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what wrong with my Missile Launching Vehicle
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dodgevipergts
Chem Warrior


Joined: 31 Jan 2011

PostPosted: Fri Apr 29, 2011 3:12 pm    Post subject:  what wrong with my Missile Launching Vehicle
Subject description: The Missile Fires and then turn round and flys away
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everytime i fire the Missile on my Tomahawk Missiloe Launcher the rocket turns round and flys away and does'nt hit where i aimmed plzz help me

[Tomahawk]
UIName=Name:V3
Name=V3 Launcher ;locked
Category=AFV
Primary=TomahawkLauncher
CanPassiveAquire=no ; Won't try to pick up own targets
Spawns=Tomahawk Rocket
SpawnsNumber=1
SpawnRegenRate=400
SpawnReloadRate=0 ; missile spawn don't come back
NoSpawnAlt=yes ; alternate voxel for out of spawns: xxxxWO (V3WO)
Strength=150
Armor=light
TechLevel=3
Turret=no
CrateGoodie=yes
Sight=7
Speed=4
Owner=Russians,Confederation,Africans,Arabs
Cost=800
Soylent=800
Points=40
ROT=5
AllowedToStartInMultiplayer=no
Crusher=yes
Crewed=no ; Big giant missile on its head precludes survivor (per designer)
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=V3Select
VoiceMove=V3Move
VoiceAttack=V3AttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=V3MoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
;MovementZone=Normal ;gs FLAW needs to be changed to this when The Flaw is fixed
MovementZone=Destroyer
ThreatPosed=25 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
AccelerationFactor=0.01
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
GuardRange=9
TooBigToFitUnderBridge=true
;MobileFire=false ; SJM: Looks like this was meant for the V3, but let's not enable it until we know we need it.
Bunkerable=no; Units default to yes, others default to no

; Mammoth tank
Image=TOMAHWK

[TomahawkLauncher]
Damage=1
ROF=150
Range=17
MinimumRange=4
Spawner=yes
Projectile=TomahawkProj
Speed=10
Warhead=Special

[TomahawkProj]
Arm=2
Shadow=no
;Proximity=yes
Proximity=no
Ranged=yes
AG=yes
Image=MISSILE
ROT=60
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no

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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Fri Apr 29, 2011 3:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Are you using Ares or NP?
Your unit launches a spawned aircraft-typed missile.The weapon is just a launcher,nothing to do with the spawned aircraft.

Adjust the [Tomahawk Rocket] 's flying parameters.

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LH_Mouse
Cyborg Firebomber


Joined: 10 Jan 2010
Location: The Great PRC

PostPosted: Fri Apr 29, 2011 3:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ares doesn't support custom missiles, currently.

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We will prevail!!!

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dodgevipergts
Chem Warrior


Joined: 31 Jan 2011

PostPosted: Fri Apr 29, 2011 3:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

no im not using any patchs

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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Fri Apr 29, 2011 3:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

You cannot add aircraft-typed missiles without patch

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dodgevipergts
Chem Warrior


Joined: 31 Jan 2011

PostPosted: Fri Apr 29, 2011 4:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

kenosis wrote:
You cannot add aircraft-typed missiles without patch

mine isn't patched the rocket is in game but it flys out of the screen insted of where you click

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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Fri Apr 29, 2011 4:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

I mean,add a useable missile.

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ImP_RuLz
Jumpjet Infantry


Joined: 21 May 2004
Location: Pakistan

PostPosted: Fri Apr 29, 2011 5:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

You can't add additional rockets without using RockPatch or NPatch.

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ApolloTD
Commander


Joined: 19 Nov 2003

PostPosted: Sat Apr 30, 2011 10:08 am    Post subject: Reply with quote  Mark this post and the followings unread

How many times must people tell you NOT to use spaces in the damn name entrys of the units, you just make random crashes more likely doing so.

and people have already said you, without patches, you can't add a working spawned rocket, sure you can add but its without guidance and does no good as you've seen, only way is to sacrifice one of the existing 3 to use their guidance system, V3/Drednaught missile/Boomer Missile.

and this whole Projectile with missile art is also pointless, as its a spawner, not actual normal missile, it would help if you studied existing code more than keep throwing questions on the air as your quite clueless at this point.

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