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super weapon help :/
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Exley
Commander


Joined: 09 May 2011
Location: Approaching the Great Pyramid

PostPosted: Thu Sep 22, 2011 10:54 pm    Post subject:  super weapon help :/ Reply with quote  Mark this post and the followings unread

hello
I've got some problems with 2nd cloned multi missile, and wonder if
anyone is willing to take a peek on what could be defective...

I already have 1 cloned multi missile (Nod side), and cloned nuke silo shoots it just ok
but 2nd one doesn't even "give" icon/weapon on sidebar to use

also to clear up things, yes I have the dummy unit using clustered weapon
and warheads are not here given because they are already used
by other weapon so they work just fine

My idea of this was to have invisible instant hit (very fast) projectile
launch from building silo and split into clusters...

the 2nd cloned nuke silo building has this
Code:

NukeSilo=yes
HasStupidGuardMode=false
SuperWeapon=MeteorSpecial


the special weap added:
Code:

[MeteorSpecial]
Name=test-met
IsPowered=true
RechargeVoice=01-i360
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=1
Type=MetStage1
SidebarImage=METRICON
Action=DontUse3
WeaponType=MeteorLauncher


Now since this is cluster weapon, it has 2 entries for both weapons and projectiles
where single is 1st and cluster is 2nd

Weapons:
Code:

; Meteor missile launcher (single)
[MeteorLauncher]
Damage=1
ROF=1
Range=30
Projectile=MetStage1
Burst=1
Speed=100
Warhead=WeakShit
Report=ICBM1

; Meteor Missile Cluster weapon
; a dummy unit MUST be created with this same weapon or game crashes !!!
[MeteorFalls]
Damage=1
ROF=80
Range=8
Projectile=MetStage2
Burst=1
Speed=100
Warhead=METEORI
Report=ICBM1


Projectiles:
Code:

; Meteor Stage 1 (instant hit projectile)
[MetStage1]
Inviso=yes
Image=none
Arm=1
High=yes
VeryHigh=yes
Cluster=7          ; number of splits (cluster)
Proximity=yes
Ranged=no
AA=no
ROT=4
IgnoresFirestorm=yes
Airburst=yes   ; does it split? yes it does
AirburstWeapon=MeteorFalls   ; in what weapon it splits

; Meteor Stage 2 (instant hit projectile)
[MetStage2]
Inviso=yes
Image=none
Arm=1
High=yes
VeryHigh=yes
Cluster=1   ; attached warhead count (to single dropped projectile), in this case meteors
Proximity=yes
Ranged=yes
AA=no
ROT=4
IgnoresFirestorm=yes



appreciate any info/advice

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ApolloTD
Commander


Joined: 19 Nov 2003

PostPosted: Fri Sep 23, 2011 1:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

Type=MetStage1 ??? is that some ETS logic? else i have no idea how that is supposed to work...

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Exley
Commander


Joined: 09 May 2011
Location: Approaching the Great Pyramid

PostPosted: Fri Sep 23, 2011 3:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

well doesn't type= determine what projectile to launch ?

or is TS hardcoded always just to use MultiMissile as "type" ?

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Cranium
Defense Minister


Joined: 05 Dec 2009
Location: USA

PostPosted: Fri Sep 23, 2011 4:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

Even though TS has a projectile called MultiMissile thats not what that means. Each SW has its own set of functions. This "Type=" tells the game simply what "type" of SW it is. Something like that anyway.

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Exley
Commander


Joined: 09 May 2011
Location: Approaching the Great Pyramid

PostPosted: Fri Sep 23, 2011 8:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

well even with reverted back to Type=MultiMissile
didn't give any results

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Fri Sep 23, 2011 10:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

Of course, since it is not possible to have new superweapons. You can only have clones which use the same weapon as the original.

Take a look in the research forum and you'll find out that many have tried it before without success. Wink

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Exley
Commander


Joined: 09 May 2011
Location: Approaching the Great Pyramid

PostPosted: Sat Sep 24, 2011 12:34 am    Post subject: Reply with quote  Mark this post and the followings unread

indeed, my mistake

haven't noticed your own text

Quote:

The problem that the clone can't use a different WeaponType when fired lies in the Type= key. If the clone uses the same Type as the original, it will fire the weapon of the original.


sorry again Cool

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