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does anyoneknow where i can find a RA2 grenade projectile?
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dodgevipergts
Chem Warrior


Joined: 31 Jan 2011

PostPosted: Sat May 14, 2011 11:47 pm    Post subject:  does anyoneknow where i can find a RA2 grenade projectile?
Subject description: i need a grenade for RA2/YR...
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i'm ptting in a grenader but i don't have a grenade projectile does anyone know where could get one or have one?

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Sun May 15, 2011 12:11 am    Post subject: Reply with quote  Mark this post and the followings unread

A grenade is going to be so small you wont notice it really anyway. Just open up VoxelseIII and throw a few pixels together and call it a grenade.

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FurryQueen
General


Joined: 24 Jul 2010
Location: Liyue

PostPosted: Sun May 15, 2011 1:26 am    Post subject: Reply with quote  Mark this post and the followings unread

Look at discus.shp. It needs a repalette but it should do the trick just fine.

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Martin Killer
Missile Trooper


Joined: 27 Nov 2005

PostPosted: Sun May 15, 2011 8:47 am    Post subject: Reply with quote  Mark this post and the followings unread

Open the normal tank cannonball and resize it in SHP Builder.

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dodgevipergts
Chem Warrior


Joined: 31 Jan 2011

PostPosted: Sun May 15, 2011 10:23 am    Post subject: Reply with quote  Mark this post and the followings unread

FurryQueen wrote:
Look at discus.shp. It needs a repalette but it should do the trick just fine.


Could you upload a discus projectile

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Hogo
Cyborg Firebomber


Joined: 12 Jul 2009
Location: London, England

PostPosted: Sun May 15, 2011 11:05 am    Post subject: Reply with quote  Mark this post and the followings unread

dodgevipergts wrote:
FurryQueen wrote:
Look at discus.shp. It needs a repalette but it should do the trick just fine.


Could you upload a discus projectile

I'm Guessing its in the YR files?

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dodgevipergts
Chem Warrior


Joined: 31 Jan 2011

PostPosted: Sun May 15, 2011 11:10 am    Post subject: Reply with quote  Mark this post and the followings unread

Hogo wrote:
dodgevipergts wrote:
FurryQueen wrote:
Look at discus.shp. It needs a repalette but it should do the trick just fine.


Could you upload a discus projectile

I'm Guessing its in the YR files?


probebly but i can't find it because all the names have changed to random letters and numbers for some strange reason so could someone upload

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Sun May 15, 2011 11:41 am    Post subject: Reply with quote  Mark this post and the followings unread

dodgevipergts wrote:
probebly but i can't find it because all the names have changed to random letters and numbers for some strange reason

Wut?

It's in RA2.mix->Conquer.mix->Discus.shp

XCC Mixer is your fiend, Use It!

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The enemy shall be injected with toxic poison - Venom

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dodgevipergts
Chem Warrior


Joined: 31 Jan 2011

PostPosted: Sun May 15, 2011 11:45 am    Post subject: Reply with quote  Mark this post and the followings unread

Cranium wrote:
dodgevipergts wrote:
probebly but i can't find it because all the names have changed to random letters and numbers for some strange reason

Wut?

It's in RA2.mix->Conquer.mix->Discus.shp

XCC Mixer is your fiend, Use It!


no honistly all the mixs names and things insides names have turned into random letters and numbers like this B3080BD2 thats one of the mix files names

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Sun May 15, 2011 11:50 am    Post subject: Reply with quote  Mark this post and the followings unread

Reinstall XCC Mixer. And don't delete the dats from it.

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"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Sun May 15, 2011 11:55 am    Post subject: Reply with quote  Mark this post and the followings unread

How the hell did you manage that?

anyway, here, use my grenade vxl then.

[Warheads]
**=GRENADEHE

[GrenadeThrow]
Damage=40
ROF=60
Range=4.5
Projectile=GrenadeLob
Floater=yes
Speed=5
Warhead=GRENADEHE
Lobber=yes
Bright=yes

[GrenadeLob]
Image=GRENADE
Bouncy=yes
Arcing=yes
Floater=yes
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no

[GRENADEHE]
CellSpread=.5
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=100%,100%,100%,70%,70%,35%,75%,40%,20%,80%,100%
InfDeath=2
AnimList=TWLT070
Deform=10%
DeformThreshhold=300
Tiberium=yes
Bright=yes
ProneDamage=70%

*****Art******
[GRENADE]
Voxel=yes
UseLineTrail=yes <--you dont need this, just looks cool.
LineTrailColor=216,216,255
LineTrailColorDecrement=16
Rotates=yes



grenade throw.gif
 Description:
 Filesize:  226.37 KB
 Viewed:  2145 Time(s)

grenade throw.gif



grenade.hva
 Description:

Download
 Filename:  grenade.hva
 Filesize:  88 Bytes
 Downloaded:  74 Time(s)


grenade.vxl
 Description:

Download
 Filename:  grenade.vxl
 Filesize:  1.93 KB
 Downloaded:  75 Time(s)


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Last edited by Cranium on Sun May 15, 2011 12:06 pm; edited 1 time in total

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dodgevipergts
Chem Warrior


Joined: 31 Jan 2011

PostPosted: Sun May 15, 2011 12:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

cheers cranium for the grenade voxel and cheers Graion Dilach now my xcc names are back

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Destiny
President


Joined: 02 May 2006
Location: Singapore

PostPosted: Sun May 15, 2011 12:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

The Grenadier and GI are hilarious #Tongue

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Sun May 15, 2011 12:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

Cranium wrote:
How the hell did you manage that?


Messing with the global mix database.dat file in XCC's dir, IIRC. If XCC can't determine the filename from the local or the global database, it shows the IDs instead.

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