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UPDATE: Yuri Oil Derrick and Yuri Oil Derrick MK2
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MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Tue Aug 02, 2011 10:23 am    Post subject:  UPDATE: Yuri Oil Derrick and Yuri Oil Derrick MK2
Subject description: Yeah, this is my new shp, I hope you will like it.
Reply with quote  Mark this post and the followings unread

VERSION 2 UPDATE: O hai again. I just updated my Yuri Oil Derrick with Yuri Oil Derrick Mk2.
Second version is lighters, non dark, basically has original grey oil derrick parts instead black recolored one.
Also has 15 instead of 12 frames in buildup versions.
Snow version also have more snow.
Enjoy!

Verion1:
Hello mortals! I am presenting my new creation to you, Yuri Oil Derrick.
I made this shp half day, it was lot of work over there until find a good combination between civilian Oil Derrick, Tank bunker, Psychic Radar and cloning vats.
Yeah, I used those parts to create this.
shp comes with normal and snow versions, as their buildups and cameo.

Art codes are same as oil derrick, but you have to modify it little.

[YAOILD]
Cameo=YAOILDICON
Normalized=yes
Remapable=no
Foundation=2x2
Height=5
Buildup=YAOILDMK
NewTheater=yes
DemandLoad=true
CanHideThings=True
CanBeHidden=False
OccupyHeight=3
DamageFireOffset0=-2,34
DamageFireOffset1=7,-21
DamageFireOffset2=29,10



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Last edited by MasterHaosis on Wed Aug 03, 2011 9:54 am; edited 1 time in total

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Krow
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Joined: 30 Jan 2010
Location: Malaysia

PostPosted: Tue Aug 02, 2011 10:35 am    Post subject: Reply with quote  Mark this post and the followings unread

Looks good but the black recolour of the silo doesn't fit at all with the rest of the buildings.

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FurryQueen
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Joined: 24 Jul 2010
Location: Liyue

PostPosted: Tue Aug 02, 2011 11:12 am    Post subject: Reply with quote  Mark this post and the followings unread

^ What that guy said. The base looks fine, but the silo is so out of whack when compared to Yuri's structures.

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Palkia323
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Joined: 10 May 2008

PostPosted: Tue Aug 02, 2011 11:22 am    Post subject: Reply with quote  Mark this post and the followings unread

It might not fit well...but I think it's gorgeous.

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Speeder
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Joined: 03 Sep 2004
Location: Czechia

PostPosted: Tue Aug 02, 2011 11:29 am    Post subject: Reply with quote  Mark this post and the followings unread

Now this is interesting.

As for the black texture, it fits when compared to the Psychic Sensor but I'd make it more like the color on Barracks head.

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Deformat
Defense Minister


Joined: 17 Sep 2007

PostPosted: Tue Aug 02, 2011 1:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

The derrick needs more snow on the black silo.

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Lin Kuei Ominae
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Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue Aug 02, 2011 2:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yuri's derrick can't pump any oil, because the hole under the horsehead is blocked by one of these remappable sensorarray parts.

Here you can see how a pumpjack works. Yours doesn't has a "Bridle", "Stuffing Box" and "Tee" anymore.

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iamn00b
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Joined: 23 Apr 2010
Location: indonesia, sticking at keyboard

PostPosted: Tue Aug 02, 2011 3:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lin Kuei Ominae wrote:
Yuri's derrick can't pump any oil, because the hole under the horsehead is blocked by one of these remappable sensorarray parts.

Here you can see how a pumpjack works. Yours doesn't has a "Bridle", "Stuffing Box" and "Tee" anymore.

this. Its strange thing pumpjack move up and down without those things.
You can recolor pumpjack to be more yuri-ish, and replace the silo with something more fit to it.

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Shakar
Cyborg Cannon


Joined: 04 Jan 2008
Location: Places

PostPosted: Tue Aug 02, 2011 3:15 pm    Post subject: Reply with quote  Mark this post and the followings unread

Perhaps the 'missing' parts can be there with the Psychic Sensor parts moved a bit forward, that way a proper animation could be made as well.

Other then that, looks good. The silo itself though could look a bit better color wise as mentioned above.

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Palkia323
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Joined: 10 May 2008

PostPosted: Tue Aug 02, 2011 4:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

Guys, it uses The Force. Everything works with The Force.

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Allen
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Joined: 13 Feb 2007
Location: C:\Westwood\ TechLevel=12

PostPosted: Tue Aug 02, 2011 7:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

I would have just use the stock colored silo.

Palkia323 wrote:
Guys, it uses The Force. Everything works with The Force.


Works for me as half the sh!t in RA2 dose any way...

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Lee
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Joined: 24 Feb 2005
Location: Nottingham, England

PostPosted: Tue Aug 02, 2011 8:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Getting a lot better! I like this Smile

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MasterHaosis
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Joined: 01 Nov 2010
Location: Serbia

PostPosted: Tue Aug 02, 2011 8:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

Guys, Palkia323 is right.
Two words for you: Force and pressure.
And some of you told that that black color doesnot stock with other buildings!
What about this one a?

Speeder, not just with psychic sensor, but with Mad HQ's Ore refinery, Yuri Battle lab and barracks, as fortress aswel.
But I will consider of creating non black version.

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Mig Eater
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Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Tue Aug 02, 2011 9:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

The darker colour is ok but it needs a higher contrast to match the other buildings.

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Speeder
Commander


Joined: 03 Sep 2004
Location: Czechia

PostPosted: Tue Aug 02, 2011 9:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Na, Psychic Sensor's shade is different because it was a recolor of the Soviet building with a fairly fine result. Dark colours on Yuri's true structures are slightly different.

Agreed with Mig on the contrast thing too.

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iamn00b
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Joined: 23 Apr 2010
Location: indonesia, sticking at keyboard

PostPosted: Tue Aug 02, 2011 10:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Use force, pressure, and psionic/telekinetic. Then the pumpjack is useless.

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Death Cultist
Scorpion Sniper


Joined: 28 Apr 2009
Location: Auckland, New Zealand

PostPosted: Wed Aug 03, 2011 1:23 am    Post subject: Reply with quote  Mark this post and the followings unread

The snow texture definitely needs more ice and stuff on the silo thing as above but otherwise it looks cool!

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hotrods20
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Joined: 27 Jul 2009

PostPosted: Wed Aug 03, 2011 2:35 am    Post subject: Reply with quote  Mark this post and the followings unread

You need to make the oil derrick pieces a little brighter and maybe coat the oil derrick in pieces of Yuri looking tech.

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MasterHaosis
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Joined: 01 Nov 2010
Location: Serbia

PostPosted: Wed Aug 03, 2011 5:43 am    Post subject: Reply with quote  Mark this post and the followings unread

iamn00b wrote:
Use force, pressure, and psionic/telekinetic. Then the pumpjack is useless.

Yeah, telekinetic energy! I forgot about that!

Mig Eater wrote:
The darker colour is ok but it needs a higher contrast to match the other buildings.

LOOK WHO IS POSTING HERE! Mig Eater himself! I never seen him before in my resources. He eat Migs for breakfast. Very Happy

Speeder wrote:
Na, Psychic Sensor's shade is different because it was a recolor of the Soviet building with a fairly fine result. Dark colours on Yuri's true structures are slightly different.

Agreed with Mig on the contrast thing too.


Death Cultist wrote:
The snow texture definitely needs more ice and stuff on the silo thing as above but otherwise it looks cool!


hotrods20 wrote:
You need to make the oil derrick pieces a little brighter and maybe coat the oil derrick in pieces of Yuri looking tech.


Mig Eater, Speeder, Death Cultist, hotrods20, iamn00b, Very Happy
Thank you guys! I like you. I will see what I can do to replace this black one with stock one, but I will most likely upload it as second version, so whoever wants to download black one separated from normal one.

Lee wrote:
Getting a lot better! I like this Smile

Leeeeeeeeeee
Sorry man, I have not notice your post until now Smile
I am glad you like it. I cannot promise but I will now work on lighter version. As people says, maybe they are right. But black will stay for sure, I will see only to upload new version.

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GeneralAnthrax101
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Joined: 10 Jul 2011

PostPosted: Wed Aug 03, 2011 5:45 am    Post subject: Reply with quote  Mark this post and the followings unread

Did you make this in SHP Builder?

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MasterHaosis
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Joined: 01 Nov 2010
Location: Serbia

PostPosted: Wed Aug 03, 2011 6:04 am    Post subject: Reply with quote  Mark this post and the followings unread

General
Anthrax
101


Hai man, good to see you. Do not worry, I did not forgot about your PMs, but I will have to show this here, publicallz how I did make that, because some people also wants to see this too, to help them showing all parts how did I made that.


Yeah, I did make that in SHP builder, but before that I made it combination Paint and GIMP2. But mostly in good old Paint Very Happy

And if you have some private questions, keep sending me PMs, I will reply there. This one should be public, to show others how I made it.
And now, let me work on lighter version.

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GeneralAnthrax101
Medic


Joined: 10 Jul 2011

PostPosted: Wed Aug 03, 2011 6:07 am    Post subject: Reply with quote  Mark this post and the followings unread

Sorry for the double post, my internet was wierd when I posted this...

Last edited by GeneralAnthrax101 on Wed Aug 03, 2011 4:05 pm; edited 1 time in total

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GeneralAnthrax101
Medic


Joined: 10 Jul 2011

PostPosted: Wed Aug 03, 2011 6:08 am    Post subject: Reply with quote  Mark this post and the followings unread

How do I bring out the structures? As in, in the SHP Builder.

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MasterHaosis
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Joined: 01 Nov 2010
Location: Serbia

PostPosted: Wed Aug 03, 2011 9:40 am    Post subject: Reply with quote  Mark this post and the followings unread

Man, first, edit button exists with reason unless you have to double post for important reason like I have to do now.
Second, do everything out of shp builder, then finally paste your work into SHp builder and save it as shp.
But be aware that shp building must have 6 frames: 3 normal plus 3 shadows. Shadow frames are in another pallete.
First three frames represent: Normal building, second is damaged building, and third frame should be damaged too. That frame is not important because is never used unless you have added garrisoned frame. And forth frame is rubble, it is also in another pallete, but you do not need that. Only three frames and three for shadow.
Now excuse me, I am going to update my work.

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MasterHaosis
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Joined: 01 Nov 2010
Location: Serbia

PostPosted: Wed Aug 03, 2011 9:55 am    Post subject: Reply with quote  Mark this post and the followings unread

VERSION 2 UPDATE: O hai again. I just updated my Yuri Oil Derrick with Yuri Oil Derrick Mk2.
Second version is lighters, non dark, basically has original grey oil derrick parts instead black recolored one.
Also has 15 instead of 12 frames in buildup versions.
Snow version also have more snow.
Enjoy!


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Death Cultist
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Joined: 28 Apr 2009
Location: Auckland, New Zealand

PostPosted: Wed Aug 03, 2011 12:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

that;s much better well done!

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MasterHaosis
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Joined: 01 Nov 2010
Location: Serbia

PostPosted: Wed Aug 03, 2011 12:55 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks man! Well this is amazing work! When I am pleasant with my own work, well it is something! Very Happy
Now, building really fits all yuri's structures and is ready to be used in mods.
And, I just finished Soviet temperate one. I need to finish snow versions, and buildups, icons, and that is it. Expect Soviet version soon! Maybe today Smile

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Nikademis Von Hisson
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Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Wed Aug 03, 2011 1:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

why do you have the little radio tower thingy on oil derrick. do you plan to make anything thats isnt cut and paste???

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MasterHaosis
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Joined: 01 Nov 2010
Location: Serbia

PostPosted: Wed Aug 03, 2011 1:42 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nikkademis
Von
Hisson

Well, almost everything is copy paste. I talk about shps. How would you make some building to fit Allied, Soviet or Yuri in this case if you do not use already existing parts of existing buildings? Even Westwood used same parts over and over.
Anyway is this bad?

And this ,,radio tower" Very Happy is not radio, almost every Yuri's building has similiar. Or maybe it serves for radio purpose.
Anyway it is here for decoration, to make it more Yurish.
Now, I am just finishing Soviet snow version, except soviet one soon. And Soviet will have their own radar thingy for decoration purpose Smile

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Nikademis Von Hisson
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PostPosted: Wed Aug 03, 2011 2:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

well, i would create something from scratch using 3d max. Personally I am not crazy for the buildings of Allied/Soviet/Yuri. I would rather see something new then any variation of pre existing buildings. Try to think out side the box...the whole point of a mod is to make something new. If you look at something and can see someone else work in every single piece than to me its lame.

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MasterHaosis
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Joined: 01 Nov 2010
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PostPosted: Wed Aug 03, 2011 2:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Man you are correct, you are absolutely right.
But yet again, I am just decent artist, and I am enough with that. I like those pre existing buildings, and use their parts for new ideas. For example you did not see Yuri Oil Derrick yet, Base expansions except in Cannis Rules, Yuri Repair Vehicle, Chaos Drone with spining turret (idea used from Fen anyway Very Happy) and such I created. Of course it is not done in unique way, but I am not capable for that, making those in 3ds, I am capable of this work however. With decent results. Someone doesnot like it, someone likes, but majority likes and downloads and uses, otherwise I would not create more stuff.
But yes you are right, people overuses ideas over and over, you see same things over and over in mods, even I am not exception Very Happy
But man, those ideas are already tested as fully operational and working, so people wouldn't use them if they are bad.
But your point is right. However, we do not see much work done in 3d max these days (pointing out on shps), so we have to be pleasant with people like me who are at least releasing some stuff. better decent stuff than nothing! At least decent or low work can be used and improved, and nothing cannot be used, logically Very Happy

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CCHyper
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Joined: 07 Apr 2005

PostPosted: Wed Aug 03, 2011 2:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

Pumpjack...

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MasterHaosis
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Joined: 01 Nov 2010
Location: Serbia

PostPosted: Wed Aug 03, 2011 3:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

Kinetic energy Very Happy
This doesnot need pump-jack because I never designed it to be animated.
Perhaps as for decoration purposes or Oil storage in campaigns or such.
You know, there is code named
ProduceCashStartup=1000 ; credits when captured from the Neutral house
So in campaign you can make this neutral, when fight on Yuri's territory. Capturing building only gives you money once.
I used such ideas of oil storages before in my mod. They can be buildable once a time, and give you cash from oil reserves. Because main drawback of oil derricks is that they cannot be build on Moon. Oil Storage can be build. Of course it is not logical, as storage in reality will be empty once.
Now, if you excuse me, I just finished Soviet Oil Derrick, let me test it, make picture and upload it Smile

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Palkia323
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Joined: 10 May 2008

PostPosted: Wed Aug 03, 2011 5:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

I prefer the original. This one is too bland. (no offense)

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MasterHaosis
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Joined: 01 Nov 2010
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PostPosted: Wed Aug 03, 2011 5:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well, no offense at all. Thats why I uploaded two versions because people's tastes are different.

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hotrods20
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Joined: 27 Jul 2009

PostPosted: Wed Aug 03, 2011 9:32 pm    Post subject: Reply with quote  Mark this post and the followings unread

I like the new one a lot. Keep up the good works, lol.
You get cheeseburger!


BTW: If you keep up all this good work, you might have half the BCD credits to yourself.

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MasterHaosis
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Joined: 01 Nov 2010
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PostPosted: Thu Aug 04, 2011 12:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hahahahah good one!
hot
rods
20
Very Happy
I just uploaded animated one, you will like it more! Well, man I am glad that you are using my assets to your mod! I am pleasant Very Happy

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