Posted: Fri Apr 29, 2011 3:12 pm Post subject:
what wrong with my Missile Launching Vehicle
Subject description: The Missile Fires and then turn round and flys away
everytime i fire the Missile on my Tomahawk Missiloe Launcher the rocket turns round and flys away and does'nt hit where i aimmed plzz help me
[Tomahawk]
UIName=Name:V3
Name=V3 Launcher ;locked
Category=AFV
Primary=TomahawkLauncher
CanPassiveAquire=no ; Won't try to pick up own targets
Spawns=Tomahawk Rocket
SpawnsNumber=1
SpawnRegenRate=400
SpawnReloadRate=0 ; missile spawn don't come back
NoSpawnAlt=yes ; alternate voxel for out of spawns: xxxxWO (V3WO)
Strength=150
Armor=light
TechLevel=3
Turret=no
CrateGoodie=yes
Sight=7
Speed=4
Owner=Russians,Confederation,Africans,Arabs
Cost=800
Soylent=800
Points=40
ROT=5
AllowedToStartInMultiplayer=no
Crusher=yes
Crewed=no ; Big giant missile on its head precludes survivor (per designer)
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=V3Select
VoiceMove=V3Move
VoiceAttack=V3AttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=V3MoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
;MovementZone=Normal ;gs FLAW needs to be changed to this when The Flaw is fixed
MovementZone=Destroyer
ThreatPosed=25 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
AccelerationFactor=0.01
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
GuardRange=9
TooBigToFitUnderBridge=true
;MobileFire=false ; SJM: Looks like this was meant for the V3, but let's not enable it until we know we need it.
Bunkerable=no; Units default to yes, others default to no
How many times must people tell you NOT to use spaces in the damn name entrys of the units, you just make random crashes more likely doing so.
and people have already said you, without patches, you can't add a working spawned rocket, sure you can add but its without guidance and does no good as you've seen, only way is to sacrifice one of the existing 3 to use their guidance system, V3/Drednaught missile/Boomer Missile.
and this whole Projectile with missile art is also pointless, as its a spawner, not actual normal missile, it would help if you studied existing code more than keep throwing questions on the air as your quite clueless at this point. QUICK_EDIT
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