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REQUEST: Concept Art Gyro Copter
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dodgevipergts
Chem Warrior


Joined: 31 Jan 2011

PostPosted: Sun Apr 17, 2011 11:32 pm    Post subject:  REQUEST: Concept Art Gyro Copter Reply with quote  Mark this post and the followings unread

Could someone please make the Gyro Copter from the RA2 Concept Art? Cheers!

edited for spelling and grammar
-Team Black

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Sun Apr 17, 2011 11:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

Um.. Have you counted the number of active 3D artists who can/will do infantry.

I can count them on one hand. They're few and far between.

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dodgevipergts
Chem Warrior


Joined: 31 Jan 2011

PostPosted: Sun Apr 17, 2011 11:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Orac wrote:
Um.. Have you counted the number of active 3D artists who can/will do infantry.

I can count them on one hand. They're few and far between.


what i want is a Gyro Copter voxel though

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Saref
Rocket Cyborg


Joined: 26 Nov 2008
Location: Earth

PostPosted: Mon Apr 18, 2011 7:34 am    Post subject: Reply with quote  Mark this post and the followings unread

There is one gyro copter shp made by LaoTze

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Mon Apr 18, 2011 10:59 am    Post subject: Reply with quote  Mark this post and the followings unread

But that's not public, because it's in Unit Pack 25.

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carnage_xploade
Disk Thrower


Joined: 04 Jul 2009
Location: Romania

PostPosted: Mon Apr 18, 2011 4:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

do you have the picture, maybe I can do it in a vxl

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ImP_RuLz
Jumpjet Infantry


Joined: 21 May 2004
Location: Pakistan

PostPosted: Mon Apr 18, 2011 5:08 pm    Post subject: Reply with quote  Mark this post and the followings unread


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FurryQueen
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Also Known As: Fen
Joined: 24 Jul 2010

PostPosted: Mon Apr 18, 2011 8:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Graion Dilach wrote:
But that's not public, because it's in Unit Pack 25.

Which you can use assets from provided you don't just copy every unit out of it.

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dodgevipergts
Chem Warrior


Joined: 31 Jan 2011

PostPosted: Mon Apr 18, 2011 9:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

carnage_xploade wrote:
do you have the picture, maybe I can do it in a vxl
beast plzzzzzzz do it

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Graion Dilach
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Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Tue Apr 19, 2011 10:12 am    Post subject: Reply with quote  Mark this post and the followings unread

FurryQueen wrote:
Graion Dilach wrote:
But that's not public, because it's in Unit Pack 25.

Which you can use assets from provided you don't just copy every unit out of it.


Huh, I don't get it. You mean even those assets are public nowadays? AFAIK latest Lao Tze arts are forbidden, because of the note on Graveyard's downloads.

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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Tue Apr 19, 2011 10:31 am    Post subject: Reply with quote  Mark this post and the followings unread

Graion Dilach wrote:
FurryQueen wrote:
Graion Dilach wrote:
But that's not public, because it's in Unit Pack 25.

Which you can use assets from provided you don't just copy every unit out of it.


Huh, I don't get it. You mean even those assets are public nowadays? AFAIK latest Lao Tze arts are forbidden, because of the note on Graveyard's downloads.


Since Lao Tze left (this being YEARS ago), all his assets were made public.

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Blade
Cyborg Commando


Joined: 23 Dec 2003

PostPosted: Tue Apr 19, 2011 7:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Were they? That said he never seemed to have a problem with people using specific ones if they asked. He gave me permission to use a few if I wanted. I even have a couple of infantry he modelled and I animated knocking around from my somewhat stalled mod.

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dodgevipergts
Chem Warrior


Joined: 31 Jan 2011

PostPosted: Wed Apr 20, 2011 1:10 am    Post subject: Reply with quote  Mark this post and the followings unread

carnage_xploade have you made a voxel yet

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carnage_xploade
Disk Thrower


Joined: 04 Jul 2009
Location: Romania

PostPosted: Wed Apr 20, 2011 12:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

I've done the base, but it seems I cant do the man. But i can make a cockpit

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dodgevipergts
Chem Warrior


Joined: 31 Jan 2011

PostPosted: Wed Apr 20, 2011 5:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

carnage_xploade wrote:
I've done the base, but it seems I cant do the man. But i can make a cockpit
cheers for starting it and if you do properly struggle with the man inside mybe you could try putting a glass dome or window on it abit like a ts attack bike

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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Wed Apr 20, 2011 6:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Blade wrote:
Were they? That said he never seemed to have a problem with people using specific ones if they asked. He gave me permission to use a few if I wanted. I even have a couple of infantry he modelled and I animated knocking around from my somewhat stalled mod.


As far as I remember, he had a chat with a member of the community and later spread to the rest of the community, in which he mentioned that all his assets are free to use.

Besides, when was his mod last released? 2003, 2004?...

It kinda makes the assets free too use IMO. Its likely he won't come back.

Same for other age-old assets I say. Time passed, yet those assets are left there in the dust.

If the mod's job was done, I don't see why it couldn't help out other mods.

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4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Wed Apr 20, 2011 8:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Eh, that topic is kind of shrouded. I don't remember anywhere that he has technically left or made everything public, and there is that note:
graveyards.cncguild.net wrote:
Lao Tze is allowing any files that are not in the latest version of his modification (that is, Version 25) to be used. However, any files that are still in the latest version are not to be used without the express permission of Lao Tze. To get permission, simply email Dethro, and he will see that Lao Tze gets your message.


So technically, unless Dethro says so (not that I tried to get in contact with him), its still not public.

I'm all for releasing to the public, but clearly he has his reasons not to and we must respect those reasons.
Please refer to: http://ppmsite.com/forum/viewtopic.php?t=27884

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FurryQueen
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Also Known As: Fen
Joined: 24 Jul 2010

PostPosted: Wed Apr 20, 2011 9:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

I actually remember that LaoTze himself said he didn't mind units from the latest being used provided you didn't just make a near clone of his mod.

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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Thu Apr 21, 2011 9:44 am    Post subject: Reply with quote  Mark this post and the followings unread

FurryQueen wrote:
I actually remember that LaoTze himself said he didn't mind units from the latest being used provided you didn't just make a near clone of his mod.


Precisely.

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Thu Apr 21, 2011 11:55 am    Post subject: Reply with quote  Mark this post and the followings unread

Yeah IIRC that's the deal.

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dodgevipergts
Chem Warrior


Joined: 31 Jan 2011

PostPosted: Thu Apr 21, 2011 6:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

carnage_xploade hows the voxel going?

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Fri Apr 22, 2011 7:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

I have the main model almost done, It's not like the concept pic, but I did it in my own style. I just have a few more things to do it, then I'll add the dude, and the textures. It will probably come with an option of .shp or voxel. I havent decided yet.

I plan on using this in my mod, but I will release it to those interested in using it.



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OmegaBolt
President


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PostPosted: Fri Apr 22, 2011 8:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

Could this be done for the Allies maybe?

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dodgevipergts
Chem Warrior


Joined: 31 Jan 2011

PostPosted: Fri Apr 22, 2011 9:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

Wow now thats propper beast to a new level of most unbelivibly beastness

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Fri Apr 22, 2011 10:09 pm    Post subject: art Reply with quote  Mark this post and the followings unread

looks pretty sweet

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Sat Apr 23, 2011 11:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

little update

OmegaBolt wrote:
Could this be done for the Allies maybe?


Yep, this is going to be for the Allies Smile



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dodgevipergts
Chem Warrior


Joined: 31 Jan 2011

PostPosted: Sat Apr 23, 2011 11:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

Cranium wrote:
little update

OmegaBolt wrote:
Could this be done for the Allies maybe?


Yep, this is going to be for the Allies Smile


oh my giddy aunt when i asked you to make a Gryo Copter Voxel was exspecting a kind of heli-copter backpack straped to a man but no you really are beast with Voxels

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Orac
President


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Location: New Zealand

PostPosted: Sun Apr 24, 2011 12:08 am    Post subject: Reply with quote  Mark this post and the followings unread

*3D models

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pd
Laser Commando


Joined: 19 Jun 2005
Location: Gone

PostPosted: Sun Apr 24, 2011 8:24 am    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
But that's not public, because it's in Unit Pack 25.

Just checked the readme files, I'm confused...

readme.doc wrote:
This mod or any part of it cannot be distributed without the consent of the author.

readme.txt wrote:
There are no rules provided. If you are going to use this in a public modification, you must credit the authors, even if you have modified it.


So basically one file says "ask me for permission", while the other says "go and use it but give credit"? I'd just say send him an e-mail and ask for permission, and if you don't get anything back go with what grants you the most rights.

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4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Sun Apr 24, 2011 10:56 am    Post subject: Reply with quote  Mark this post and the followings unread

Damn thats a nice looking soldier...

The piping? on the side could use fixing though, atm it looks like its clipping. Very nice overall.

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Cranium
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Joined: 05 Dec 2009
Location: USA

PostPosted: Sun Apr 24, 2011 1:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

slight update, just a couple things to fix add, then on to texturing Razz



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dodgevipergts
Chem Warrior


Joined: 31 Jan 2011

PostPosted: Sun Apr 24, 2011 1:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

Cranium wrote:
slight update, just a couple things to fix add, then on to texturing Razz

it's getting there

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sun Apr 24, 2011 3:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks really cool. Infantry or vehicle?

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Cranium
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Joined: 05 Dec 2009
Location: USA

PostPosted: Sun Apr 24, 2011 3:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, I was thinking more of a JumpJet type .shp vehicle with some firing anims. Don't think it would work as well as an Infantry, but I could give it a whole new set of sequences.
Right now I'm working on a firing anim involvng the guy. Gonna try to make him look around and activate another lever "not added yet" to launch side missles during an AA "dog fight" Attack.

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carnage_xploade
Disk Thrower


Joined: 04 Jul 2009
Location: Romania

PostPosted: Sun Apr 24, 2011 5:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

mmmmm.....da



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Graion Dilach
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Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Sun Apr 24, 2011 7:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice, but IMO it's more closer to a spawned chopper than a gyrocopter.

But if I get a Soviet Aircraft Launcher or something, I'll definitely used it. It's more fitting to the role than those Harpys in all mods.

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"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sun Apr 24, 2011 8:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hey that's actually really nice, and cute. #Tongue

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Tue May 03, 2011 11:27 am    Post subject: Reply with quote  Mark this post and the followings unread

I havent forgotten about this, just taking a little longer than expected on the rigging and animating process.

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OmegaBolt
President


Joined: 21 Mar 2005
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PostPosted: Tue May 03, 2011 2:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

Cool, I was gonna bump the topic but now I don't have to. #Tongue Looking forward to it.

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dodgevipergts
Chem Warrior


Joined: 31 Jan 2011

PostPosted: Tue May 03, 2011 3:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Cranium wrote:
I havent forgotten about this, just taking a little longer than expected on the rigging and animating process.

Beast i thought you'd stopped

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Thu May 05, 2011 1:32 am    Post subject: Reply with quote  Mark this post and the followings unread

Need size feedback. Is it good or does it need to be smaller?



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Roaches
Cyborg Commando


Joined: 16 Dec 2007
Location: Modding other games.

PostPosted: Thu May 05, 2011 3:00 am    Post subject: Reply with quote  Mark this post and the followings unread

Too big, try sizing it down at 1.5 cell. Excellent work for such a hefty request, Cranium.

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Thu May 05, 2011 11:07 am    Post subject: Reply with quote  Mark this post and the followings unread

Well the pilot needs to equal RA2 sized infantry. I'd work off that instead of the vehicle itself.

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dodgevipergts
Chem Warrior


Joined: 31 Jan 2011

PostPosted: Thu May 05, 2011 3:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

maybe just slightly smaller looks beast

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Fri May 06, 2011 10:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

This is how its going to be. I had some different plans for animations, but I'm time strapped. So spinning rotors is all we get for now. I'll have it .shp tomorrow as I'm dog tired from work today. I'll figure out the FLH's and stuff for ya too. It's a 1.5 cell unit.



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Roaches
Cyborg Commando


Joined: 16 Dec 2007
Location: Modding other games.

PostPosted: Fri May 06, 2011 10:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Not bad, Cranium. Smile

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Fri May 06, 2011 11:05 pm    Post subject: gyro Reply with quote  Mark this post and the followings unread

Very Purr-ty

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Sat May 07, 2011 3:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

alright, just .shp'd it up. Heres an ingame preview. Let me know if something needs to be changed. If everything looks good, I'll post up the .shp



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Symphonic
Tiberian Fiend


Joined: 06 Jan 2009

PostPosted: Sat May 07, 2011 4:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Cranium wrote:
alright, just .shp'd it up. Heres an ingame preview. Let me know if something needs to be changed. If everything looks good, I'll post up the .shp


I'd give it an allied scheme, right now it looks like something for the soviet side...

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OmegaBolt
President


Joined: 21 Mar 2005
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PostPosted: Sat May 07, 2011 4:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

The pilot should be coloured more like the Rocketeer IMO.

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