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Zombie MUHAHAHAHAHHAHAHAH
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digitalmisfit
Soldier


Joined: 01 Aug 2011

PostPosted: Tue Aug 23, 2011 12:14 pm    Post subject:  Zombie MUHAHAHAHAHHAHAHAH Reply with quote  Mark this post and the followings unread

I found a fully rendered Zombie at http://www.reinerstilesets.de/ and learned how to convert the bmps he provided to shp. With a little editing I managed to make this pretty awesome Zombie for the game. Its remappable and I made the skin look a little more flesh torn. I have also included some Zombie sounds from Resident Evil for him. I hope you enjoy it. And thanx to everyone who helped me convert the file Very Happy .



[Zombie Sequence]
Ready=48,8,1
Walk=0,6,6
Idle1=189,9,0,W
Idle2=0,1,0,E
Die1=144,9,0
Die2=153,9,0
Die3=162,9,0
Die4=171,9,0
FireUp=56,11,6
FireProne=56,11,6



Zombie.shp
 Description:

Download
 Filename:  Zombie.shp
 Filesize:  109.61 KB
 Downloaded:  455 Time(s)


RESounds.zip
 Description:

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 Filename:  RESounds.zip
 Filesize:  800.39 KB
 Downloaded:  431 Time(s)


Last edited by digitalmisfit on Tue Aug 23, 2011 4:53 pm; edited 2 times in total

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dodgevipergts
Chem Warrior


Joined: 31 Jan 2011

PostPosted: Tue Aug 23, 2011 12:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

looks nice but not to keen on the death frame

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digitalmisfit
Soldier


Joined: 01 Aug 2011

PostPosted: Tue Aug 23, 2011 12:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

ha. it would be nice if its head got blown off Very Happy but still i think the die seq fits the comic aspic of the game.

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001010011100101110
Commander


Joined: 18 Aug 2009

PostPosted: Tue Aug 23, 2011 4:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

digitalmisfit wrote:
ha. it would be nice if its head got blown off Very Happy but still i think the die seq fits the comic aspic of the game.




Last time I checked the only thing full of comedy is RA3.

Would be good to credit the original author, too.

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digitalmisfit
Soldier


Joined: 01 Aug 2011

PostPosted: Tue Aug 23, 2011 4:47 pm    Post subject:  I see what you mean, Reply with quote  Mark this post and the followings unread

I posted his website at the begining of the post, but i didnt give his name. Reiner “Tiles” Prokein is the original creator of the Zombie. He offers free ismeteric sprites for games on his site and worth checking out. The only thing i did was convert it to shp, recolor, took out some sequences and make the shp remappable. I took no credit in the rendering of it at all. Very Happy

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freedom fighter
General


Joined: 14 May 2009

PostPosted: Wed Aug 24, 2011 4:00 am    Post subject: Reply with quote  Mark this post and the followings unread

And here we go again with the "RA3 sucks cuz its too comedy" rants.

YR is a Saturday morning cartoon about an evil genius who wants world domination full stop.

Ontopic: I kinda like this. Might even find some use for it in my mod Smile

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m7
Commander


Joined: 17 Apr 2009

PostPosted: Thu Aug 25, 2011 4:16 am    Post subject: Reply with quote  Mark this post and the followings unread

This thread has gone horribly offtopic.

EDIT: Ontopic, the zombie should be centered on the SHP Builder's RA2 grid's uppermost cell's top middle corner.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Thu Aug 25, 2011 1:17 pm    Post subject: Reply with quote  Mark this post and the followings unread


_________________
SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

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digitalmisfit
Soldier


Joined: 01 Aug 2011

PostPosted: Sat Aug 27, 2011 7:56 am    Post subject: Reply with quote  Mark this post and the followings unread

Im not sure what you mean m7. I thought the shp was already centered. What do u recommend me doing to better position the shp?


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digitalmisfit
Soldier


Joined: 01 Aug 2011

PostPosted: Mon Aug 29, 2011 3:13 am    Post subject: Reply with quote  Mark this post and the followings unread

ahhh i see what u mean m7, the shp should be at thetip of the top center box of the grid. Im learning. still is there an easier way to do this instead of frame by frame?

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon Aug 29, 2011 5:22 am    Post subject: Reply with quote  Mark this post and the followings unread

The grid is for buildings only.
An infantry (like all other SHP units) has to be placed in the shp, so that the feet are placed in the center with the body filling the upper half of the shp.

You can use the Edit\Resize Canvas function, to move all frames of the shp to any direction.
e.g. set there -5 on the top value and 5 on the bottom, to move it in all frames 5 pixel upwards.

_________________
SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

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digitalmisfit
Soldier


Joined: 01 Aug 2011

PostPosted: Tue Aug 30, 2011 8:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

thx Lin im right on it

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digitalmisfit
Soldier


Joined: 01 Aug 2011

PostPosted: Tue Aug 30, 2011 8:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Here we are, properly placed, thx Lin and m7



ZOMBIE.shp
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 Filename:  ZOMBIE.shp
 Filesize:  109.59 KB
 Downloaded:  224 Time(s)


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