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Some minor suggestions and questions
Moderators: Carnius
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Rygar
Vehicle Driver


Joined: 12 Apr 2003

PostPosted: Wed Jan 19, 2011 11:40 am    Post subject:  Some minor suggestions and questions Reply with quote  Mark this post and the followings unread

Greetings to everyone. I've just recovered my old registration account to make my compliments for this amazing mod.

I don't suggest huge changes, just some minor improvements, for example.

Nod

Tiberium missiles upgrade could affect even Rocket Militant Squad too?

As written before, I guess the devil's Tongue can mount its flame turrets on the sides, so they can pop up (when the tank fires) and can rotate 180° each one. (more or less like the Harkonnen flame tank seen in Emperor: Battle for Dune) In this way this tank is much more effective than before and can combine the subterranean ability with the C&C3 flame tank rotating turret.

Buggy. The EMP upgrade should be a ranged attack, instead of a dangerous AoE attack, so can be used better than before.

Should the EMP upgrade available on cyborgs too?

What about bringing back from Kane's wrath the quadruple turret upgrade to defend the core?

Fanatics: are they really useful? Personally I don't think they fit properly in the brotherood (they remind me GLA), what about replace them with hijackers?

Harpy: its design seems a bit obsolete compared to Venom.... why change it?

And finally, the missing Nod epic unit. I've thought about a "brute force" units isn't that needed in Nod arsenal, so I believe a heavy support unit can be really useful. The EFV (Electronic Fighting Vehicle) can help the Brotherood alot. It can resemble the shape of Tiberian Dawn SSM launcher (the tracked vehicle able to fire a couple of long range napalm missiles), so the primary weapon can be the same. As secondary abilities can have:

subliminal messages. All friendly units within the range of EFV can benefit of an increased rate of fire and/or firepower and or fire resistance.

Electronic countermeasure. The EFV fires a modified EMP globe able to turn off a vital structure for a short amount of time (example: if the globe hits a factory, the structure cannot produce vehicles, etc...)

If deployed, can build infantry or vehicles.

The name of this unit is up to you.

GDI

Goliath APC, can infantry be able to shot out from the vehicle? I don't remember correctly.

Supersonic fighter this was an awesome KW unit. Could you make it buildable with some new abilities?

Explosive missiles upgrade. This upgrade increases the overall damage of GDI missiles and gives a small AoE damage (decent as support versus infantry). Can affect missileman squad, hover MRLS and mammoth tank.

Shock grenade upgrade for Falcon. Should it be available for disc throwers squad too?

What about a double cannon upgrade for Titan?

Scrin

I guess they don't need that much, considering they have 3 epic units (2 motherships and Conqueror at max you can use the Prodigy instead of Mastermind and give the Shock Capsules as support ability.

Hope to have made some good inputs
Very Happy

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Wed Jan 19, 2011 7:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

The only idea I like is the one where you put the flamethrowers of the Devil's Tongue on the sides, as it was in FMV of TS.

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KYOTO_78
Civilian


Joined: 25 May 2011

PostPosted: Wed May 25, 2011 8:51 pm    Post subject: New option for TE Reply with quote  Mark this post and the followings unread

Carnius, i want ask because i want to put an option on TE the option, i want a enable/ disable blood and gore option, (i'm surgeon and i see suficient) and for other people too Idea

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