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Inaccurate missiles
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-Apocalypse-
Vehicle Driver


Joined: 29 Feb 2004
Location: Sweden

PostPosted: Sat May 01, 2004 11:34 pm    Post subject:  Inaccurate missiles Reply with quote  Mark this post and the followings unread

Is it possible to make missiles inaccurate for aircraft? And how come if i give the orca missile burst 3 it still shoots 2 missiles?

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun May 02, 2004 2:23 am    Post subject: Reply with quote  Mark this post and the followings unread

your second question is solved by increasing the range or rof... one of them solves...

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Kravvitz
Commander


Joined: 25 Mar 2003
Location: USA

PostPosted: Sun May 02, 2004 3:04 am    Post subject: Reply with quote  Mark this post and the followings unread

Put

Code:
Inaccurate=yes
ROT=0


on the projectile of the aircrafts' weapons.

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Sun May 02, 2004 11:46 am    Post subject: Reply with quote  Mark this post and the followings unread

And Banshee, that isn't exactly right.. aircraft that fire like the Harpy or Orca Fighter will ALWAYS fire 2 shots per position.

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-Apocalypse-
Vehicle Driver


Joined: 29 Feb 2004
Location: Sweden

PostPosted: Sun May 02, 2004 12:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Kravvitz, that did not work but it had some strange effects. The orca shot missiles the same way the bomber does but with a higher delay between each shot.

My idea was to make an air unit simmilar to the Valkyrie in starcraft but agains ground instead of air.

Someone should make some research on aircraft weapons, to find out how to make strafing aircraft.

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Sun May 02, 2004 6:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

My orca's missiles are inaccurate but home in better when they have the luck tracking the target correctly. I'll look up the code, wait a min

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Sun May 02, 2004 6:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

[Hellfire]
Damage=35
ROF=3
Range=8
Projectile=AirToGroundMissile
Speed=90
Warhead=HE
Burst=2

[AirToGroundMissile]
Arm=2
High=yes
Proximity=no (<-important!)
Ranged=yes
ROT=8 (<-so it's homing)
Image=MISLORCA
(i suggest you add this to your mod, add
[MISLORCA]
Voxel=yes
to your art.ini)

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-Apocalypse-
Vehicle Driver


Joined: 29 Feb 2004
Location: Sweden

PostPosted: Tue May 11, 2004 11:38 am    Post subject: Reply with quote  Mark this post and the followings unread

The only way to make aircraft weapons inaccurate is to give the weapon (or was it the particle?) arcing. The only effect that that has on aircraft weapons is preventing the aricraft to fire. So there is now way of making inaccurate weapons for aircraft as far as I know. An other thing I have noticed about aircaft is that if the aircraft carries passengers it cannot fire its weapons.

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