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Mod Music
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mavrick
AA Infantry


Joined: 19 Aug 2002
Location: United Kingdom

PostPosted: Thu Jul 14, 2011 1:28 am    Post subject:  Mod Music
Subject description: & Sound FX
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Anyone have any requests for all things audio give me a shout. Literally anything!

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FurryQueen
General


Joined: 24 Jul 2010
Location: Liyue

PostPosted: Thu Jul 14, 2011 1:56 am    Post subject: Reply with quote  Mark this post and the followings unread

How about a popular one. Some decent voices for the cybernetic soldier Volkov.

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wardeathfun
Commander


Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Thu Jul 14, 2011 2:28 am    Post subject: Reply with quote  Mark this post and the followings unread

Would not mind some more realistic Radio crackling qualitty voices Smile Or loud realistic sounding explosions... probably asking to much.

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mavrick
AA Infantry


Joined: 19 Aug 2002
Location: United Kingdom

PostPosted: Thu Jul 14, 2011 2:43 am    Post subject: Reply with quote  Mark this post and the followings unread

Write down a few phrases with a little summary and I'll see what I can come up with!

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Death Cultist
Scorpion Sniper


Joined: 28 Apr 2009
Location: Auckland, New Zealand

PostPosted: Thu Jul 14, 2011 8:37 am    Post subject: Reply with quote  Mark this post and the followings unread

conversions of the Command and Conquer Generals or Red Alert 2 soundfiles. I myself do not own the games

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andrewmarley
Rocket Cyborg


Joined: 10 Oct 2010
Location: Russia

PostPosted: Thu Jul 14, 2011 9:40 am    Post subject: Reply with quote  Mark this post and the followings unread

What about real russian voices? Smile

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mavrick
AA Infantry


Joined: 19 Aug 2002
Location: United Kingdom

PostPosted: Thu Jul 14, 2011 3:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

Russian language? or just accent?

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mavrick
AA Infantry


Joined: 19 Aug 2002
Location: United Kingdom

PostPosted: Thu Jul 14, 2011 3:31 pm    Post subject: Reply with quote  Mark this post and the followings unread


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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Thu Jul 14, 2011 3:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Too blurred. Make it a bit more crisp.

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andrewmarley
Rocket Cyborg


Joined: 10 Oct 2010
Location: Russia

PostPosted: Thu Jul 14, 2011 4:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

mavrick wrote:
Russian language? or just accent?

Language, because we already have russian accent in original ra2/yr

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Thu Jul 14, 2011 6:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

If it's in on a non-English language, it's effectively useless in most mods.

Also, you can't mimick the catchphrases. Accents we have, OK, but not enough. There are roles for a unit and it's hard to fit one into another if the game is old. Creativity can solve most of the problems, but not all.

For example I created a Darkness Soldier VO from Soul Calibur 2's Cervantes, while having MadHQ's FaceBlaster in a role of a drone carrier is effectively impossible to find a set for it... but I won't request one, because I know how unusable that is for the community.

Mobile Iron Curtains will be the new tendency, I guess, that would be more helpful. On English.

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"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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andrewmarley
Rocket Cyborg


Joined: 10 Oct 2010
Location: Russia

PostPosted: Thu Jul 14, 2011 6:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

Graion Dilach wrote:
If it's in on a non-English language, it's effectively useless in most mods.

Also, you can't mimick the catchphrases. Accents we have, OK, but not enough. There are roles for a unit and it's hard to fit one into another if the game is old. Creativity can solve most of the problems, but not all.

For example I created a Darkness Soldier VO from Soul Calibur 2's Cervantes, while having MadHQ's FaceBlaster in a role of a drone carrier is effectively impossible to find a set for it... but I won't request one, because I know how unusable that is for the community.

Mobile Iron Curtains will be the new tendency, I guess, that would be more helpful. On English.


But where is the justice? Russians (or soviets, no matter) must talk not english "like russians", but russian like russians

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Thu Jul 14, 2011 6:57 pm    Post subject: Reply with quote  Mark this post and the followings unread

In a fighting game, or anywhere where subtitles are possible, you might be right... but this isn't that world.

Here if every unit would speak their native language, we would get a huge mess around thesounds.

Justice is nowhere, revenge is in localization. But when I heard War3 in Hungarian, I reloaded the English variant, because the Hungarian was that bad. Besides, your justice is also debatable, since you ask for Russian voices only within a game which has 2 German units, two Koreans (Black Eagle and that commander in one of the FMVs...)...

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andrewmarley
Rocket Cyborg


Joined: 10 Oct 2010
Location: Russia

PostPosted: Thu Jul 14, 2011 7:44 pm    Post subject: Reply with quote  Mark this post and the followings unread

But it's more interesting

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Orac
President


Joined: 11 Jul 2008
Location: New Zealand

PostPosted: Thu Jul 14, 2011 8:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

All a question of style. If you want to create voices for all tyour units in their mother tongue, then fine. But you have to do it for all of them.

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andrewmarley
Rocket Cyborg


Joined: 10 Oct 2010
Location: Russia

PostPosted: Fri Jul 15, 2011 4:20 am    Post subject: Reply with quote  Mark this post and the followings unread

I can make a russian voice pack for all russian/soviet units, or I can use a great voice pack from russian localized Red Alert 2, but I need to know how to open .bag files

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mavrick
AA Infantry


Joined: 19 Aug 2002
Location: United Kingdom

PostPosted: Fri Jul 15, 2011 8:56 am    Post subject: Reply with quote  Mark this post and the followings unread

I agree about it being to distant and blurry, back at work for the next few days. But will have a proper crack atit next week.

As for .Bag I am sure there will be a tutorial somewhere

Last edited by mavrick on Fri Jul 15, 2011 11:35 am; edited 1 time in total

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Fri Jul 15, 2011 11:20 am    Post subject: Reply with quote  Mark this post and the followings unread

XCC Mixer -> Launch -> XCC Audio Extractor.

That can open and expand bag files. Another way to open them is via TC - GAUP bt that can't expand the archives.

_________________
"If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more...

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mavrick
AA Infantry


Joined: 19 Aug 2002
Location: United Kingdom

PostPosted: Fri Jul 15, 2011 11:35 am    Post subject: Reply with quote  Mark this post and the followings unread

Good ol' XCC

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andrewmarley
Rocket Cyborg


Joined: 10 Oct 2010
Location: Russia

PostPosted: Fri Jul 15, 2011 7:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

What version of xcc mixer needed? I've got 1.42 and there is no xcc audio extractor in launch menu

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Fri Jul 15, 2011 7:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

I use 1.46, but i dont think there's much difference between 1.42 and 1.46. I'm pretty sure 1.42 has Launch->Sound Editor->Yuri'sRevenge.
Also I think xcc mixer automatically extracts the audio.bag into your RA2 directory when you click on Launch->Sound Editor.



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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sat Jul 16, 2011 12:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

If you're up for anything then what about some main menu music for my mod Red-Resurrection. #Tongue I've a topic on Freedom Studios and a ModDB profile. This is really my version of RA2, featuring almost completely remade Allied and Soviet arsenals in the style of the original game. I'm currently using some Klepacki music and the current menu track is 'East Moves West' from RA3.

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mavrick
AA Infantry


Joined: 19 Aug 2002
Location: United Kingdom

PostPosted: Sun Jul 17, 2011 7:50 am    Post subject: Reply with quote  Mark this post and the followings unread

Finished work now. Yep sounds good OmegaBolt. My game is producing whole full tracks tbh, sounds right up my alley. I'll keep you posted over the next few weeks!

If you could give me some ideas that'd be great ie. piano, techy leads, fast drums/slow drums etc. what would you like your menu to sound like?

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Sun Jul 17, 2011 11:11 am    Post subject: Reply with quote  Mark this post and the followings unread

Ok, cool!

Well as people probably don't spend too long in the menu it should really get into the meaty stuff quickly without too much of a build up. I would suggest perhaps 1 or 2 seconds of build though just so it isn't too explosive like the YR Drok track which gets annoying.

I suppose the theme is time travel, Soviet invasion and Allied glory maybe with a bit of insidious intervention. Perhaps touching on each of those would be good? The menu track is an introduction to the mod (which I plan to make mini-campaigns for) so I guess it should be fairly 'neutral' sounding or at least touch on each of the factions themes.

Allies: hint of stoicism, technological supremacy, manipulators of time.
Soviets: revolution, numberless (infantry zerg), clunky mechanical tech, revenge.

If you don't want to get sucked into the tracks below then I wouldn't listen as I'm sure your creative instinct is more reliable but they have a general theme.

BTW any use of the Hammond organ sound is welcome as long as it doesn't sound too churchy.

For inspiration I would look at:

Starcraft - Terran Theme 1 particularly around 30 seconds in. I do like the 80s rock style and love the use of synthesizers and bold melody.

Ayreon - Computer Eyes around 2:55 has a good atmosphere and overall a spacey electronic feel.

Even the Sonic 3 - Final Boss track has a pretty good feel of "impending doom with optimism".

I'd also take a look at the Empire of the Rising Sun soundtrack from RA3 (don't know whether you've played it) as that has quite a nice electronic rock feel. Just avoid the Allied tracks from there, I really don't like pop rock! #Tongue

Anyway hopefully this strikes a cord with you. I don't know what kind of music your really into or usually make, or what tools you have to work with.

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Hogo
Cyborg Firebomber


Joined: 12 Jul 2009
Location: London, England

PostPosted: Sun Jul 17, 2011 12:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

OmegaBolt wrote:
Ok, cool!

Well as people probably don't spend too long in the menu it should really get into the meaty stuff quickly without too much of a build up. I would suggest perhaps 1 or 2 seconds of build though just so it isn't too explosive like the YR Drok track which gets annoying.

I suppose the theme is time travel, Soviet invasion and Allied glory maybe with a bit of insidious intervention. Perhaps touching on each of those would be good? The menu track is an introduction to the mod (which I plan to make mini-campaigns for) so I guess it should be fairly 'neutral' sounding or at least touch on each of the factions themes.

Allies: hint of stoicism, technological supremacy, manipulators of time.
Soviets: revolution, numberless (infantry zerg), clunky mechanical tech, revenge.

If you don't want to get sucked into the tracks below then I wouldn't listen as I'm sure your creative instinct is more reliable but they have a general theme.

BTW any use of the Hammond organ sound is welcome as long as it doesn't sound too churchy.

For inspiration I would look at:

Starcraft - Terran Theme 1 particularly around 30 seconds in. I do like the 80s rock style and love the use of synthesizers and bold melody.

Ayreon - Computer Eyes around 2:55 has a good atmosphere and overall a spacey electronic feel.

Even the Sonic 3 - Final Boss track has a pretty good feel of "impending doom with optimism".

I'd also take a look at the Empire of the Rising Sun soundtrack from RA3 (don't know whether you've played it) as that has quite a nice electronic rock feel. Just avoid the Allied tracks from there, I really don't like pop rock! #Tongue

Anyway hopefully this strikes a cord with you. I don't know what kind of music your really into or usually make, or what tools you have to work with.

I have always loved that part of the starcraft soundtrack its so baddass.

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mavrick
AA Infantry


Joined: 19 Aug 2002
Location: United Kingdom

PostPosted: Tue Jul 19, 2011 5:26 am    Post subject: Reply with quote  Mark this post and the followings unread

Actually OmegeBolt, everything you described is within my comfort zone tbf pal. I like to make all sorts of music but my main two genres are hiphop and drum and bass. But that's just because thats what me and my friends always have listened too!

I also replicate rock songs, make dreary massive attack style tracks. Sometimes i like to get a fresh acapella and make what ever fits with it, be it reggae, rnb or pop.

My dnb ranges from techno influenced to straight ragga jungle. So yea, a bit of everything I can input really.

Have a listen

[youtube]http://www.youtube.com/watch?v=ejSOLQsBffM&feature=channel_video_title[/youtube]

I have ALOT of songs like breach. Im thinking similar tech style but with a slower beat, CNC vocals, and more leads and CnC style electronica synths. I recon If I can get the tempo right and a combination of the cnc elements... I could make a banging track.

[youtube]http://www.youtube.com/watch?v=v14XUFmN1yE&feature=channel_video_title[/youtube]
This is just me faffing about trying to replicate electronica rock. A bit slower and it could sound pretty cncish.






As for software and hardware Powerful computer and a medium laptop. I have plenty of VSTi, a Roland d-50 synth, a roland a 800 pro midi controller, 2 MS monitors a denon amp, AKG 240 mkII headphones. Reason 5, FL 9, NI MASSIVE, ABSYNTH etc. essentially a studio.


Edit__

In reference to the SC guitar I will make sure that is in there. It's... bad ass.



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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Thu Jul 21, 2011 10:22 am    Post subject: Reply with quote  Mark this post and the followings unread

Sounds good, looks like you've got it covered. I'm not into hip hop at all but those last two tracks were pretty cool. Thought the second track was gonna break out into Doom's Dis track. #Tongue

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Ixonoclast
General


Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Thu Jul 21, 2011 7:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

Damn, you have some skills.

You have any tracks that delve into darkstep or neurofunk?

Stuff like Current Value, Donny, Noisia, Satan, Teebee and Black Sun Empire.

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