Posted: Tue Aug 02, 2011 10:23 am Post subject:
UPDATE: Yuri Oil Derrick and Yuri Oil Derrick MK2
Subject description: Yeah, this is my new shp, I hope you will like it.
VERSION 2 UPDATE: O hai again. I just updated my Yuri Oil Derrick with Yuri Oil Derrick Mk2.
Second version is lighters, non dark, basically has original grey oil derrick parts instead black recolored one.
Also has 15 instead of 12 frames in buildup versions.
Snow version also have more snow.
Enjoy!
Verion1:
Hello mortals! I am presenting my new creation to you, Yuri Oil Derrick.
I made this shp half day, it was lot of work over there until find a good combination between civilian Oil Derrick, Tank bunker, Psychic Radar and cloning vats.
Yeah, I used those parts to create this.
shp comes with normal and snow versions, as their buildups and cameo.
Art codes are same as oil derrick, but you have to modify it little.
^ What that guy said. The base looks fine, but the silo is so out of whack when compared to Yuri's structures. _________________ KGR | AT
AZUR
Discord: theastronomer1836
Steam QUICK_EDIT
As for the black texture, it fits when compared to the Psychic Sensor but I'd make it more like the color on Barracks head. _________________ mentalomega.com QUICK_EDIT
this. Its strange thing pumpjack move up and down without those things.
You can recolor pumpjack to be more yuri-ish, and replace the silo with something more fit to it. _________________
Guys, Palkia323 is right.
Two words for you: Force and pressure.
And some of you told that that black color doesnot stock with other buildings!
What about this one a?
Speeder, not just with psychic sensor, but with Mad HQ's Ore refinery, Yuri Battle lab and barracks, as fortress aswel.
But I will consider of creating non black version. _________________
Na, Psychic Sensor's shade is different because it was a recolor of the Soviet building with a fairly fine result. Dark colours on Yuri's true structures are slightly different.
Agreed with Mig on the contrast thing too. _________________ mentalomega.com QUICK_EDIT
Joined: 28 Apr 2009 Location: Auckland, New Zealand
Posted: Wed Aug 03, 2011 1:23 am Post subject:
The snow texture definitely needs more ice and stuff on the silo thing as above but otherwise it looks cool! _________________ Beta Tester for Mental Omega 3.0
Use force, pressure, and psionic/telekinetic. Then the pumpjack is useless.
Yeah, telekinetic energy! I forgot about that!
Mig Eater wrote:
The darker colour is ok but it needs a higher contrast to match the other buildings.
LOOK WHO IS POSTING HERE! Mig Eater himself! I never seen him before in my resources. He eat Migs for breakfast.
Speeder wrote:
Na, Psychic Sensor's shade is different because it was a recolor of the Soviet building with a fairly fine result. Dark colours on Yuri's true structures are slightly different.
Agreed with Mig on the contrast thing too.
Death Cultist wrote:
The snow texture definitely needs more ice and stuff on the silo thing as above but otherwise it looks cool!
hotrods20 wrote:
You need to make the oil derrick pieces a little brighter and maybe coat the oil derrick in pieces of Yuri looking tech.
Mig Eater, Speeder, Death Cultist, hotrods20, iamn00b,
Thank you guys! I like you. I will see what I can do to replace this black one with stock one, but I will most likely upload it as second version, so whoever wants to download black one separated from normal one.
Lee wrote:
Getting a lot better! I like this
Leeeeeeeeeee
Sorry man, I have not notice your post until now
I am glad you like it. I cannot promise but I will now work on lighter version. As people says, maybe they are right. But black will stay for sure, I will see only to upload new version. _________________
Hai man, good to see you. Do not worry, I did not forgot about your PMs, but I will have to show this here, publicallz how I did make that, because some people also wants to see this too, to help them showing all parts how did I made that.
Yeah, I did make that in SHP builder, but before that I made it combination Paint and GIMP2. But mostly in good old Paint
And if you have some private questions, keep sending me PMs, I will reply there. This one should be public, to show others how I made it.
And now, let me work on lighter version. _________________
Sorry for the double post, my internet was wierd when I posted this... Last edited by GeneralAnthrax101 on Wed Aug 03, 2011 4:05 pm; edited 1 time in total QUICK_EDIT
Man, first, edit button exists with reason unless you have to double post for important reason like I have to do now.
Second, do everything out of shp builder, then finally paste your work into SHp builder and save it as shp.
But be aware that shp building must have 6 frames: 3 normal plus 3 shadows. Shadow frames are in another pallete.
First three frames represent: Normal building, second is damaged building, and third frame should be damaged too. That frame is not important because is never used unless you have added garrisoned frame. And forth frame is rubble, it is also in another pallete, but you do not need that. Only three frames and three for shadow.
Now excuse me, I am going to update my work. _________________
VERSION 2 UPDATE: O hai again. I just updated my Yuri Oil Derrick with Yuri Oil Derrick Mk2.
Second version is lighters, non dark, basically has original grey oil derrick parts instead black recolored one.
Also has 15 instead of 12 frames in buildup versions.
Snow version also have more snow.
Enjoy!
Thanks man! Well this is amazing work! When I am pleasant with my own work, well it is something!
Now, building really fits all yuri's structures and is ready to be used in mods.
And, I just finished Soviet temperate one. I need to finish snow versions, and buildups, icons, and that is it. Expect Soviet version soon! Maybe today _________________
why do you have the little radio tower thingy on oil derrick. do you plan to make anything thats isnt cut and paste??? _________________ I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder
Well, almost everything is copy paste. I talk about shps. How would you make some building to fit Allied, Soviet or Yuri in this case if you do not use already existing parts of existing buildings? Even Westwood used same parts over and over.
Anyway is this bad?
And this ,,radio tower" is not radio, almost every Yuri's building has similiar. Or maybe it serves for radio purpose.
Anyway it is here for decoration, to make it more Yurish.
Now, I am just finishing Soviet snow version, except soviet one soon. And Soviet will have their own radar thingy for decoration purpose _________________
well, i would create something from scratch using 3d max. Personally I am not crazy for the buildings of Allied/Soviet/Yuri. I would rather see something new then any variation of pre existing buildings. Try to think out side the box...the whole point of a mod is to make something new. If you look at something and can see someone else work in every single piece than to me its lame. _________________ I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder
Man you are correct, you are absolutely right.
But yet again, I am just decent artist, and I am enough with that. I like those pre existing buildings, and use their parts for new ideas. For example you did not see Yuri Oil Derrick yet, Base expansions except in Cannis Rules, Yuri Repair Vehicle, Chaos Drone with spining turret (idea used from Fen anyway ) and such I created. Of course it is not done in unique way, but I am not capable for that, making those in 3ds, I am capable of this work however. With decent results. Someone doesnot like it, someone likes, but majority likes and downloads and uses, otherwise I would not create more stuff.
But yes you are right, people overuses ideas over and over, you see same things over and over in mods, even I am not exception
But man, those ideas are already tested as fully operational and working, so people wouldn't use them if they are bad.
But your point is right. However, we do not see much work done in 3d max these days (pointing out on shps), so we have to be pleasant with people like me who are at least releasing some stuff. better decent stuff than nothing! At least decent or low work can be used and improved, and nothing cannot be used, logically _________________
Kinetic energy
This doesnot need pump-jack because I never designed it to be animated.
Perhaps as for decoration purposes or Oil storage in campaigns or such.
You know, there is code named
ProduceCashStartup=1000 ; credits when captured from the Neutral house
So in campaign you can make this neutral, when fight on Yuri's territory. Capturing building only gives you money once.
I used such ideas of oil storages before in my mod. They can be buildable once a time, and give you cash from oil reserves. Because main drawback of oil derricks is that they cannot be build on Moon. Oil Storage can be build. Of course it is not logical, as storage in reality will be empty once.
Now, if you excuse me, I just finished Soviet Oil Derrick, let me test it, make picture and upload it _________________
You cannot post new topics in this forum You can reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum