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Passable GoldenGate Bridge?
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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Sun Jul 24, 2011 7:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

Alright, I've figured out how to make this thing expandable. Meaning you can make bridge very long if you wanted to. It's gonna take a bit of time to get it all together. But it will be worth the extra wait. They are gonna reamin Terrain Objects so they dont interfer with the 512 building limit YR has. Me and a few other mods have exceeded or are very close to exceeding the 512 limit already.

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Mon Jul 25, 2011 10:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

So this is pretty much how this is gonna work, you should be able to make it as long as you desire, but just having 2 middle sections like shown here seems very long as it is.



Image35.png
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Image35.png



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SSTG
Rocket Cyborg


Joined: 19 Nov 2007

PostPosted: Mon Jul 25, 2011 11:38 pm    Post subject: Reply with quote  Mark this post and the followings unread

Surprised looks awesome! Might have to make a new signature with this in it

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue Jul 26, 2011 1:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

The bridge looks excellent.
Cranium wrote:
They are gonna reamin Terrain Objects so they dont interfer with the 512 building limit YR has. Me and a few other mods have exceeded or are very close to exceeding the 512 limit already.

Can you explain this more in detail or give a link to a discussion about that?

Do you mean more than 512 buildings in the buildingtypes list are not possible or do you mean 512 buildings on a map?
What happens if you have more than 512?

TI uses already more than 600 buildings and has no problem at all. (Though it's the TS engine)

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Tue Jul 26, 2011 8:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

@LKO, yeah. RA2/YR has a [BuildingType] limit of 512. Me and EricAnimFreak stummbled upon this awhile back during mod testing. Though the game will recognize any building past 512= during game play, it screws with the score tallying, gives the AI problems and crashes when someone wins or loses, resulting in no score screen.. there is a dicussion about it over at the BugHouse.

here

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