Posted: Wed May 18, 2011 6:03 pm Post subject:
Light Support Aircraft
Subject description: Criticism Please!
When Orca Aerospace Engineerings patent on the ducted fan jet (DFJ) technology ran out, Mantis Defence Systems immediatly came out with the LSA (Light Support Aircraft). MDS claims it has the Manouverability of the Orca Fighter, the passenger space of the orca transport and the lifting power of the carryall all in one Aircraft. MDS says that these will not be able to be bought but can be hired and they will be flown by MDS pilots. Also each LSA will come with an elite MDS guard so any situation in combat or not, you will be covered. MDS will know doubt be coming out with more aircraft using the newly unpatented DFJ tech, already there have been sightings of a massive hovering aircraft inside the MDS compound in iceland but these have not been confirmed. An interview with the MDS joint CEO's Andrew Manson and Jacob Tiswell will be published soon.
Shows the LSA's high altitude capabilities.
All LSA's come with a well trained Mantis Guard.
The LSA is as manouverable as the orca fighter.
I hope you have enjoyed reading this!
I would love to hear some constructive criticism, the design of the LSA is completely open to change.
The design is ok, the texture on the other hand needs alot of work as its too messy and distorts the detail and he shape of the craft. Probably best to make the cockpit enclosed as well. QUICK_EDIT
Thankyou for the feedback, have you got any tips on texturing as i am new to this thanks _________________ You know they say the elephant never forgets, i forgot what the elephant remembered......
Joined: 16 Dec 2007 Location: Modding other games.
Posted: Fri May 20, 2011 11:48 pm Post subject:
The voxel can be larger so you can add more details to it and size it down using voxelbounds in the HVA editor. As for texturing, VXLSE III has a texture tool that converts your voxel into a bitmap layout for you to edit using GIMP or Photoshop. _________________
Quote:
Everybody knows a mod that doesn't update every ten seconds is dead.
Posted: Sat May 21, 2011 1:04 am Post subject:
LSA
what did you make it with? the gunner there reminds me of a lego person. _________________ I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder
Thanks for feedback i am retexturing and colouring now, i will put up mark 2 soon i used Voxel se to make it _________________ You know they say the elephant never forgets, i forgot what the elephant remembered......
Posted: Sat May 21, 2011 10:44 pm Post subject:
LSA
nice _________________ I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder
I have heard of normals but dont know what they are or there function, would you explain then i will post them or whatever you do with them _________________ You know they say the elephant never forgets, i forgot what the elephant remembered......
So im guessing you put them on the cockpit and ofther shiny places? I will have a go _________________ You know they say the elephant never forgets, i forgot what the elephant remembered......
Basically, normals give each pixel a value. They're like this, in TS:
Top (32),
Bottom (2, iirc),
Left side,
Right side,
Back,
Front,
Top-Left side corner,
Top-Right side corner,
etc.
By giving your voxel normals it will be lit by the game's lighting rather than appearing black ingame. The general rule is that you need normals on EVERYTHING. Not just shiny surfaces.
Hand painting normals gives the best results, but is also very time consuming on voxels which are not a simple shape.
Thankyou very much for the info i see how it works now i will give it a go and post results soon.
EDIT: Right the normalised (is that the word for adding normals?) LSA
Here it is evacuating a gdi base. It was hired because GDI's transport service is spread thin across the world.
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