Posted: Sat Jul 16, 2011 8:16 am Post subject:
Who can write codes for Soviet Tank Bunker?
Subject description: Thanks a lot.
Today I find a very nice tank bunker on the Internet, but I cannot write correct codes for the SHP. It seems that the Art is wrong. I am upset and need some guidance. Anyone who can help me? Many thanks.
This is my codes:
Joined: 15 Jun 2011 Location: "Where do you want setup?".
Posted: Sat Jul 16, 2011 8:34 am Post subject:
Where did you download this?, Migeater's or madhq's ?, didn't he supply the code?. _________________ Also known as superluigi949 and SuperMario949.
Banned for pretending to be someone else. QUICK_EDIT
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Sat Jul 16, 2011 9:06 am Post subject:
This is MadHQ's and Mad doesn't support the code.
NATBNK's entry actually tells you (if you haven't removed the comments) how should be SpecialAnims treaten for that style.
Yes, it needs all four SpecialAnims. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
Joined: 15 Jun 2011 Location: "Where do you want setup?".
Posted: Sat Jul 16, 2011 9:12 am Post subject:
Did you add the anims to the anim list in rulesmd?. _________________ Also known as superluigi949 and SuperMario949.
Banned for pretending to be someone else. QUICK_EDIT
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Sat Jul 16, 2011 11:49 am Post subject:
Because I was totally bored:
Code:
[NATBNK];Tank Bunker
Cameo=SOVTNKBNKICON
Remapable=yes
;Palette=RA2
Foundation=2x2
Height=3
Buildup=NATNKBNKMK
BibShape=NATNKBNKBB
DemandLoadBuildup=true
FreeBuildup=true
NewTheater=yes
Normalized=no
;ZShapePointMove=65,35
Flat=yes
DockingOffset0=-1,-1,0;unused, but must be present. Doocking offset depends on the direction ou are coming from
CanHideThings=False
CanBeHidden=False
OccupyHeight=2
;DoubleThick=yes ;GEF it's too light if you do it on both bulding and anim, so only do it on anim
SpecialAnim=NATNKBNK_A;Anim in front of tank
SpecialAnimDamaged=NATNKBNK_AD
SpecialAnimZAdjust=10
SpecialAnimYSort=750
SpecialAnimThree=NATNKBNK_A2;In front going down
SpecialAnimThreeDamaged=NATNKBNK_A2D
SpecialAnimThreeZAdjust=-500
SpecialAnimThreeYSort=750
SpecialAnimFour=NATNKBNK_B2;behind going down
SpecialAnimFourDamaged=NATNKBNK_B2D
SpecialAnimFourZAdjust=0
[NATNKBNK_A];half of anim in front of tank
Normalized=no
Start=0
LoopStart=9
LoopEnd=10
LoopCount=-1
Rate=220
Layer=ground
NewTheater=yes
Shadow=yes
DoubleThick=yes
[NATNKBNK_A2];and in reverse
Image=NATNKBNK_A
Normalized=no
Start=0
End=10
LoopEnd=9
Rate=440
Layer=ground
NewTheater=yes
Shadow=yes
Reverse=yes;These numbers are not explicit frame numbers (as Steve points out) declare a reverse anim
;as normal (Start = 0) Once you get over the "That doesn't make any sense" hurdle, it almost makes sense
;(Ah! Code of Cthulu infecting my mind!)
DoubleThick=yes
I got this bunker in my mod as well, I remember having issues for a while but I got it working for mine. _________________ Grab my Map Logic Expansion Pack 5.2 here!
Adds random weather patterns into maps.
More disabled navalyards.
Preplaced Neutral buildings.
Additional new features.
People should learn the magic art of copying and pasting code that exists for what they want and adapting it for their graphics. _________________ KGR | AT
AZUR
Discord: theastronomer1836
Steam QUICK_EDIT
Thats what I do, I look for the closet match to what I'm making, use it's rules and art coding, then update/edit it as needed. Basic stuff. _________________
The enemy shall be injected with toxic poison - Venom QUICK_EDIT
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Mon Jul 18, 2011 11:57 am Post subject:
Angolul, ha kérhetném, rendben van?! Meh. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
Joined: 15 Jun 2011 Location: "Where do you want setup?".
Posted: Mon Jul 18, 2011 12:10 pm Post subject:
Foreign language spam area, WOW.
Konnichiwa, ohio kozaimas, sayonara. _________________ Also known as superluigi949 and SuperMario949.
Banned for pretending to be someone else. QUICK_EDIT
复制粘贴不是万能的,这次的问题出在素材上。另附一句:我也不是某只耗子说的伸手党。[/quote]
Copy and paste is not a panacea, and the real problem I met lies in the lack of SHPs. By the way, I am not the guy who gets something for nothing.
Well, using my head, I have gotten my work all done. Thank you all (including the great mouse).
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