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So where is the damage control of ore explosion?
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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Thu Sep 22, 2011 6:54 am    Post subject:  So where is the damage control of ore explosion? Reply with quote  Mark this post and the followings unread

After several tests I found out that ore explosion uses C4Warhead= as the warhead.If you set Explode=yes on ore,they explode and deal damage upon impact.If you set C4Warhead a cellspread,all ore in that cell will explode as if hit by a big warhead.If you set InfDeath=9,you get your own brutes.So where is the damage?It must be a number smaller than 300,as a MTNK will not be killed in ore explosion.

And something else:

To add ore damage in YR, give [TWNK1] some trailer animation that deals damage in art.This is not a perfect effect so not recommended.

To enable chain reaction,give the animation in BarrelExplode= some trailer debris that destroys ore nearby and release another wave of debris.This looks quite good.



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Last edited by kenosis on Thu Sep 22, 2011 7:25 am; edited 2 times in total

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Starkku
Cyborg Commando


Joined: 28 Dec 2007
Location: Finland

PostPosted: Thu Sep 22, 2011 7:06 am    Post subject: Reply with quote  Mark this post and the followings unread


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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Thu Sep 22, 2011 7:08 am    Post subject: Reply with quote  Mark this post and the followings unread

WW:damage generated from exploding ammo crate overlay

*_*
didn't related that with ore!

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ApolloTD
Commander


Joined: 19 Nov 2003

PostPosted: Thu Sep 22, 2011 7:29 am    Post subject: Reply with quote  Mark this post and the followings unread

I did this ages ago, i just noted that ore fields could begin smoke up if damage wasn't full to blow it up and it kinda stays in damaged state as it release barrelparticle= smoke particles when you use explodes=yes and sadly these can get excessive and lag :/

Another small issue is that any damage can set off these fields, in my case my jet trailers set them off due to some other needed coding of mine... as overlay has no armor type at all...

Plus i got some random IEs from enabling that thing myself but unsure where it quite occur.

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