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can someone make a sequence for this infantry plzz
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dodgevipergts
Chem Warrior


Joined: 31 Jan 2011

PostPosted: Wed May 18, 2011 4:37 am    Post subject:  can someone make a sequence for this infantry plzz
Subject description: Cyborg
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i've done infantry sequences before but i can't seem to do this one it's a Cyborg for RA2 could someone plzz have a go



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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Wed May 18, 2011 8:01 am    Post subject: Reply with quote  Mark this post and the followings unread

use the sequence maker



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superluigi949
Grenadier


Joined: 03 Oct 2009

PostPosted: Wed May 18, 2011 8:11 am    Post subject: Reply with quote  Mark this post and the followings unread

i sure don't trust the sequence maker....it's a bit.... useless.

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dodgevipergts
Chem Warrior


Joined: 31 Jan 2011

PostPosted: Wed May 18, 2011 8:22 am    Post subject: Reply with quote  Mark this post and the followings unread

superluigi949 wrote:
i sure don't trust the sequence maker....it's a bit.... useless.

Your right the sequence maker fails could someone try and make me one plzz

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Wed May 18, 2011 11:27 am    Post subject: Reply with quote  Mark this post and the followings unread

Ah, Lao tze's Cyborg. IIRC, it's compatible with the TS Cyborg sequence, try that. If not... well, count the frames. It ain't that hard.

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dodgevipergts
Chem Warrior


Joined: 31 Jan 2011

PostPosted: Wed May 18, 2011 1:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

for some reason my sequence dosen't work plzz could someone do me one

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Wed May 18, 2011 2:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
superluigi949


Dude, shrink that signature. Now.

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ArvinCool
Tiberian Beast


Joined: 01 Jun 2008

PostPosted: Wed May 18, 2011 3:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

Either learn how to make yourself or copy the codes from Lao Tzes mod.
It isnt hard to do by yourself, I learned how to make a sequences in 5 min.

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dodgevipergts
Chem Warrior


Joined: 31 Jan 2011

PostPosted: Wed May 18, 2011 4:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

ArvinCool wrote:
Either learn how to make yourself or copy the codes from Lao Tzes mod.
It isnt hard to do by yourself, I learned how to make a sequences in 5 min.


ok then where can i find a tut or can you tell me how to make a infantry sequence then

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wardeathfun
Commander


Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Wed May 18, 2011 4:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

Why is it you say in first post you done infantry sequences before when you obviously did not? :/ Use the SHP editor as already shown, tutorials are not needed. If you really need help, then try using existing westwood infantry as an example.

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dodgevipergts
Chem Warrior


Joined: 31 Jan 2011

PostPosted: Wed May 18, 2011 5:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

wardeathfun wrote:
Why is it you say in first post you done infantry sequences before when you obviously did not? :/ Use the SHP editor as already shown, tutorials are not needed. If you really need help, then try using existing westwood infantry as an example.

no i'd done infantry sequences before without getting them right as well

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FurryQueen
General


Also Known As: Fen
Joined: 24 Jul 2010

PostPosted: Thu May 19, 2011 1:15 am    Post subject: Reply with quote  Mark this post and the followings unread

Then learn to use the Sequence creator in the SHP Builder. I'm atrocious at hand making sequences, but I can make flawless ones with the Builder.

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superluigi949
Grenadier


Joined: 03 Oct 2009

PostPosted: Thu May 19, 2011 5:15 am    Post subject: Reply with quote  Mark this post and the followings unread

guys look at this topic's title,it says "could someone make" NOT "could someone teach my how to".

@dodge:
here's my email,i'll make the sequence for you AND teach you how to do it yourself at the same time.
sm.949@hotmail.com

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ApolloTD
Commander


Joined: 19 Nov 2003

PostPosted: Thu May 19, 2011 5:32 am    Post subject: Reply with quote  Mark this post and the followings unread

Thing is, he learns nothing from giving him a working sequence as problem is then solved so no need to try figure out why it worked and bound to ask for it again. sequences aren't hard, all you need to do is open one shp in say shp builder and keep in mind that shp builder starts from 1 while game starts from 0 (zero) and just count the frames so starting frame number followed by amount of frames for 1 direction and 3rd value basicly same again unless there is only one direction so it would be zero then but thats not likely in most infantry.

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superluigi949
Grenadier


Joined: 03 Oct 2009

PostPosted: Thu May 19, 2011 5:37 am    Post subject: Reply with quote  Mark this post and the followings unread

i vote deleting this post beacuase it's full of spam

this is the big deal here:

[MyCyborgSequence]
Ready=0,1,1
Guard=0,1,1
Walk=8,8,6
Idle1=72,15,0,W
Idle2=87,15,0,E
Die1=102,15,0,W
Die2=117,15,0,W
FireUp=132,8,6
Paradrop=196,1,0
Cheer=197,8,0,W
Crawl=205,8,6
FireProne=269,8,6

@Apollo:even though i know how to make sequences,no of your talk seemed like i could comprehend how a total beginner could understand it.

it's just like telling someone who doesn't know how to read to write a short story.

@all of the other guys:
you all are "spammers wanna be" when you keep insisting on not doing anything.

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Thu May 19, 2011 10:01 am    Post subject: Reply with quote  Mark this post and the followings unread

DEFEND THE NOOB! HELL YEAH!

SuperLuigi, I have no problem against you, but tbh this guy should learn something properly. All he did now except that mod and those crappy cameos is asking for assets and help. And when he asks for it, he bugs the one who promised it.

I don't think he's allowed to do that, since he doesn't want to learn anything.

Look at those cameos. I've told numerous times that those are bugged, since he uses a wrong background color at importing, yet he ignored it. I even told him how to fix it.

What was the response: 4 NEW SETS OF BAD IMPORT!

Honestly, the guy is a noob. And honestly, I'm close to fed up with his behaviour. It's not because I don't like helping, anybody on RenProj IRC can tell you I'm already being the support agent there... but it's because if he doesn't want to learn, only to do c'n'p... then thanks, I won't help him.

And yes, even spamming is better than telling him what do step-by-step when he's too stupid to take those steps.

And for the record, XGamer's ART.INI guide about Sequences, where I learnt from.

Quote:

Infantry Sequences tell the game which frame in an Infantry’s SHP file should be used for what purpose. Each tag has 3 or 4 possible values:

The first number is the starting frame for that particular action. Note that RA2 counts the SHP frames starting from 0, so the first frame is considered 0 by RA2.

The second number is the number of frames to be used, including the starting frame.

The third number is complex. It says how to get to the starting frame of a particular direction for that action. Starting with the Starting frame, the game will multiply the facing number (which is 0 for facing “up” and moving counter-clockwise increases the number by one) by the third number to reach the starting frame of the facing direction. This is used to get Prone frames without having to draw them and add new frames. I’ll give an example:

Conscript
Crawl=86,6,6
The game will start a 86, and use the six frames including frame #87 for facing north, calculate the frame number of the next direction, and then use the next 6 frames from there, and so on.

Prone=86,1,6
Here, the game will only take the first frame (#87), and then calculate the frame number of the next direction, and use that frame for the next direction.

The fourth value is a North, South, East, West, system on a compass rose. The game’s directions are different than yours. The game considers north to be in the top left of your screen. Basically the game’s compass is rotated 45° clockwise. The fourth value is only used on the Idle1=, Idle2=, WetIdle1=, WetIdle2=, and Cheer= tags.

Here are the valid action tags:

Ready=
Used when the infantry unit is just standing there idle.

Guard=
Used when the infantry unit is set to guard mode. This doesn’t seem to be used much by RA2.

Tread=
Specifies frames used when an infantry unit is swimming in the water, and is treading to keep itself above the surface of the water.

Prone=
Specifies all the frames the infantry unit uses while lying on the ground (to reduce damage taken).

Walk=
Specifies frames used when the infantry walks.

Swim=
Specifies frames used when the infantry unit is swimming in the water.

FireUp=
Specifies frames used when the infantry unit is standing and firing at an enemy unit.

WetAttack=
Specifies frames used when the infantry unit is swimming in the water and firing at an enemy unit.

Down=
Specifies frames used when the infantry unit drops to the ground when it is going from standing to prone.

Crawl=
Specifies frames used when the infantry unit is crawling. That’s when a unit is taking fire but is told to move.

Up=
The Opposite of down=. Specifies frames for when the infantry unit is getting up after the danger has passed.

FireProne=
Specifies frames used when an infantry is prone and returning fire.

Idle1=
Idle2=
Specifies frames used when an infantry unit is standing around. This makes it look less like a statue when idle.

WetIdle1=
WetIdle2=
Specifies frames used when an infantry unit is swimming in the water. This makes it look less like a statue when idle.

Die1=
Specifies frames used when an infantry unit is killed by a weapon with a warhead that has InfDeath=1.

Die2=
Specifies frames used when an infantry unit is killed by a weapon with a warhead that has InfDeath=2. This may be randomly chosen between Die2= and Die3=.

Die3=
Specifies frames used when an infantry unit is killed by a weapon with a warhead that has InfDeath=1. This may be randomly chosen between Die3= and Die2=.

Die4=
Specifies frames used when an infantry unit is killed by a weapon with a warhead that has InfDeath=3.

Die5=
Specifies frames used when an infantry unit is killed by a weapon with a warhead that has InfDeath=4.

WetDie1=
Specifies frames used when an infantry unit is killed while swimming in the water. It’s randomly chosen between WetDie1= and WetDie2=.

WetDie2=
Specifies frames used when an infantry unit is killed while swimming in the water. It’s randomly chosen between WetDie2= and WetDie1=.

Deploy=
Specifies frames used when an infantry unit is ordered to “deploy” and thus activate some function (like the GI placing sandbags and mounting a machine gun).

Deployed=
Specifies frames used when an infantry unit is deployed and currently doing nothing.

Undeploy=
Specifies frames used when an infantry unit is order to “undeploy”.

Cheer=
Specifies frames used when an infantry unit cheers.

Paradrop=
Specifies a frame used when an infantry unit is being paradropped onto the battlefield. This frame should NOT have a shadow in the frame.

Fly=
Similar to walk= except that it is only used by flying infantry (e.g. Rocketeer).

Hover=
Specifies frames used when a flying infantry unit is hovering in midair, idling.

FireFly=
Specifies frames used when a flying infantry unit is shooting at something. Similar to FireUp=

Tumble=
Specifies frames used when a flying infantry unit is shot down. May not be used in favor of AirDeathStart=, AirDeathFalling=, and AirDeathFinish=.

AirDeathStart=
Specifies frames used when a flying infantry unit is killed, and begins falling.

AirDeathFalling=
Specifies frames used when a flying infantry unit is falling from the sky.

AirDeathFinish=
Specifies frames used when a flying infantry unit hits the ground after falling from the sky.

(YR) SecondaryFire=
Same as FireUp=, except it is used when the secondary weapon is fired.

(YR) SecondaryProne=
Same as FireProne=, except it is used when the secondary weapon is fire, while prone.

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=======================
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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Thu May 19, 2011 11:23 am    Post subject: Reply with quote  Mark this post and the followings unread

A short look in art.ini would also reveal the comment block above the sequences, which explains in detail how each key works.
I also had no one telling me how they work and only the art.ini comments, and got them figured out in a few minutes.

dodgevipergts, get your lazy ass up and start doing something yourself instead of asking for every tiny bit. Wink

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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Thu May 19, 2011 1:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well~Read WW's done sequence with the instructions in Art.ini,and view the SHP,try to figure out what these tags do isn't hard,right?

Only read the sequence does nothing.You must read the sequence while you are really viewing the SHP

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dodgevipergts
Chem Warrior


Joined: 31 Jan 2011

PostPosted: Thu May 19, 2011 3:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

DEFEND THE NOOB! HELL YEAH!

SuperLuigi, I have no problem against you, but tbh this guy should learn something properly. All he did now except that mod and those crappy cameos is asking for assets and help. And when he asks for it, he bugs the one who promised it.

I don't think he's allowed to do that, since he doesn't want to learn anything.

Look at those cameos. I've told numerous times that those are bugged, since he uses a wrong background color at importing, yet he ignored it. I even told him how to fix it.

What was the response: 4 NEW SETS OF BAD IMPORT!

Honestly, the guy is a noob. And honestly, I'm close to fed up with his behaviour. It's not because I don't like helping, anybody on RenProj IRC can tell you I'm already being the support agent there... but it's because if he doesn't want to learn, only to do c'n'p... then thanks, I won't help him.

And yes, even spamming is better than telling him what do step-by-step when he's too stupid to take those steps.

And for the record, XGamer's ART.INI guide about Sequences, where I learnt from

hey i've learnt alot since joining this forum and my latest cameos are using the right background and i can do sequences now thanks to you and telling me i'm shit at everything will never help me learn

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Thu May 19, 2011 4:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

Us spoon-feeding you isn't going to help you learn, doing things by yourself will. Rolling Eyes

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dodgevipergts
Chem Warrior


Joined: 31 Jan 2011

PostPosted: Thu May 19, 2011 4:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

Aro wrote:
Us spoon-feeding you isn't going to help you learn, doing things by yourself will. Rolling Eyes

i do learn by myself just somthings are hard for a noob when i first started modding i knacked my game up trying to add in sounds but now i can do it in like 2 seconds and find it well easy

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superluigi949
Grenadier


Joined: 03 Oct 2009

PostPosted: Fri May 20, 2011 7:00 am    Post subject: Reply with quote  Mark this post and the followings unread

@all but Dodge:
give the huy a little push then teach him how you pushed him,i mean even i AM a NOOB at texturing my 3d models,but that has a simple reason: no one helped me AT ALL,i mean even LKO linked my to LMGTFY back then,even though i declared that i already googled for that.

i did it then your way Graion Dilach,i pushed my self,but still the stains of hate are still within me,i was banned once,just because people loved laughing at what used to be my bad English skills,i want to shout it out loud but am afraid of being banned,but here goes nothing you know,i hate all of those who didn't ever tried to help me when i asked.




@however is the modder of this form:
requesting topic lock to prevent more spam,i just don't want the server to die out laughing on us.

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Fri May 20, 2011 11:35 am    Post subject: Reply with quote  Mark this post and the followings unread

Maybe no one wants to help? People will only provide support if they think it's worth it and currently we've seen nothing to prove that dodgevipergts does anything himself and has any initiative what-so-ever.

Some members come here, show what they've tried to do, the results and what isn't working. Then people will help, because the newbie's obviously tried and simply needs greater understanding of how the tags work in order to accomplish something. dodgevipergts only asks questions without showing that he's even tried beforehand.

We don't expect people to instinctively know what each tag does because that's impossible, we simply hope people play around with the game and work as much out as they can by themselves.

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superluigi949
Grenadier


Joined: 03 Oct 2009

PostPosted: Fri May 20, 2011 12:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

for anyone who wants to spam this topic is your place...

@omega: if you don't want to help then don't,but also don't spam.

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LH_Mouse
Cyborg Firebomber


Joined: 10 Jan 2010
Location: The Great PRC

PostPosted: Fri May 20, 2011 2:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

@superluigi949:

That's exactly why there're so many n00bs in Chinese community, you know it.

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superluigi949
Grenadier


Joined: 03 Oct 2009

PostPosted: Fri May 20, 2011 2:23 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nihao?,what does (That's) refer to?,not helping or helping?.

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Fri May 20, 2011 2:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm not a Chinese, but I've heard the story from Kenosis.

Helping them like you did and defending them against the flames is a wong way. Read OBolt's intelligent and clean post (which wasn't spam, BTW) again. Probably try Google Translator or ask Mouse to translate it for you.

You certainly missed the point.

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"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
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Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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superluigi949
Grenadier


Joined: 03 Oct 2009

PostPosted: Fri May 20, 2011 6:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ok then,just because the respectable LH_mouse,Graion Dilach and Omega bolt all agree to one point,then i will be as everyone demands,i will only lead the noobs to tutorials and push them by pick 1-pick 2 etc tutorials.

am not visiting this topic anymore,i got the point,if you see something wrong with what i said,don't bother posting here,maybe a little PM would be better.

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Fri May 20, 2011 7:32 pm    Post subject: inf Reply with quote  Mark this post and the followings unread

is that from TS??

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Sat May 21, 2011 11:05 am    Post subject: Reply with quote  Mark this post and the followings unread

No, that's from Lao Tze's Unit Pack 25.

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"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
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