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Voxels with Legs & HVA. Help needed.
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kingsidorak
Civilian


Joined: 22 Dec 2009
Location: Hell

PostPosted: Sun Jun 05, 2011 7:21 pm    Post subject:  Voxels with Legs & HVA. Help needed. Reply with quote  Mark this post and the followings unread

Ive been working on a mod for about a week or two now, and Ive gotten to the point where i need to start putting in models. the voxels are comming along great with few shading problems, nothing bad, but they actually help with the looks of the vehicels.

while this is my first time needing to make voxels, I have gotten stuck on the HVA part. Ive seen several post where people have asked for help, but allot of people just say its easy to figure out and they dont need help... Confused

ive used the HVA editor a few times, but i think my problem is the models... Ive tried the whole model, and the model separated from the barrel, but it always seem to be messed up. Sad

for the voxels with legs part. the mod im doing, has a 4 legged tank/spider thing, and a gun on the top (kind of obvious to some of you what it is... not gonna say what it is for the sake of the mod....) but i have no clue how to make the legs move in game...

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[TiberianFuture]
Scrin Overlord


Joined: 30 Apr 2009
Location: The Mothership

PostPosted: Sun Jun 05, 2011 8:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

You need to animate the hva file, start by cloning the first frame, move the legs a bit, clone again and move a bit. Repeat until the animation goes to the starting position. Save. You're done Wink

And to be able to animate it, I'd recommend cutting the legs in several sections in VXLSE if you haven't done it already.

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