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how to rotate a voxel
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dodgevipergts
Chem Warrior


Joined: 31 Jan 2011

PostPosted: Mon Aug 22, 2011 10:23 pm    Post subject:  how to rotate a voxel Reply with quote  Mark this post and the followings unread

i wanted to make a kamakaze plane so what i did was get a plane put it in voxel section editor and tryed to rotate so the plane is at a slanted falling from the sky possiton but i couldn't find a rotate button looked at all the tuts am i using the right program or should i be using another one or is it possible atall

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dodgevipergts
Chem Warrior


Joined: 31 Jan 2011

PostPosted: Mon Aug 22, 2011 10:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

what a result i used hva builder to make a projectile but now i'm having problems with the plane itself it IE's when it fires heres the code

(AirCraft)
[Kamikaze Plane]
UIName=Name:F22RAPTER
Name=Intruder
Image=JAGER
Prerequisite=RADAR
Primary=Kamikaze
CanPassiveAquire=no ; Won't try to pick up own targets
CanRetaliate=no; Won't fire back when hit
Strength=155
Category=AirPower
Armor=light
TechLevel=6
Sight=8
RadarInvisible=no
Landable=yes
MoveToShroud=yes
;Dock=GAAIRC,GAHPAD,NAHPAD
Dock=GAAIRC,AMRADR
PipScale=Ammo
Speed=16
;PitchSpeed=0.9
;PitchAngle=0
PitchSpeed=1.1
PitchAngle=0
OmniFire=yes
Owner=Americans
Cost=1500
Points=20
ROT=3
Crewed=yes
ConsideredAircraft=yes
AirportBound=yes ; If I ever need to land and there are no airports I crash because I can only land on them
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Maxdebris=3
IsSelectableCombatant=yes
VoiceSelect=IntruderSelect
VoiceMove=IntruderMove
VoiceAttack=IntruderAttackCommand
VoiceCrashing=IntruderVoiceDie
DieSound=
MoveSound=IntruderMoveLoop
CrashingSound=IntruderDie
ImpactLandSound=GenAircraftCrash
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=20 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
AuxSound1=IntruderTakeOff ;Taking off
AuxSound2=IntruderLanding ;Landing
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=STRONGER,FIREPOWER,ROF
Fighter=yes
AllowedToStartInMultiplayer=no
ImmuneToPsionics=yes
PreventAttackMove=yes
RequiredHouses=Americans

(Weapon)
[Kamikaze]
Damage=300 ;was 400, changed 11/30
ROF=80
Range=3
Projectile=KamikazeProjectile
Speed=35
Warhead=DemobombWH
Report=DemoTruckDie
Suicide=yes

(Proj)
Image=JAGERP
AA=no
AN=no
Arm=2
ROT=8
Shadow=no
Proximity=yes
Ranged=yes
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=yes

(Proj ART)
[JAGERP]
Voxel=yes
Rotates=yes

(WH)
[DemobombWH]
CellSpread=8
PercentAtMax=.1 ;was .25
Verses=100%,100%,100%,100%,50%,50%,80%,150%,10%,100%,100%
InfDeath=4
Sparky=no
Tiberium=yes
AnimList=DEMTEXP

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FurryQueen
General


Joined: 24 Jul 2010
Location: Liyue

PostPosted: Tue Aug 23, 2011 1:02 am    Post subject: Reply with quote  Mark this post and the followings unread

dodgevipergts wrote:
[Kamikaze Plane]

Goddammit. How many times have we told you not to do this?!

Anyway, Rotates only applies to SHP objects. I could be wrong on that, but I've only ever seen it on sprite-based graphics. The dogs and Terror Drone are good examples of this.

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AZUR
Discord: theastronomer1836
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dodgevipergts
Chem Warrior


Joined: 31 Jan 2011

PostPosted: Tue Aug 23, 2011 2:44 am    Post subject: Reply with quote  Mark this post and the followings unread

I know i'm a total nob head sorry but it's just a habit and by the why my plane is now working i found a quality tut on the net

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue Aug 23, 2011 6:45 am    Post subject: Reply with quote  Mark this post and the followings unread

And what was the problem? Provide some infos, so it helps others who find this topic and have the same issue.

dodgevipergts wrote:
it's just a habit

Then don't wonder if it becomes our habit to stop helping you.

btw, very bad idea to use round brackets instead of a semicolon for comments.

_________________
SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Tue Aug 23, 2011 7:14 am    Post subject: Reply with quote  Mark this post and the followings unread

AircraftTypes cannot Suicide=yes thus your IE and stop posting stupid code when people have already told you not to.

If you refuse to learn better coding, their is no point in helping you.

You can only have

1. Limbo launching aircraft which leave a permanent radar mark on the map as the "limbo unit" isn't technically destroy, not mention you can't shoot it down when it goes into "limbo" mode.

2. Make a weapon where its firing animation kills the unit, causing it to wildly crash and use a DeathWeapon

Finally all the information is avaliable(!) on Modenc

http://modenc.renegadeprojects.com/Adding_A_Kamikaze_Airstrike_To_RA2/YR

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Last edited by Allied General on Tue Aug 23, 2011 7:20 am; edited 1 time in total

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue Aug 23, 2011 7:19 am    Post subject: Reply with quote  Mark this post and the followings unread

Does Ra2/YR still has a working HunterSeeker=yes key? If yes, suicide aircraft should be possible.

If not, the weapon could be changed into a dummy with no damage, but a muzzleflash anim with damage that kills the firing aircraft. Then the aircraft could get an explosion anim or weapon with a lot of damage.

_________________
SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Tue Aug 23, 2011 7:22 am    Post subject: Reply with quote  Mark this post and the followings unread

The following logic is still intact but the weapon doesn't fire (regarding HunterSeeker=yes) in vanilla RA2/YR

NPatch did renable the HunterSeeker superweapon but online arose with multiple types.

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