i sure don't trust the sequence maker....it's a bit.... useless. _________________
the only one around here that i'd like to call big brother is LKO QUICK_EDIT
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Wed May 18, 2011 11:27 am Post subject:
Ah, Lao tze's Cyborg. IIRC, it's compatible with the TS Cyborg sequence, try that. If not... well, count the frames. It ain't that hard. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
Either learn how to make yourself or copy the codes from Lao Tzes mod.
It isnt hard to do by yourself, I learned how to make a sequences in 5 min. _________________ "I'll be staying strapped cuse my mac-eleven make my nuts bigger" QUICK_EDIT
Joined: 01 Feb 2007 Location: Las Vegas, Nevada, USA
Posted: Wed May 18, 2011 4:39 pm Post subject:
Why is it you say in first post you done infantry sequences before when you obviously did not? :/ Use the SHP editor as already shown, tutorials are not needed. If you really need help, then try using existing westwood infantry as an example. QUICK_EDIT
Why is it you say in first post you done infantry sequences before when you obviously did not? :/ Use the SHP editor as already shown, tutorials are not needed. If you really need help, then try using existing westwood infantry as an example.
no i'd done infantry sequences before without getting them right as well QUICK_EDIT
Then learn to use the Sequence creator in the SHP Builder. I'm atrocious at hand making sequences, but I can make flawless ones with the Builder. _________________ Discord: princess_marisa
Steam QUICK_EDIT
guys look at this topic's title,it says "could someone make" NOT "could someone teach my how to".
@dodge:
here's my email,i'll make the sequence for you AND teach you how to do it yourself at the same time.
sm.949@hotmail.com _________________
the only one around here that i'd like to call big brother is LKO QUICK_EDIT
Thing is, he learns nothing from giving him a working sequence as problem is then solved so no need to try figure out why it worked and bound to ask for it again. sequences aren't hard, all you need to do is open one shp in say shp builder and keep in mind that shp builder starts from 1 while game starts from 0 (zero) and just count the frames so starting frame number followed by amount of frames for 1 direction and 3rd value basicly same again unless there is only one direction so it would be zero then but thats not likely in most infantry. QUICK_EDIT
@Apollo:even though i know how to make sequences,no of your talk seemed like i could comprehend how a total beginner could understand it.
it's just like telling someone who doesn't know how to read to write a short story.
@all of the other guys:
you all are "spammers wanna be" when you keep insisting on not doing anything. _________________
the only one around here that i'd like to call big brother is LKO QUICK_EDIT
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Thu May 19, 2011 10:01 am Post subject:
DEFEND THE NOOB! HELL YEAH!
SuperLuigi, I have no problem against you, but tbh this guy should learn something properly. All he did now except that mod and those crappy cameos is asking for assets and help. And when he asks for it, he bugs the one who promised it.
I don't think he's allowed to do that, since he doesn't want to learn anything.
Look at those cameos. I've told numerous times that those are bugged, since he uses a wrong background color at importing, yet he ignored it. I even told him how to fix it.
What was the response: 4 NEW SETS OF BAD IMPORT!
Honestly, the guy is a noob. And honestly, I'm close to fed up with his behaviour. It's not because I don't like helping, anybody on RenProj IRC can tell you I'm already being the support agent there... but it's because if he doesn't want to learn, only to do c'n'p... then thanks, I won't help him.
And yes, even spamming is better than telling him what do step-by-step when he's too stupid to take those steps.
And for the record, XGamer's ART.INI guide about Sequences, where I learnt from.
Quote:
Infantry Sequences tell the game which frame in an Infantry’s SHP file should be used for what purpose. Each tag has 3 or 4 possible values:
The first number is the starting frame for that particular action. Note that RA2 counts the SHP frames starting from 0, so the first frame is considered 0 by RA2.
The second number is the number of frames to be used, including the starting frame.
The third number is complex. It says how to get to the starting frame of a particular direction for that action. Starting with the Starting frame, the game will multiply the facing number (which is 0 for facing “up” and moving counter-clockwise increases the number by one) by the third number to reach the starting frame of the facing direction. This is used to get Prone frames without having to draw them and add new frames. I’ll give an example:
Conscript
Crawl=86,6,6
The game will start a 86, and use the six frames including frame #87 for facing north, calculate the frame number of the next direction, and then use the next 6 frames from there, and so on.
Prone=86,1,6
Here, the game will only take the first frame (#87), and then calculate the frame number of the next direction, and use that frame for the next direction.
The fourth value is a North, South, East, West, system on a compass rose. The game’s directions are different than yours. The game considers north to be in the top left of your screen. Basically the game’s compass is rotated 45° clockwise. The fourth value is only used on the Idle1=, Idle2=, WetIdle1=, WetIdle2=, and Cheer= tags.
Here are the valid action tags:
Ready=
Used when the infantry unit is just standing there idle.
Guard=
Used when the infantry unit is set to guard mode. This doesn’t seem to be used much by RA2.
Tread=
Specifies frames used when an infantry unit is swimming in the water, and is treading to keep itself above the surface of the water.
Prone=
Specifies all the frames the infantry unit uses while lying on the ground (to reduce damage taken).
Walk=
Specifies frames used when the infantry walks.
Swim=
Specifies frames used when the infantry unit is swimming in the water.
FireUp=
Specifies frames used when the infantry unit is standing and firing at an enemy unit.
WetAttack=
Specifies frames used when the infantry unit is swimming in the water and firing at an enemy unit.
Down=
Specifies frames used when the infantry unit drops to the ground when it is going from standing to prone.
Crawl=
Specifies frames used when the infantry unit is crawling. That’s when a unit is taking fire but is told to move.
Up=
The Opposite of down=. Specifies frames for when the infantry unit is getting up after the danger has passed.
FireProne=
Specifies frames used when an infantry is prone and returning fire.
Idle1=
Idle2=
Specifies frames used when an infantry unit is standing around. This makes it look less like a statue when idle.
WetIdle1=
WetIdle2=
Specifies frames used when an infantry unit is swimming in the water. This makes it look less like a statue when idle.
Die1=
Specifies frames used when an infantry unit is killed by a weapon with a warhead that has InfDeath=1.
Die2=
Specifies frames used when an infantry unit is killed by a weapon with a warhead that has InfDeath=2. This may be randomly chosen between Die2= and Die3=.
Die3=
Specifies frames used when an infantry unit is killed by a weapon with a warhead that has InfDeath=1. This may be randomly chosen between Die3= and Die2=.
Die4=
Specifies frames used when an infantry unit is killed by a weapon with a warhead that has InfDeath=3.
Die5=
Specifies frames used when an infantry unit is killed by a weapon with a warhead that has InfDeath=4.
WetDie1=
Specifies frames used when an infantry unit is killed while swimming in the water. It’s randomly chosen between WetDie1= and WetDie2=.
WetDie2=
Specifies frames used when an infantry unit is killed while swimming in the water. It’s randomly chosen between WetDie2= and WetDie1=.
Deploy=
Specifies frames used when an infantry unit is ordered to “deploy” and thus activate some function (like the GI placing sandbags and mounting a machine gun).
Deployed=
Specifies frames used when an infantry unit is deployed and currently doing nothing.
Undeploy=
Specifies frames used when an infantry unit is order to “undeploy”.
Cheer=
Specifies frames used when an infantry unit cheers.
Paradrop=
Specifies a frame used when an infantry unit is being paradropped onto the battlefield. This frame should NOT have a shadow in the frame.
Fly=
Similar to walk= except that it is only used by flying infantry (e.g. Rocketeer).
Hover=
Specifies frames used when a flying infantry unit is hovering in midair, idling.
FireFly=
Specifies frames used when a flying infantry unit is shooting at something. Similar to FireUp=
Tumble=
Specifies frames used when a flying infantry unit is shot down. May not be used in favor of AirDeathStart=, AirDeathFalling=, and AirDeathFinish=.
AirDeathStart=
Specifies frames used when a flying infantry unit is killed, and begins falling.
AirDeathFalling=
Specifies frames used when a flying infantry unit is falling from the sky.
AirDeathFinish=
Specifies frames used when a flying infantry unit hits the ground after falling from the sky.
(YR) SecondaryFire=
Same as FireUp=, except it is used when the secondary weapon is fired.
(YR) SecondaryProne=
Same as FireProne=, except it is used when the secondary weapon is fire, while prone.
_________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
A short look in art.ini would also reveal the comment block above the sequences, which explains in detail how each key works.
I also had no one telling me how they work and only the art.ini comments, and got them figured out in a few minutes.
dodgevipergts, get your lazy ass up and start doing something yourself instead of asking for every tiny bit. _________________ SHP Artist of Twisted Insurrection: Nod buildings
SuperLuigi, I have no problem against you, but tbh this guy should learn something properly. All he did now except that mod and those crappy cameos is asking for assets and help. And when he asks for it, he bugs the one who promised it.
I don't think he's allowed to do that, since he doesn't want to learn anything.
Look at those cameos. I've told numerous times that those are bugged, since he uses a wrong background color at importing, yet he ignored it. I even told him how to fix it.
What was the response: 4 NEW SETS OF BAD IMPORT!
Honestly, the guy is a noob. And honestly, I'm close to fed up with his behaviour. It's not because I don't like helping, anybody on RenProj IRC can tell you I'm already being the support agent there... but it's because if he doesn't want to learn, only to do c'n'p... then thanks, I won't help him.
And yes, even spamming is better than telling him what do step-by-step when he's too stupid to take those steps.
And for the record, XGamer's ART.INI guide about Sequences, where I learnt from
hey i've learnt alot since joining this forum and my latest cameos are using the right background and i can do sequences now thanks to you and telling me i'm shit at everything will never help me learn QUICK_EDIT
Us spoon-feeding you isn't going to help you learn, doing things by yourself will.
i do learn by myself just somthings are hard for a noob when i first started modding i knacked my game up trying to add in sounds but now i can do it in like 2 seconds and find it well easy QUICK_EDIT
@all but Dodge:
give the huy a little push then teach him how you pushed him,i mean even i AM a NOOB at texturing my 3d models,but that has a simple reason: no one helped me AT ALL,i mean even LKO linked my to LMGTFY back then,even though i declared that i already googled for that.
i did it then your way Graion Dilach,i pushed my self,but still the stains of hate are still within me,i was banned once,just because people loved laughing at what used to be my bad English skills,i want to shout it out loud but am afraid of being banned,but here goes nothing you know,i hate all of those who didn't ever tried to help me when i asked.
@however is the modder of this form:
requesting topic lock to prevent more spam,i just don't want the server to die out laughing on us. _________________
the only one around here that i'd like to call big brother is LKO QUICK_EDIT
Maybe no one wants to help? People will only provide support if they think it's worth it and currently we've seen nothing to prove that dodgevipergts does anything himself and has any initiative what-so-ever.
Some members come here, show what they've tried to do, the results and what isn't working. Then people will help, because the newbie's obviously tried and simply needs greater understanding of how the tags work in order to accomplish something. dodgevipergts only asks questions without showing that he's even tried beforehand.
We don't expect people to instinctively know what each tag does because that's impossible, we simply hope people play around with the game and work as much out as they can by themselves. QUICK_EDIT
for anyone who wants to spam this topic is your place...
@omega: if you don't want to help then don't,but also don't spam. _________________
the only one around here that i'd like to call big brother is LKO QUICK_EDIT
Nihao?,what does (That's) refer to?,not helping or helping?. _________________
the only one around here that i'd like to call big brother is LKO QUICK_EDIT
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Fri May 20, 2011 2:39 pm Post subject:
I'm not a Chinese, but I've heard the story from Kenosis.
Helping them like you did and defending them against the flames is a wong way. Read OBolt's intelligent and clean post (which wasn't spam, BTW) again. Probably try Google Translator or ask Mouse to translate it for you.
You certainly missed the point. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
Ok then,just because the respectable LH_mouse,Graion Dilach and Omega bolt all agree to one point,then i will be as everyone demands,i will only lead the noobs to tutorials and push them by pick 1-pick 2 etc tutorials.
am not visiting this topic anymore,i got the point,if you see something wrong with what i said,don't bother posting here,maybe a little PM would be better. _________________
the only one around here that i'd like to call big brother is LKO QUICK_EDIT
Posted: Fri May 20, 2011 7:32 pm Post subject:
inf
is that from TS?? _________________ I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Sat May 21, 2011 11:05 am Post subject:
No, that's from Lao Tze's Unit Pack 25. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
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