Posted: Fri May 27, 2011 10:13 pm Post subject:
Voxel causes IE
Hello!
I have some big problem with the attached voxel. It's the well known hind transport, which I slightly modified.
I used Voxel Section Editor III to edit and save the file, but I don't know what I did wrong. I first thought that something might be wrong with the normals, so I used the auto-normals option, but it did not help. I still get IEs very randomly. Sometimes they occur immediately when the hind transport leaves the war factory, sometimes I can play for a whole hour until the game crashes.
The error won't disappear if I simply replace the Blackhawks voxel. I also tried the other way round. I used the Blackhawk voxel with my hind transport code. No IE anymore.
That's why I am pretty sure it's not a coding problem. One of the Ares guys investigated the IE and found out, that the game crashes within the voxel drawing code. QUICK_EDIT
Posted: Fri May 27, 2011 11:28 pm Post subject:
ie
whats the code you used? meaning did you change or add anything... and what is the ie message you get _________________ I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder
UIName=Name:HIND
Name=Hind Transport
Prerequisite=NAWEAP
Strength=100; Blackhawk has 175. This one is even weaker.
Category=AirPower
Armor=light
Sight=7
JumpJet=yes
OpenTopped=no; Passengers cannot shoot out.
Landable=yes
PipScale=Passengers
Passengers=2; Just 2 passengers.
Speed=13
PitchSpeed=1.1
JumpjetSpeed=30 ;params not defined use defaults (old globals way up top)
JumpjetClimb=10
JumpjetCrash=40 ; Climb, but down
JumpJetAccel=12
JumpJetTurnRate=6
JumpjetHeight=500
JumpjetWobbles=.01
JumpjetDeviation=1
Owner=Russians,Confederation,Arabs,Africans
Cost=700; Pretty cheap.
Points=15
ROT=5
Crewed=no; Pilot never survives.
ConsideredAircraft=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
VoiceSelect=HoverSovietSelect
VoiceMove=HoverSovietMove
VoiceCrashing=BlackOpsVoiceDie; Same as SHAD (Blackhawk).
DieSound=
CrashingSound=BlackOpsDie; Same as SHAD (Blackhawk).
ImpactLandSound=GenAircraftCrash; Same as SHAD (Blackhawk).
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} ;jumpjet
MovementZone=Fly
DamageParticleSystems=SparkSys,SmallGreySSys
ThreatPosed=0
SpecialThreatValue=1
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Size=15
SizeLimit=1
HoverAttack=no
AllowedToStartInMultiplayer=no
Crashable=yes
CanPassiveAquire=no ; Won't try to pick up own targets
SpeedType=Hover
MoveSound=BlackOpsMoveLoop
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
TooBigToFitUnderBridge=true
Trainable=no
Bunkerable=no; Units default to yes, others default to no
artmd.ini
Code:
Cameo=HINDICON
AltCameo=HINDUICO
Voxel=yes
UseBuffer=yes
DisableVoxelCache=yes ; SJM: this is a major cache hog
DisableShadowCache=yes ; SJM: this too
Remapable=yes
TurretOffset=50
ShadowIndex=2 ;order of voxels got changed
Do IEs look different? As far as I remember, they always give the same message. QUICK_EDIT
your vxl only has Index=0 "rotor" and Index=1 "body", and your using ShadowIndex=2 which dosent exist and is why your getting the random IE from this vxl. _________________
The enemy shall be injected with toxic poison - Venom QUICK_EDIT
do you still have the except text file? _________________ I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder
well thats what really wanted to know if he had a number. _________________ I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder
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