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Tiberium Uprising (mission)
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PePsiCola
Cyborg Specialist


Joined: 28 Dec 2010
Location: The United States

PostPosted: Wed Aug 17, 2011 10:25 pm    Post subject:  Tiberium Uprising (mission)
Subject description: That's right.
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Hey guys this is my first attempt at a campaign that might actually make something of itself. I'm only going to release this first mission and take the
constructive criticism needed. I've got the second one in progress already (you may find some info about it in these files) and I have to say this was fun to make.

It's been a while since campaigns (or even missions) have been released and I'm going to come back with that. Well then here's some screenshots to give you glimpse. It's not extremely detailed and I'm welcome to the constructive criticism Wink

This replaces the original GDI campaign but don't worry it's still set to go to the map selection screen and straight to "Secure the Region".

EDIT: Radar images have been blacked out.



SCRN0035.png
 Description:
A nod outpost.
 Filesize:  324.22 KB
 Viewed:  7219 Time(s)

SCRN0035.png



SCRN0037.png
 Description:
A GDI patrol to find, it's no secret since the briefing will tell you about this.
 Filesize:  330.4 KB
 Viewed:  7219 Time(s)

SCRN0037.png



SCRN0039.png
 Description:
You'll get info about all tiberium mutations. Only this isn't Firestorm, so it doesn't work the best without crystals and floaters and that stuff.
 Filesize:  357.98 KB
 Viewed:  7219 Time(s)

SCRN0039.png



SCRN0040.png
 Description:
Just my attack force.
 Filesize:  375.96 KB
 Viewed:  7219 Time(s)

SCRN0040.png



SCRN0041.png
 Description:
Ending surprise, wait and see.
 Filesize:  352.56 KB
 Viewed:  7219 Time(s)

SCRN0041.png



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Tiberium Uprising (a few missions for TS): http://www.ppmsite.com/forum/viewtopic.php?t=31029

Last edited by PePsiCola on Wed Aug 17, 2011 10:53 pm; edited 1 time in total

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PePsiCola
Cyborg Specialist


Joined: 28 Dec 2010
Location: The United States

PostPosted: Wed Aug 17, 2011 10:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

EDIT: Third and final version unless I get a full review (meaning you've played it).



First Try.zip
 Description:
Have fun! V1.2

Download
 Filename:  First Try.zip
 Filesize:  53.31 KB
 Downloaded:  375 Time(s)


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Tiberium Uprising (a few missions for TS): http://www.ppmsite.com/forum/viewtopic.php?t=31029

Last edited by PePsiCola on Fri Aug 19, 2011 9:41 pm; edited 2 times in total

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OmegaBolt
President


Joined: 21 Mar 2005
Location: York, England

PostPosted: Wed Aug 17, 2011 10:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Meh, crop out the radar images so it doesn't give the whole thing away. #Tongue

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CCHyper
Defense Minister


Joined: 07 Apr 2005

PostPosted: Wed Aug 17, 2011 10:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Awesome, missions!

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PePsiCola
Cyborg Specialist


Joined: 28 Dec 2010
Location: The United States

PostPosted: Wed Aug 17, 2011 10:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

@Bolt: There's not really much to explore but sure I'll crop them.

@Hyper: Thanks.

If you guys like them enough I just may post screenshots of the second mission and the mission will really attract veteran C&C players Smile

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Tiberium Uprising (a few missions for TS): http://www.ppmsite.com/forum/viewtopic.php?t=31029

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Thu Aug 18, 2011 6:36 am    Post subject: Reply with quote  Mark this post and the followings unread

Some suggestions:
  • The terrain seems rather empty or bland at places. Although Tiberian Sun doesn't offer much, try to use different LATs, slopes, rocks and trees to make it more exciting.
  • In my opinion, it would fit GDI better if the reply from the lost patrol don't address the commander directly. For example; "Look! Friendly forces! Let's join them." or "Hey, over here! It's about time reinforcements show up."
  • What if after making contact with the patrol, they reveal the player the location of some of the Nod troops?
  • The green lighting seems a little too strong at the Tiberium fields. You could reduce the glow a bit.
  • It looks a bit silly that you can only produce light infantry, no grenadiers or anything. Sure, the situation was the same in the original, first GDI mission in TS, but the map was also a lot smaller.
  • As for the warning about the veins, how about: "These veins are a danger to vehicles and structures. Fortunatelly, they are harmless to light-weight units such as infantry." and if you want to further explain it, "Use them to attack and kill the monster at the center of the vein field."

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PePsiCola
Cyborg Specialist


Joined: 28 Dec 2010
Location: The United States

PostPosted: Thu Aug 18, 2011 9:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks for the feedback Crimsonum. All of your ideas actually worked well.

- I've added more trees, more varied LAT, some more slopes.
- The soldiers say they are glad to find a patrol and have them join.
- Since the patrol is on a cliff and the base is to the east below the cliff, the patrol says they found the base from where they are. Then you get a few views (reveal waypoint).
- Glow is reduced, not the in red light since that wasn't bad.
- Player is still TechLevel 1 but Disc Throwers are too since vehicles seem a little much for the first mission. They just get some buggies and a few Tick Tanks but it's not bad.
- Vein warning changed up a bit.

And some of my own changes.

- A slope bug has been fixed.
- A few more units added and other changes related to the ones above.

How's this now (see above image)?



SCRN0042.png
 Description:
 Filesize:  214.97 KB
 Viewed:  7138 Time(s)

SCRN0042.png



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Tiberium Uprising (a few missions for TS): http://www.ppmsite.com/forum/viewtopic.php?t=31029

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Fri Aug 19, 2011 7:16 am    Post subject: Reply with quote  Mark this post and the followings unread

Looks much better. Maybe you could reduce the red glow too, although I'm not sure. Whatever you like best.

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j4m3sb0nd
Commander


Joined: 10 Nov 2004

PostPosted: Fri Aug 19, 2011 1:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

New screenshot seems to be a vast improvement: at least Westwood quality.

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PePsiCola
Cyborg Specialist


Joined: 28 Dec 2010
Location: The United States

PostPosted: Fri Aug 19, 2011 9:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

Come to think of it I think the bottom that screenshot is plain. I was thinking the red glow could be reduced just a tiny bit. And I knew something was missing ; this map has absolutely no rocks.

Thanks for the comments. Check out the campaign's thread and like Ixith did for me check out his newest release Peresco Terra in the map archive. It's a nice map.

This is probably the final planned release and here's a screenshot. Compare to the other two.



SCRN0047.png
 Description:
 Filesize:  287.05 KB
 Viewed:  7071 Time(s)

SCRN0047.png



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Tiberium Uprising (a few missions for TS): http://www.ppmsite.com/forum/viewtopic.php?t=31029

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Team Black
Defense Minister


Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Sun Aug 21, 2011 8:41 am    Post subject: Reply with quote  Mark this post and the followings unread

I always like seeing singleplayer maps. Shows extra effort and knowledge, and they have a lot more chance of actually being played

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Morpher
General


Joined: 28 Jan 2005

PostPosted: Sun Aug 21, 2011 1:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

This looks like a very good improvement, keep it up.

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PePsiCola
Cyborg Specialist


Joined: 28 Dec 2010
Location: The United States

PostPosted: Sun Aug 21, 2011 10:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Perhaps I could add a few more details. Not too many though because I caused a slope error with the veinhole while adding some grass. But I think this is the final version as of now but I'd still like a full review if you guys don't mind.

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Tiberium Uprising (a few missions for TS): http://www.ppmsite.com/forum/viewtopic.php?t=31029

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superdjidane
Cyborg Engineer


Joined: 17 Nov 2011

PostPosted: Wed Dec 14, 2011 7:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

Interresting mission with only GDI infantry. Well done one.

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