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turning off remapping
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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Wed Sep 14, 2011 1:19 pm    Post subject:  turning off remapping Reply with quote  Mark this post and the followings unread

I want to kow how to turn off remapping for certain buildings that I made using a custom palette. I have just finished 8 buildings using custom palettes and before I bring them in game to test I want to make sure they can't be remapped. You might be thinking why the hell would I want to do that. Well, to be honest if you are playing the game you should know what buildings you occupy, if playing with a friend you should be communicating positions and if you are playing against the AI or other people it is realism. What enemy is going to hang a flag outside the building to let you know they occupy it.

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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Wed Sep 14, 2011 1:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

Remapable=no doesn't work in RA2.

The only way is to kill the remap gradient out and not even use colors at those slots.

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Nikademis Von Hisson
General


Joined: 05 Sep 2007
Location: Wilkes Barre PA

PostPosted: Wed Sep 14, 2011 2:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

I guess that goes for Yuri too......looks like im gonna have to check the slots in custom pal to make sure they are not used....thanks Graion Dilach

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Wed Sep 14, 2011 9:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

Whenever I make a custom pal for buildings I set it up like this (see pic). It avoids the remap & also the slots that are hardcoded to not be effected by lighting changes (aka white spots syndrome..)



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ApolloTD
Commander


Joined: 19 Nov 2003

PostPosted: Thu Sep 15, 2011 1:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

Mig, only the 240-255 are not be used regards lighting changes thing, else the other ranges in palette work flawless regards that issue.

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Starkku
Cyborg Commando


Joined: 28 Dec 2007
Location: Finland

PostPosted: Thu Sep 15, 2011 1:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yet above setup also wastes handful of perfectly usable color slots and isn't even correctly configured in regards to remap, altough that can be amended in palette editor afterwards.
EDIT: Apollo got it before me.

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