Joined: 15 Jun 2011 Location: "Where do you want setup?".
Posted: Sat Jul 30, 2011 10:27 am Post subject:
Conyard WIP
Hey, I've been working on this conyard for my mod, I just need to know what people would think about the model, I've replaced the crane with a conveyor belt, I need some feed back on detail.
Conyard Attempt.png
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_________________ Also known as superluigi949 and SuperMario949.
Banned for pretending to be someone else. QUICK_EDIT
Joined: 15 Jun 2011 Location: "Where do you want setup?".
Posted: Sat Jul 30, 2011 10:56 am Post subject:
So should I change the textures or start over?. _________________ Also known as superluigi949 and SuperMario949.
Banned for pretending to be someone else. QUICK_EDIT
put a box into the model which resembles in its size a human.
Then adjust all UVW Maps so the textures size is realistic concerning the human.
e.g. the tiles on the ground look like 5m x 4m while in reality they are not bigger than 0,5m x 0,5m
Then also use better lighting (there's no shadow, no reflection etc), better textures (2 colored tiles look bad).
Also improve the 3d-model as the shapes a very simple and are almost 100% the default primitives like box, cylinder, capsule etc. _________________ SHP Artist of Twisted Insurrection: Nod buildings
Well regarding the design I don't know why people's Con Yards always look the same. Why not go for something more interesting? The TD/TS/TW yards were fairly unique. QUICK_EDIT
Posted: Sat Jul 30, 2011 3:23 pm Post subject:
wip
finally, something I dont think is too bad. make the 4 block on top bit lower and curve the walk path in front. not sure about the door arch so can you give an in game shot for better look. _________________ I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder
I think, the problem is, and I see it in my own work as well, being too lazy to add an extravagant amount of detail to make it look nice, unless you're modding for Generals+. Then you're pretty much all set.
But, you need to practice with more advanced shapes, most of these shapes are just sliced, extruded, or intruded basics. Also, don't be afraid to customize your textures to your needs, cause I know exactly the textures you're using. _________________ "Don't beg for things; Do it yourself or you'll never get anything." QUICK_EDIT
Joined: 15 Jun 2011 Location: "Where do you want setup?".
Posted: Sun Jul 31, 2011 3:10 pm Post subject:
This has to be restarted.
Hmm,hm hm, hm hm hmm, hmmmmm, cough cough.
The main building is just one box, 300 polys that is, it's one object, not many, all of the textures are 3dsmax types (speckle-stucco-tiles-etc) except for some which aren't that important.
I haven't visited the forum yesterday, and haven't read any of your advices because I had modified it by 1% and rendered, you can find the .rar here, there are two anims one of them is wrongly cut (the fans), the other is the production anim where the door somehow changes a bit and mysteriously the box that shows up from the inside is flying, where the conveyor belt doesn't have any part's inside the building.
I was only practicing so am happy about the result, one useless piece of crap :X .
Am starting over of course, here are the files of the above building, it can be used as placeholder until you make/get a useful one, this also has two buildings which are crap but I don't have time to split the con yard's files apart from the sam site and the power plant , feel free to use these credit free, I can till no one will do so anyways.
I was only practicing so am happy about the result, one useless piece of crap :X .
Your doing just fine, just add some more details and better textures and your good to go. _________________
The enemy shall be injected with toxic poison - Venom QUICK_EDIT
Don't start over, work with that one. If you don't think it fits, toss it in as a civilian tech. _________________ I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder
Joined: 18 Feb 2005 Location: Star Kingdom of Manticore
Posted: Mon Aug 01, 2011 2:32 am Post subject:
it looks like you're trying for smoothing groups that you shouldn't be. I have noticed that everybody's starting out works are always smooth and round :/ _________________ "Reality is a lovely place, but I wouldn't want to live there." -Adam Young QUICK_EDIT
Joined: 15 Jun 2011 Location: "Where do you want setup?".
Posted: Mon Aug 01, 2011 6:53 am Post subject:
Guys guys guys, am going for a conyard that starts as a mech (Unarmed, but if ares's research ability came out then maybe a useless upgrade gives it a turret or something), am busy to work with this though, I have a Gatling gunner to be working on . _________________ Also known as superluigi949 and SuperMario949.
Banned for pretending to be someone else. QUICK_EDIT
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