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[TS] MLRS Remake
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xXHunterKillerXx
Cyborg Soldier


Joined: 03 Jun 2010

PostPosted: Thu Jun 30, 2011 1:00 am    Post subject:  [TS] MLRS Remake Reply with quote  Mark this post and the followings unread

Here is my revision of the MLRS voxel found within the game files.

Enjoy. Wink



MLRS.png
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MLRS.png



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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Thu Jun 30, 2011 1:23 am    Post subject: Reply with quote  Mark this post and the followings unread

Looks nice.

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Palkia323
Pyro Sniper


Joined: 10 May 2008

PostPosted: Thu Jun 30, 2011 1:43 am    Post subject: Reply with quote  Mark this post and the followings unread

Looks great except your color transitions are too sharp. Try blending a little more Wink

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Oh noes Nod32 must have found some GDI32 in the art.ini file!

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xXHunterKillerXx
Cyborg Soldier


Joined: 03 Jun 2010

PostPosted: Thu Jun 30, 2011 1:56 am    Post subject: Reply with quote  Mark this post and the followings unread

Thanks guys. The only thing that annoys me is in the southwest/southeast facings, the features of the front get butchered. I know why, but there isn't enough room to touch up the details. I would have to full re-size it, increase the detail quality, then use bounds to shrink the thing all the way down again. And I don't even know how much of a difference it would make.

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Palkia323
Pyro Sniper


Joined: 10 May 2008

PostPosted: Thu Jun 30, 2011 2:16 am    Post subject: Reply with quote  Mark this post and the followings unread

Nah man it looks really good. You did a good job. Keep it up!

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Tore wrote:
Oh noes Nod32 must have found some GDI32 in the art.ini file!

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xXHunterKillerXx
Cyborg Soldier


Joined: 03 Jun 2010

PostPosted: Thu Jun 30, 2011 2:25 am    Post subject: Reply with quote  Mark this post and the followings unread

Will try. Laughing

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FurryQueen
General


Joined: 24 Jul 2010
Location: Liyue

PostPosted: Thu Jun 30, 2011 6:25 am    Post subject: Reply with quote  Mark this post and the followings unread

Cute.

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