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Yuri Pyramid
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MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Fri Jul 22, 2011 7:22 pm    Post subject:  Yuri Pyramid
Subject description: Based on Egypt Pyramid, I created Yuri Pyramid
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Hello guys! I just created Yuri Pyramid, and released for public use.
I am using it as money producing building, similiar to Oil Derrick, but instead digging oil, it produces money by periodical transactions.
Build limit is set to 1, so only one Pyramid you can build at time.
Building can be used as Battle Lab replacement, to hold Yuri's Technologies.
But you can use it as anything you wish. Building doesn't have snow version, as Pyramid, it doesn't need snow version. Maybe I will add it soon.

Here are codes:

RULESMD.INI


[YGEGYP]
UIName=NOSTR:Yuri Pyramid
Name=Yuri Pyramid
Adjacent=3
AIBasePlanningSide=2 ;gs 0 for Good, 1 for Evil
Armor=steel
BaseNormal=yes
BuildCat=Tech
Prerequisite=YACNST,NAPSIS
Capturable=false
ClickRepairable=yes
Cost=1200
Crewed=no
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10lg,Dbris10sm
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
IsBaseDefense=yes
MaxDebris=15
MinDebris=5
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Powered=no
Sight=6
Strength=1000
TechLevel=10
Explodes=yes
DeathWeapon=TerrorBomb
ProduceCashStartup=1000 ; credits when captured from the Neutral house
ProduceCashAmount=20 ; Amount every Delay
ProduceCashDelay=100 ; Frame delay between Amounts
BuildLimit=1
AIBuildThis=yes


ARTMD.INI


[YGEGYP]
Cameo=YGEGYPICON
Normalized=yes
Remapable=no
Foundation=4x4
Height=4
Buildup=YGEGYPMK
NewTheater=yes
DemandLoadBuildup=true
FreeBuildup=true
MuzzleFlash0=82,-7 ; these are pixel offsets for muzzle flashes from center of base
MuzzleFlash1=-3,41
MuzzleFlash2=-27,-34
MuzzleFlash3=66,51
MuzzleFlash4=29,8
MuzzleFlash5=43,68
MuzzleFlash6=99,21
MuzzleFlash7=-41,6
MuzzleFlash8=15,54
MuzzleFlash9=5,-19
CanBeHidden=False
OccupyHeight=5
DamageFireOffset0=-29,40
DamageFireOffset1=85,48
AddOccupy1=3,-1
AddOccupy2=2,-2
RemoveOccupy1=-3,-3
RemoveOccupy2=-3,-1



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daTS
Mr. Moosey


Joined: 18 Feb 2005
Location: Star Kingdom of Manticore

PostPosted: Fri Jul 22, 2011 7:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

:/ what purpose does this have? I believe you're just seeing other people's ideas and using them to base your own. Use your imagination, and make your own things. :/

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Allen
Pyro Sniper


Joined: 13 Feb 2007
Location: C:\Westwood\ TechLevel=12

PostPosted: Fri Jul 22, 2011 7:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

The top is not right it needs to look like the rest.

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Ixonoclast
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Joined: 11 Aug 2008
Location: Somewhere up high.

PostPosted: Fri Jul 22, 2011 7:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

I must say it's a nice design that fits in with Yuri... but the top of that pyramid. It HAS to change... it has to look more realistic. There are no shadows, and to be honest, the parts you added on just look bad.

Sorry mate, but this is giving me flashbacks to the time when videogames came on floppydisks.

Don't get me wrong, the design is good. Just not the execution.

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FurryQueen
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Joined: 24 Jul 2010
Location: Liyue

PostPosted: Fri Jul 22, 2011 9:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

Why would a pyramid have fire? I mean, that can be changed with the art, but still...

Either way, I think it's neat. Could be used as a new tech lab or something like that. The uses may not be readily apparent, but they are there.

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wardeathfun
Commander


Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Fri Jul 22, 2011 10:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, if cannon fire shoots at something, it could leave fire i suppose (even though the blast would kill the oxygen).

I think the idea was good, but it not only looks to much like the original but you used one solid remap on the top, and that looks akward.

Perhaps adding some techy stuff to it the same time (somewhat like the nod pyramid). You are a decent CP'r and I am sure you can figure something out. Try not to be to lazy this time with just a simple recolor. You are better than that. Smile

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Scorched Earth
Commander


Joined: 14 Sep 2008
Location: California, USA

PostPosted: Sat Jul 23, 2011 1:42 am    Post subject: Reply with quote  Mark this post and the followings unread

He's practicing, and getting better.

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Nikademis Von Hisson
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Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Sat Jul 23, 2011 3:06 am    Post subject: yuri Reply with quote  Mark this post and the followings unread

not crazy for the pyramid look. it looks weird, unless you are building more stuff to fit. It's as big as the conyard or war factory. if you made it a WF then it might be fine

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Sat Jul 23, 2011 3:11 am    Post subject: YP Reply with quote  Mark this post and the followings unread

Using the pyramid for cash system doesn't make sense....its too big for that. i would convert the image to use as a WF.

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I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder

http://www.ppmsite.com/forum/viewtopic.php?t=27714

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Sat Jul 23, 2011 2:22 pm    Post subject: Reply with quote  Mark this post and the followings unread


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