Joined: 09 May 2011 Location: Approaching the Great Pyramid
Posted: Thu Sep 22, 2011 10:54 pm Post subject:
super weapon help :/
hello
I've got some problems with 2nd cloned multi missile, and wonder if
anyone is willing to take a peek on what could be defective...
I already have 1 cloned multi missile (Nod side), and cloned nuke silo shoots it just ok
but 2nd one doesn't even "give" icon/weapon on sidebar to use
also to clear up things, yes I have the dummy unit using clustered weapon
and warheads are not here given because they are already used
by other weapon so they work just fine
My idea of this was to have invisible instant hit (very fast) projectile
launch from building silo and split into clusters...
; Meteor Missile Cluster weapon
; a dummy unit MUST be created with this same weapon or game crashes !!!
[MeteorFalls]
Damage=1
ROF=80
Range=8
Projectile=MetStage2
Burst=1
Speed=100
Warhead=METEORI
Report=ICBM1
Projectiles:
Code:
; Meteor Stage 1 (instant hit projectile)
[MetStage1]
Inviso=yes
Image=none
Arm=1
High=yes
VeryHigh=yes
Cluster=7 ; number of splits (cluster)
Proximity=yes
Ranged=no
AA=no
ROT=4
IgnoresFirestorm=yes
Airburst=yes ; does it split? yes it does
AirburstWeapon=MeteorFalls ; in what weapon it splits
; Meteor Stage 2 (instant hit projectile)
[MetStage2]
Inviso=yes
Image=none
Arm=1
High=yes
VeryHigh=yes
Cluster=1 ; attached warhead count (to single dropped projectile), in this case meteors
Proximity=yes
Ranged=yes
AA=no
ROT=4
IgnoresFirestorm=yes
Even though TS has a projectile called MultiMissile thats not what that means. Each SW has its own set of functions. This "Type=" tells the game simply what "type" of SW it is. Something like that anyway. _________________
The enemy shall be injected with toxic poison - Venom QUICK_EDIT
Of course, since it is not possible to have new superweapons. You can only have clones which use the same weapon as the original.
Take a look in the research forum and you'll find out that many have tried it before without success. _________________ SHP Artist of Twisted Insurrection: Nod buildings
Joined: 09 May 2011 Location: Approaching the Great Pyramid
Posted: Sat Sep 24, 2011 12:34 am Post subject:
indeed, my mistake
haven't noticed your own text
Quote:
The problem that the clone can't use a different WeaponType when fired lies in the Type= key. If the clone uses the same Type as the original, it will fire the weapon of the original.
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