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Zeus [Obsolete]
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Joshy
Schwing!


Joined: 13 Aug 2006

PostPosted: Tue Apr 19, 2011 6:59 am    Post subject:  Zeus [Obsolete] Reply with quote  Mark this post and the followings unread

Hey everyone I'm posting this because I wanted to share a personal project I had been developing but am no longer continuing. It has some neat features and I think everyone will enjoy playing around with it.

What this is, is a hack project utilizing pd's syringe injector. It adds some new functionality to TS. Things such as pickable player locations in skirmish and a new player profile.

Disclamer: I'm not a programmer, so this DLL is messy. Problems/bugs are to be expected. This is being deployed as a debug build so some extra DLL's were required with it to run. Remember to keep back up's of files that are overwritable

Good luck and have fun to those who get it working on their system.

Download the Source Code
Password:
Code:

Zeusy






Zeus_WinXP_32Bit.rar
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Zeus_Win7-Vista_32Bit.rar
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Zeus_Win7-Vista_64Bit.rar
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Last edited by Joshy on Wed Jun 01, 2011 2:17 am; edited 2 times in total

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Lord Unforgiven
Rocket Infantry


Joined: 23 Apr 2009
Location: Belgium

PostPosted: Tue Apr 19, 2011 7:36 am    Post subject: Reply with quote  Mark this post and the followings unread

That first screenshot looks really promising.

Joshy, how long have you been working on it? And I'm sure CCHyper will find this interesting...

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Revolutionary
Commander


Joined: 19 May 2008
Location: Scotland, starting a Revolution Cameo: metricon. Posts:???

PostPosted: Tue Apr 19, 2011 10:13 am    Post subject: Reply with quote  Mark this post and the followings unread

Why do good things happen when i have exams...

This stuff looks great, even if you aren't a programmer :L

I like the idea behind the xp system, and nice work with the starting locations!

Im interested to see how the injector was changed to work with TS, but until i have time to even open the downloads ill just keep wondering.

I take it there are not any objections to utilizing pd's syringe injecto? (with all credited of course, if any dll is actually made first on my part #Tongue)

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Tue Apr 19, 2011 5:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thought this was going into TO?

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Tue Apr 19, 2011 8:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

It's obsolete for a reason Wink

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Tue Apr 19, 2011 8:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

I do find it interesting, because this was the project i got Joshy to start so he could start learning the engine. #Tongue

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Aro
Alcohol Fueled


Joined: 10 Sep 2006

PostPosted: Wed Apr 20, 2011 12:20 am    Post subject: Reply with quote  Mark this post and the followings unread

Mmmm... 64 Slices of American cheese.

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TiberFCSL
Cyborg Artillery


Joined: 10 Nov 2006

PostPosted: Wed Apr 20, 2011 12:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

This project along with great mods like Twisted Insurrection and Tiberian Odyssey give new life to this old "ancient" game that is TS, I just think what Joshy made here it's not in vain at all and by no means forgettable. These kind of things make me go back and play TS again and again.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Wed Apr 20, 2011 2:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

Orac wrote:
It's obsolete for a reason Wink


I would've hated you for keeping such features to yourself. #Tongue

Looking good Joshy, but you suck for not finishing your projects. #Tongue

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Dutchygamer
President


Joined: 18 Jun 2005
Location: Dordrecht, the Netherlands

PostPosted: Wed Apr 20, 2011 5:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Isn't this the the second TS mod you had and cancelled? Not offending, just wondering. I remember beta testing one.

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Wed Apr 20, 2011 5:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

Its not a mod.

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m7
Commander


Joined: 17 Apr 2009

PostPosted: Thu Apr 21, 2011 6:01 am    Post subject: Reply with quote  Mark this post and the followings unread

This looks phenomenal, sadly I can't get it to work at all on my TS so I have to pass up on testing it out.

I hope everyone who has it has fun. I should copy Joshy and learn this fancy engine stuff. :v

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Joshy
Schwing!


Joined: 13 Aug 2006

PostPosted: Sat Apr 23, 2011 4:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

Quote:
Joshy, how long have you been working on it?


Few months.

Quote:
I like the idea behind the xp system, and nice work with the starting locations!


Thanks Wink

Quote:
I take it there are not any objections to utilizing pd's syringe injecto? (with all credited of course, if any dll is actually made first on my part #Tongue)


Nope.

Quote:
Looking good Joshy, but you suck for not finishing your projects. #Tongue


Yeah, I know. #Tongue

Quote:
Isn't this the the second TS mod you had and cancelled? Not offending, just wondering. I remember beta testing one.

Quote:
Its not a mod.


Quote:
This looks phenomenal, sadly I can't get it to work at all on my TS so I have to pass up on testing it out.


Thanks, and that's lame. Crying or Very sad

Heads up to those who use this:

  • Start locations rely on map names, they must be named in the fashion like this: Map_name (max_players)
    IE - Grand Canyon (4)
  • The upgrade tree doesn't work. The rest of the XP/Rank system does and features 25 ranks.

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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Wed May 11, 2011 2:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Will this work with TI's exe? Don't kill me, I'm just asking. Very Happy

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Wed May 11, 2011 2:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'm quite sure it won't work, since the TI.exe is already modified too. Though i'm not sure where and how Zeus injects the new code into the exe.

But why don't you simply test it and tell us about your results Wink

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Krow
Commander


Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Wed May 11, 2011 2:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

I did actually and it didn't launch the game at all. :p

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interesting seeing your voxel work. They're still better than Aro's!

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Joshy
Schwing!


Joined: 13 Aug 2006

PostPosted: Wed May 11, 2011 6:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

It's either a conflict with TI skipping the game selection screen since the DLL does that too.

Or..

A problem with newmenu. Something about the code I wrote had a problem with this.

You can remove functions I've added from being hooked by commenting out entries in the [b].inj[b] file.

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Joshy
Schwing!


Joined: 13 Aug 2006

PostPosted: Wed Jun 01, 2011 12:23 am    Post subject: Reply with quote  Mark this post and the followings unread

Source added, dur.

Huge credits to pd for the Syringe technology.

Zeus is:
Orac wrote:
obsolete for a reason

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Wed Jun 01, 2011 1:14 am    Post subject: Reply with quote  Mark this post and the followings unread

Source is passworded.

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Joshy
Schwing!


Joined: 13 Aug 2006

PostPosted: Wed Jun 01, 2011 2:17 am    Post subject: Reply with quote  Mark this post and the followings unread

Oops,

Code:

Zeusy

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