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Yuri Brain Tower
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MasterHaosis
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Joined: 01 Nov 2010
Location: Serbia

PostPosted: Mon Jul 11, 2011 4:26 pm    Post subject:  Yuri Brain Tower
Subject description: New psychic tower replacement with artificial brain!!!
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Fear me mortals! And fear my new creation: Yuri Brain Tower itself !!! MUHAAHAHAHHAHA
Anyway, I wanted to make tower with artificial brain, for mind controlling purpose, as replacement for Psychic Tower.
Psychic Tower I will put as something else, perhaps as small version of psychic sensor, whatever, not matter.
And I made this building, including normal shp, animations, buildup, cameo, show shp, snow animations... In animation that spike glows from normal color to blue. Check it out.

As usual, I provided you rules and art codes.
PASTE EVERYTHING EXACTLY AS I AM SAYING HERE

IN RULEDMD.INI

[Animations]

XXX=YABRAIN_A
XXX=YABRAIN_AD (Replace XXX with free number in list)


[BuildingTypes]
XXX=YABRAIN (replace XXX with first free number in list)

This is in case that you want to use at as new base defense, if you want to replace Psychic Tower, then just go to
[YAPSYT]
Image=YABRAIN

And that should be it. Anyway, for new building, lets go:

[YABRAIN]
UIName=NOSTR:Brain Tower
Name=Yuri Brain Tower
BuildCat=Combat
Prerequisite=NAPSIS,YACNST
Primary=MultipleMindControlTower
TechLevel=7
Adjacent=4
Strength=600
Armor=steel
Sight=5
Points=30
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=2
Cost=1500
Power=-100
Powered=true
Capturable=false
Crewed=no
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=15
MinDebris=1
ThreatPosed=30 ; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=450, 200, 150
AIBuildThis=yes
ImmuneToPsionics=yes ; defaults to yes for buildings, no for others
PipScale=MindControl
PipsDrawForAll=yes;gs don't have to be allied to see pips (Building property)
DetectDisguise=yes
Drainable=yes
AntiInfantryValue=25
AntiArmorValue=25
AntiAirValue=0
;gs these three are in abstract units and just help the AI pick the right base defense. (see AIForcePredictionFudge)
BaseNormal=no ;UMP
HasRadialIndicator=true
Sensors=yes


ARTMD.INI

[YABRAIN]
Image=YABRAIN
Cameo=YABRAINICON
Remapable=yes
Foundation=1x1
Height=9
Buildup=YABRAINMK
DemandLoadBuildup=true
FreeBuildup=true
NewTheater=yes
ActiveAnim=YABRAIN_A
ActiveAnimDamaged=YABRAIN_AD
ActiveAnimZAdjust=-35
ActiveAnimPowered=yes
CanHideThings=True
CanBeHidden=False
OccupyHeight=5
DamageFireOffset0=-5,5
PrimaryFireFLH=20,0,600

[YABRAIN_A]
Image=YABRAIN_A
Normalized=yes
Start=0
LoopStart=0
LoopEnd=7
LoopCount=-1
Rate=200
Layer=ground
NewTheater=yes
Shadow=yes

[YABRAIN_AD]
Image=YABRAIN_AD
Normalized=yes
Start=0
LoopStart=0
LoopEnd=7
LoopCount=-1
Rate=200
Layer=ground
NewTheater=yes
Shadow=yes



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Speeder
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Joined: 03 Sep 2004
Location: Czechia

PostPosted: Mon Jul 11, 2011 4:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

The perspective of the.. jar? is a bit off.

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MasterHaosis
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Joined: 01 Nov 2010
Location: Serbia

PostPosted: Mon Jul 11, 2011 4:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Pardon? What do you mean by perspective of jar?

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Kcirevam
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Joined: 15 Jun 2011
Location: "Where do you want setup?".

PostPosted: Mon Jul 11, 2011 4:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Dont think I downloaded it just because you downloaded mine, but I think this is some huge fish tank LOL, really.

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MasterHaosis
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Joined: 01 Nov 2010
Location: Serbia

PostPosted: Mon Jul 11, 2011 4:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

haha thanks, I am glad you found it funny!

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Kcirevam
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Joined: 15 Jun 2011
Location: "Where do you want setup?".

PostPosted: Mon Jul 11, 2011 4:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

I'll explain the perspective word speeder said, you just pasted the front face of some fish tank (or something) into the isometric (it's not totally isometric, maybe something else) yuri psychic tower, in easier words:
you pasted a 2d image on a 2.5 d image, which kinda messes the perspective, that octopus in the fish tank is looking at us it seems...

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MasterHaosis
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Joined: 01 Nov 2010
Location: Serbia

PostPosted: Mon Jul 11, 2011 4:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

hahahahah
,,fish tank (or something)" - This is Tube from Bio Reactor
And I did not paste into Yuri's Psychic Tower because if you compare it only that down base part is same. 70% of building is totally different. Also that spike doesn't rotate, it changes color, for little of unique.

,,that octopus in the fish tank" that octopus is brain, if you close look. it cannot be better. Because to make it in tube, I had to make it transparent kinda. Of course that it can be better visible, but it wont be in tube then. Try to put someone's brain into yellow bottle, take picture of it from second floor and tell me how that ,,octopus" would look like Very Happy Very Happy Very Happy

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Ixonoclast
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Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Mon Jul 11, 2011 5:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Of course it needs some work, but it's a great concept and looks nice.

I'd take a look at the damage frames by the way.

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MasterHaosis
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Joined: 01 Nov 2010
Location: Serbia

PostPosted: Mon Jul 11, 2011 5:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ixonoclast, thank you! I am glad that you like it Smile

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Kcirevam
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Joined: 15 Jun 2011
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PostPosted: Mon Jul 11, 2011 6:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

Wow, that was a huge mind (you can even notice it if you take a good look, and since it's too big then it's not very realistic, which is exactly what YR needs).

You did it with photoshop or paint?.

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MasterHaosis
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Joined: 01 Nov 2010
Location: Serbia

PostPosted: Mon Jul 11, 2011 7:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

Kcirevam wrote:
Wow, that was a huge mind (you can even notice it if you take a good look, and since it's too big then it's not very realistic, which is exactly what YR needs).

haha yeah, that was in my mind. Like mastermind, his brain is big too, unrealistic. Its artificial brain... So, I decided to use big brain for psychic tower too. Brain in device for mind controlling purpose.

Kcirevam wrote:

You did it with photoshop or paint?.

Mostly in paint, but brain and many stuff I did in GIMP2.

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Palkia323
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Joined: 10 May 2008

PostPosted: Tue Jul 12, 2011 4:25 am    Post subject: Reply with quote  Mark this post and the followings unread

The snow frames seem WAY outta place...like they were photoshopped onto the pic after you took the screenshot...just fyi

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Oh noes Nod32 must have found some GDI32 in the art.ini file!

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MasterHaosis
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Location: Serbia

PostPosted: Tue Jul 12, 2011 3:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

Palkia323, thanks man for reply! But those snow frames are from Westwood. That brown part base is whole from Psychic Tower! Just copy pasted. Therefore how snow looks like here, it looks in psychic Tower as well.

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Nyerguds
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Joined: 24 May 2004
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PostPosted: Tue Jul 12, 2011 4:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

The tower has no shadow. That's what makes it look so odd.

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Palkia323
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Joined: 10 May 2008

PostPosted: Tue Jul 12, 2011 4:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

What Nyers said may be what was making it look weird to me

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Ixonoclast
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Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Tue Jul 12, 2011 9:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nyerguds wrote:
The tower has no shadow. That's what makes it look so odd.


Sharp eye mate.

I guess we all suffer from WoW-syndrome.

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MasterHaosis
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Joined: 01 Nov 2010
Location: Serbia

PostPosted: Wed Jul 13, 2011 12:07 am    Post subject: Reply with quote  Mark this post and the followings unread

Oh yeah! How could I miss it?
And how did not I notice shadow in original psychic tower when I was making this shp?
Hmmmmz.....
Guys, your opinions now... Where should I place shadow? At downleft, at down right?

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Orac
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Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Wed Jul 13, 2011 1:49 am    Post subject: Reply with quote  Mark this post and the followings unread

The angle of the brainjar does not match the angle of the tower, making it look out of perspective.

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FurryQueen
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Joined: 24 Jul 2010
Location: Liyue

PostPosted: Wed Jul 13, 2011 2:04 am    Post subject: Reply with quote  Mark this post and the followings unread

I really don't like the brain enclosure...

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MasterHaosis
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Location: Serbia

PostPosted: Wed Jul 13, 2011 2:25 am    Post subject: Reply with quote  Mark this post and the followings unread

Thanks for honest opinion.

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Orac
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Joined: 11 Jul 2008
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PostPosted: Wed Jul 13, 2011 3:25 am    Post subject: Reply with quote  Mark this post and the followings unread

It'd be better to use the part of the Bioreactor (which is at the correct angle and such) or something, imo.

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MasterHaosis
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PostPosted: Wed Jul 13, 2011 3:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Orac, well that tube where brain is located is actually from Bio Reactor.

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