Posted: Mon Aug 22, 2011 10:23 pm Post subject:
how to rotate a voxel
i wanted to make a kamakaze plane so what i did was get a plane put it in voxel section editor and tryed to rotate so the plane is at a slanted falling from the sky possiton but i couldn't find a rotate button looked at all the tuts am i using the right program or should i be using another one or is it possible atall QUICK_EDIT
what a result i used hva builder to make a projectile but now i'm having problems with the plane itself it IE's when it fires heres the code
(AirCraft)
[Kamikaze Plane]
UIName=Name:F22RAPTER
Name=Intruder
Image=JAGER
Prerequisite=RADAR
Primary=Kamikaze
CanPassiveAquire=no ; Won't try to pick up own targets
CanRetaliate=no; Won't fire back when hit
Strength=155
Category=AirPower
Armor=light
TechLevel=6
Sight=8
RadarInvisible=no
Landable=yes
MoveToShroud=yes
;Dock=GAAIRC,GAHPAD,NAHPAD
Dock=GAAIRC,AMRADR
PipScale=Ammo
Speed=16
;PitchSpeed=0.9
;PitchAngle=0
PitchSpeed=1.1
PitchAngle=0
OmniFire=yes
Owner=Americans
Cost=1500
Points=20
ROT=3
Crewed=yes
ConsideredAircraft=yes
AirportBound=yes ; If I ever need to land and there are no airports I crash because I can only land on them
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Maxdebris=3
IsSelectableCombatant=yes
VoiceSelect=IntruderSelect
VoiceMove=IntruderMove
VoiceAttack=IntruderAttackCommand
VoiceCrashing=IntruderVoiceDie
DieSound=
MoveSound=IntruderMoveLoop
CrashingSound=IntruderDie
ImpactLandSound=GenAircraftCrash
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=20 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
AuxSound1=IntruderTakeOff ;Taking off
AuxSound2=IntruderLanding ;Landing
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=STRONGER,FIREPOWER,ROF
Fighter=yes
AllowedToStartInMultiplayer=no
ImmuneToPsionics=yes
PreventAttackMove=yes
RequiredHouses=Americans
Goddammit. How many times have we told you not to do this?!
Anyway, Rotates only applies to SHP objects. I could be wrong on that, but I've only ever seen it on sprite-based graphics. The dogs and Terror Drone are good examples of this. _________________ KGR | AT
AZUR
Discord: theastronomer1836
Steam QUICK_EDIT
AircraftTypescannot Suicide=yes thus your IE and stop posting stupid code when people have already told you not to.
If you refuse to learn better coding, their is no point in helping you.
You can only have
1. Limbo launching aircraft which leave a permanent radar mark on the map as the "limbo unit" isn't technically destroy, not mention you can't shoot it down when it goes into "limbo" mode.
2. Make a weapon where its firing animation kills the unit, causing it to wildly crash and use a DeathWeapon
Finally all the information is avaliable(!) on Modenc
Does Ra2/YR still has a working HunterSeeker=yes key? If yes, suicide aircraft should be possible.
If not, the weapon could be changed into a dummy with no damage, but a muzzleflash anim with damage that kills the firing aircraft. Then the aircraft could get an explosion anim or weapon with a lot of damage. _________________ SHP Artist of Twisted Insurrection: Nod buildings
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