abrams, but has a Remote Weapon control system (could be flak cannon or a heavy machinegun) and could lay a smokescreen (using the "deploy" command).
The Leopard 2 A6/A7+ (both) have a longer barrel than the Abrams despite using the same cannon (120mm L55 instead of 120mm L44), which allow for larger penetrating power, increased accuracy and longer range.
The Leopard's armor will last longer but is not stronger than the Abrams tank armor.
@Orac: That's where GloboTech can be used for anyway. Also, I do understand it is much work to make additional voxels.
I just wanted to bring life to this board when I posted this to begin with. Mission accomplished QUICK_EDIT
But all these units would do the same thing. They'd all be a unit with tracks and a shooty thing on the front. Aside from mods which aim to be a museum and a game both at once (and I'm referring entirely to D-Day here), there's no point in having umpteen gazillion units all doing partially the same thing. People will just pick the strongest one and spam it. QUICK_EDIT
As a special gamemode i can definitely see this as a cool addition.
But not as default for the general gameplay. _________________ SHP Artist of Twisted Insurrection: Nod buildings
As a special gamemode i can definitely see this as a cool addition. But not as default for the general gameplay.
Sadly you cannot create gamemodes with TS' engine. If this was vanilla TS, no AI edits or anything, I'd build limit the units depending on how effective they are against the AI. Disruptors would probably be 3. Those are some tough units. Bombers would be 3. Titans would be 8. You get the idea.
About the spam. TI has the multiple factory bonus so we all know what that can lead to.
Building tons of war factories, helipads, and barracks to spam units quickly. QUICK_EDIT
I completely agree with Orac, he's summed it up perfectly. Though this thread shows I must have done something right, Aro had been content to continue using the old mix voxels, until I posted a few proofs in my workthread. _________________
"And Cain went out from the presence of The Lord, and dwelt in the Land of Nod, east of Eden."
Technically you can, using maps with changed rules. Only problem there (especially with the number of maps in TI) is an excessively long map list. _________________ Dawn of the Tiberium Age staff member QUICK_EDIT
One or two extra real world units may be nice, particularly soviet era cast offs (T-55s look like the kind of thing Nod would have aquired early on in it's extistance and the kind of thing any non-GDI affiliated anti-Nod resistance may have got hold of later)... but I see no need to add every last variation on Western MBTs and IFVs. QUICK_EDIT
And then people would spam the strongest buildable one if we were to go with Orac's assumption. Hooray
Why are there even MBT's in the game when you're saying this... *points to Railgun tank and Eclipse Heavy Tank*
Quote:
...but I see no need to add every last variation on Western MBTs and IFVs.
Which is true and something I would not like either. Just add the best units as Globotech units. However, Globotech already has the Armadillo APC so an additional IFV would not be necessary. However, I'm suprised GloboTech still does not have an MBT. The Disruptors' range is too short to truely serve that purpose.
The T-55 would be great but in that case Nod would be less of a Tiberian Dawn faction anyway. But yes, the admins might choose to accept more work to make Nod, GDI and Globotech more realistic. I dunno how long it takes to make voxels though.
Dunno if it is possible to add additional kinds of armor. If not, there is no real reason to add the Leopard anyway. (and with "not", if it is a lot of work to do so, count that as a "not" as well). QUICK_EDIT
There will be no additional units added to the Twisted Dawn Arsenal. The whole idea of the Twisted Dawn units is to follow up on what Tiberian Dawn left us with, so other than any necessary things such as the Nod Twisted Dawn APC, nothing else will be added. Role-clashing is just an annoying factor as it requires additional work for something that will probably never see the light of day. QUICK_EDIT
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