Posted: Sat Aug 20, 2011 1:20 pm Post subject:
GAAIRCC Preview
This is the one I entered in the last .shp contest, except that it has been retextured and a new landing pad was made. I think this will now fit in with the current Allied factions as the other was too dark and textures were out of place. I'm currently working on some new animations as well. A soviet airpad is in the near future as well.
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The enemy shall be injected with toxic poison - Venom QUICK_EDIT
meh, your just used to seeing crappy stuff and dont know good stuff when you see it.
na, anyway, dirtyness and stuff will be applied during the Photoshop process after animations are complete. _________________
The enemy shall be injected with toxic poison - Venom QUICK_EDIT
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Sat Aug 20, 2011 2:26 pm Post subject:
I see the 0,0 cell bug.
Otherwise it will be nice. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
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Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
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WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
TBH it really isn't that much Allied style. Close to, but not quite. Actually, it's not even YR style at all. I mean it. I know you're a (decent/good) modeller, but sadly your style sometimes simply doesn't fit YR
It's a thing that comes with taste, and maybe even time.
Actually, for a better comparison, look at MadHQ's and Carnivean's work Really. Theirs fit somehow YR style, yours don't. Don't take it harshly, ok? This doesn't mean you're bad, just that it...doesn't fit the allies. Might fit a more realist TC, but wouldn't fit regular YR. QUICK_EDIT
I'm used to see a lot of your stuff. Is that what you meant by crappy?
yes, thats what I meant
@Graion, 0,0 bug?
@Deformat, you know your comments dont count dont you? JK, thats why it's here so you guys can point out what needs to be fixed/changed.
You really think it wouldnt fit in? I'm gonna have to get it ingame to find out. _________________
The enemy shall be injected with toxic poison - Venom QUICK_EDIT
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Sat Aug 20, 2011 6:28 pm Post subject:
http://bugs.renegadeprojects.com/view.php?id=1196 _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
WarFactory uses a 5x3 foundation. Thats to big for an airport. This ones being modified to use a 3x3 foundation, slightly larger than the original 2x3.
More than likely this one wont be finished for a week or so, until I finish up on some other projects I have going on at the moment. Just wanted to give you guys a heads up of whats coming. _________________
The enemy shall be injected with toxic poison - Venom QUICK_EDIT
You really think it wouldnt fit in? I'm gonna have to get it ingame to find out.
Problem is that you somehow tend to use realistic textures on YR buildings. This is precisely the thing you're doing wrong. YR is not realist, even if you color the textures. try to find some seamless textures, in the worst case, try to to darken it around/buttonize/3d-ify it, so that it will look better. I mean it, look at MadHQ's stuff, I bet that MadHQ depot is still online.
I at least can spot it and say that it won't fit that well the allies. QUICK_EDIT
Problem is that you somehow tend to use realistic textures on YR buildings.
Realistic Textures? Most if not all textures used are from RA3 Allied structures. They dont look to realistic to me. Ah well.
Know anybody thats got some decent YR allied/Soviet Textures?
This look any better?
@Deformat, I looked thru MadHQ's stuff. All I saw was a soviet airpad "which I really wasnt fond of" but I didnt see any allied airpad anywhere from him.
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The enemy shall be injected with toxic poison - Venom QUICK_EDIT
It's not too bad as it stands. Just needs a bit more dirtying and honestly, it should fit fine. Doesn't stand out against the buildings. Doesn't clash basically. _________________ KGR | AT
AZUR
Discord: theastronomer1836
Steam QUICK_EDIT
Maybe have a thin gray base for the landing pad like all other Allied buildings have, makes them seem better and not just placed randomly on a terrain. QUICK_EDIT
1) Could use some more "Allied" textures, for example that greeny-brown concrete base on the Con Yard and Power Plant there should be copied to the base of your airpad control building. You could probably cut n' paste that texture from their buildups.
2) The building itself could also have more of a blue tarnish effect and the metal textures could be a little more detailed (not too sharp, just some extra marks like on the Con Yard).
3) Perhaps try shrinking it a tiny bit, seems like there's a little too much space on the airfield and the building seems a little oversized as well. QUICK_EDIT
Alright, after 36 painstaking retries, I think I finally got this thing Alliedafied. I finally made a matched the allied base texture, added some yellows and browns and tints of blue. So what do you think?
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The enemy shall be injected with toxic poison - Venom QUICK_EDIT
Cranium I got your PM... I get asked this question allot! I think I am just going to make tutorial on how I do it. _________________ MadHQ's Graveyard - Click here!
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Alright, after 36 painstaking retries, I think I finally got this thing Alliedafied. I finally made a matched the allied base texture, added some yellows and browns and tints of blue. So what do you think?
The base looks good, but the texture work on the towers seems a bit too crisp still. Needs a little dirtying but otherwise, it looks like it would fit a lot better. _________________ KGR | AT
AZUR
Discord: theastronomer1836
Steam QUICK_EDIT
the base-texture needs to be hexagonal
and look at the cyard and the ref...
both use same texture for chimneys (ref) and main structure (cyard)
i suggest to use renegade textures and recolor them _________________ just a simple logo by bricks @ raminator, on Flickr QUICK_EDIT
Cranium I got your PM... I get asked this question allot! I think I am just going to make tutorial on how I do it.
Quote:
the base-texture needs to be hexagonal
and look at the cyard and the ref...
both use same texture for chimneys (ref) and main structure (cyard)
i suggest to use renegade textures and recolor them
^These.
However, I think I kinda lack examples. Actually, I should try to do some stuff to give ya a better idea of what I mean.
What you did down there is better, I think, however it feels too shiny and edgeless. YR is a bit more comic-strip game. It's....simply not like any other realist 2D game.
Mig Eater also did a texture tutorial on Revora. It's still there. And it might help out. But I'd wait for MadHQ's tutorial, since his tutorials are pure brilliance. QUICK_EDIT
care to share a link Deformat? _________________ I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder
Joined: 22 Nov 2010 Location: Iszkaszentgyorgy, Hungary
Posted: Mon Aug 22, 2011 5:48 pm Post subject:
Deformat... Mig's tutorial is for voxels. _________________ "If you didn't get angry and mad and frustrated, that means you don't care about the end result, and are doing something wrong." - Greg Kroah-Hartman
=======================
Past C&C projects: Attacque Supérior (2010-2019); Valiant Shades (2019-2021)
=======================
WeiDU mods: Random Graion Tweaks | Graion's Soundsets
Maintainance: Extra Expanded Enhanced Encounters! | BGEESpawn
Contributions: EE Fixpack | Enhanced Edition Trilogy | DSotSC (Trilogy) | UB_IWD | SotSC & a lot more... QUICK_EDIT
@Everyone else, So if I dirty up the main building a bit and maybe a little dirt on the runway, should I release it or just wait for MadHQ's tutorial? It's totally up to you guys. _________________
The enemy shall be injected with toxic poison - Venom QUICK_EDIT
God this is a pain in the arse! But you know, once I get this crap down, it's on like Donkey Kong! I might just redesign the whole entire Allied Faction.
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The enemy shall be injected with toxic poison - Venom QUICK_EDIT
seriously? i found that already, im thinking im wasnt looking in the right spot..... i am gonna chop someones fingers off and feed them to my pet rock, lol...... _________________ I am authorized to send out the TMP Studio, PM ME IF YOU WANT IT And check this out, these were sent to me for help with terrain and zdata help along with TMP Studio/Builder
God this is a pain in the arse! But you know, once I get this crap down, it's on like Donkey Kong! I might just redesign the whole entire Allied Faction.
The hexagonal pattern is a teeny bit big, but it's almost there. _________________ KGR | AT
AZUR
Discord: theastronomer1836
Steam QUICK_EDIT
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