Joined: 19 Aug 2009 Location: Moscow State University
Posted: Wed Apr 06, 2011 12:08 pm Post subject:
Images needed to create a para drop weapon
Subject description: Ares really saves a lot of working around
[InfantryDrop0]
Image=E2DROP
FirersPalette=yes
Arm=10
Shadow=no
FlakScatter=yes
Airburst=yes
Inaccurate=yes
Acceleration=0
Vertical=yes ;can't turn or do much of anything. Just stays on the vector of its initial shooting (up or down)
DetonationAltitude=20000 ; Needs this to prevent premature explosionation since uses same system as nuke
AirburstWeapon=KillDM4A
Cost=2000
Points=20
ROT=3
Ammo=1
Crewed=yes
ConsideredAircraft=yes
AirportBound=yes ; If I ever need to land and there are no airports I crash because I can only land on them
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
IsSelectableCombatant=yes
VoiceSelect=IntruderSelect
VoiceMove=IntruderMove
VoiceAttack=IntruderAttackCommand
VoiceCrashing=IntruderVoiceDie
DieSound=
MoveSound=PDPlaneMoveLoop
CrashingSound=IntruderDie
ImpactLandSound=GenAircraftCrash
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=20 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
AuxSound1=IntruderTakeOff ;Taking off
AuxSound2=IntruderLanding ;Landing
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=STRONGER,FIREPOWER,ROF
Fighter=yes
AllowedToStartInMultiplayer=no
ImmuneToPsionics=yes
PreventAttackMove=yes
[DUMMYINF9]
AllowedToStartInMultiplayer=no
Category=Soldier
DontScore=yes
DontSayUnitLost=yes
ImmuneToPsionics=yes
ImmuneToRadiation=yes
Image=EMPTYINFANTRY
LegalTarget=no
CanPsssiveAquire=no
DamageSelf=yes
Insignificant=yes
Primary=Cleaner
Secondary=MissileLauncher ;GEF New Guardian GI weapon
OpenTransportWeapon=1;defaults to -1 (decide normally) What weapon should I use in a Battle Fortress
Occupier=no;yes ; I can Occupy UC buildings
Prerequisite=GAPILE
CrushSound=InfantrySquish
Strength=1
ImmuneTo=BuildingDeploy
Pip=white
PixelSelectionBracketDelta=-10000
Selectable=no
Armor=special_2
TechLevel=-1
Sight=0
Speed=0
Owner=British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=0
Soylent=150
Points=0
IsSelectableCombatant=no
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=10 ; This value MUST be 0 for all building addons
ImmuneToVeins=yes
ImmuneToPsionics=no
Bombable=yes
Deployer=yes
DeployFire=yes
; DeployTime=.022 ; PCG; Unused for now. Was maybe going to make its way in if we did
; a more explicit state machine for deploying b/c of autodeploy.
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Size=1
Crushable=yes
DeployedCrushable=no
DeploySound=GuardianGIDeploy
UndeploySound=GIUndeploy
ElitePrimary=M60E
EliteSecondary=MissileLauncherE ;GEF New Guardian GI weapon
;EliteSecondary=ParaE
IFVMode=16
PixelSelectionBracketDelta=-6;gs higher number draws lower. Pixel difference from normal for selection bracket
Spawned=yes
If you are using Ares,you needn't anything about the dummy unit.Set KillDM40's warhead animlist to TOINF11,delete the rest of its weapon,and that's all.
However with Ares the bombardment stops working.So strange.Even with original YR it works fine.
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