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Issues getting buildup to display.
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Droke
Scorpion Sniper


Joined: 18 May 2004
Location: CA, USA

PostPosted: Wed May 04, 2011 2:48 am    Post subject:  Issues getting buildup to display.
Subject description: Resolved
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So yeah, I need help.

My issue is this, my building's buildup wont show. Code below. My SHP is loose in the directory, though I have tried it in a MIX. File name is correct, and has been added to the animation list.

Would appreciate any help in solving this.



Code:
[YAMPSI]
Remapable=yes
Normalized=yes
Height=6
Cameo=MPSIICON
Foundation=1x1
Buildup=YAMPSIMK
DemandLoadBuildup=true
FreeBuildup=true
ActiveAnim=YAMPSI_A
ActiveAnimDamaged=YAMPSI_AD
ActiveAnimZAdjust=0
ActiveAnimYSort=0
CanBeHidden=False
OccupyHeight=2
AddOccupy1=-2,-2
AddOccupy2=-3,-3
AddOccupy3=-1,-1
DamageFireOffset0=-0,0

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Last edited by Droke on Thu May 05, 2011 8:18 am; edited 1 time in total

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LH_Mouse
Cyborg Firebomber


Joined: 10 Jan 2010
Location: The Great PRC

PostPosted: Wed May 04, 2011 2:55 am    Post subject: Reply with quote  Mark this post and the followings unread

Do you have yampsimk.shp and ygmpsimk.shp?

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Droke
Scorpion Sniper


Joined: 18 May 2004
Location: CA, USA

PostPosted: Wed May 04, 2011 3:02 am    Post subject: Reply with quote  Mark this post and the followings unread

Yes, I do.

Should also be noted that other buildups work. However, as far as I can tell my SHP isn't damaged at all.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Wed May 04, 2011 3:06 am    Post subject: Reply with quote  Mark this post and the followings unread

looks like your missing NewTheater=yes

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Droke
Scorpion Sniper


Joined: 18 May 2004
Location: CA, USA

PostPosted: Wed May 04, 2011 3:16 am    Post subject: Reply with quote  Mark this post and the followings unread

Ran it with the tag, no change. I had copied the Psychic Radar for this, it also lacked that tag.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Wed May 04, 2011 3:24 am    Post subject: Reply with quote  Mark this post and the followings unread

only other thing i can suggest is make it for all theaters,
YAMPSIMK
YTMPSIMK
YUMPSIMK
YGMPSIMK

recheck your entry in [Animations] for proper spelling

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Droke
Scorpion Sniper


Joined: 18 May 2004
Location: CA, USA

PostPosted: Wed May 04, 2011 4:24 am    Post subject: Reply with quote  Mark this post and the followings unread

YAMPSIMK is whats entered, yet it doesn't work in artic settings. Would adding the others effect that?

(I ask, rather then test, as I am otherwise occupied.)

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LH_Mouse
Cyborg Firebomber


Joined: 10 Jan 2010
Location: The Great PRC

PostPosted: Wed May 04, 2011 9:36 am    Post subject: Reply with quote  Mark this post and the followings unread

Is the count of frames in that shp an even number(including shadows)? As far as i know if you drop or add one frame by accident then that animation won't be played at all.

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Graion Dilach
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Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Wed May 04, 2011 9:38 am    Post subject: Reply with quote  Mark this post and the followings unread

It shouldn't.

Do your buildup have enough shadow frame? I ran into this issue with the Secret-Lab-barracks, that there were less shadow frame than needed and the game interpreted normal frames as shadows as well.

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Droke
Scorpion Sniper


Joined: 18 May 2004
Location: CA, USA

PostPosted: Wed May 04, 2011 8:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

Adding the redundant theaters didn' work. The animation is even framed, with a 1:1 image/shadow ratio.

Right, if it helps here are the SHPs. They were suppose to go public after I got it all working anyways.



MPSI.zip
 Description:

Download
 Filename:  MPSI.zip
 Filesize:  114.9 KB
 Downloaded:  68 Time(s)


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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Thu May 05, 2011 12:15 am    Post subject: Reply with quote  Mark this post and the followings unread

Reduce your canvas size -100 in all 4 directions. Then it should work fine.

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Droke
Scorpion Sniper


Joined: 18 May 2004
Location: CA, USA

PostPosted: Thu May 05, 2011 2:09 am    Post subject: Reply with quote  Mark this post and the followings unread

Oh hey, progress. Trimming it causes it to show, but it only shows the first frame. Doesnt animate. What else needs correcting?

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ApolloTD
Commander


Joined: 19 Nov 2003

PostPosted: Thu May 05, 2011 7:18 am    Post subject: Reply with quote  Mark this post and the followings unread

Well, had a rough quick look, it might work ok if you set the basic shp into same canvas size as rest of the shps instead of 100x 100, no time to test it now tho.

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Droke
Scorpion Sniper


Joined: 18 May 2004
Location: CA, USA

PostPosted: Thu May 05, 2011 8:18 am    Post subject: Reply with quote  Mark this post and the followings unread

Worked like a charm. Thanks very much for the help everybody. Smile

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